Update to latest development branch (#6)
* fixing typos * merge Dynamic commands (#3) * Update README.md * Update README.md * fixing typos * dynamically read new commands inside folder. * eslint, update package.json due to moving files Co-authored-by: Marcus Netz <marcus.netz@godyo.com> * fix talent checking on empty arguments list * Origin/message embed (#4) * add first embedded message on tp.js * move db from message commands * fix missing arguments list, add need_args * add global Message Replies. * add more global Message Replies. * more embedded messages. fixing string * missing comma * adding a few more strings on talents. Co-authored-by: Marcus Netz <marcus.netz@godyo.com> * fixing creating from json file * bugfix: db not defined * possible fix for nonworking talent? * fix double msg * fix: aliases are now being used * change: show command displays now some character attributes * added various aliases to commands, added global strings. * added melee combat rolling. * removed purse from creation of character * added attack command to bring some combat features. * added weapons command, renamed some command files. * updated README for new commands Co-authored-by: Marcus Netz <marcus.netz@godyo.com>
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@ -40,6 +40,14 @@ ie. `!ep Mut` or `!ep KK`
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### !skill [skillname]
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Returns the current level of the desired skill.
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### !attack [weaponname] ([-Disadvantages/+Advantages])
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Rolls an attack by using the weapon based skillset. Calculates your combat technique value and takes into account for `MU` or `FF`.
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`caution`: It does not yet make use of any benefits or disadvantages your character possesses.
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ie. `!attack Waqqif`
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For a list of weapons to chose from, use `!weapons`
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### !talent [skillname] ([-Disadvantages/+Advantages])
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Rolls 3 dice and compares the results of each with your current level of character attributes including your bonus on that particular skill.
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`caution`: It does not yet make use of any benefits or disadvantages your character has (at the moment).
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