Update to latest development branch (#6)
* fixing typos * merge Dynamic commands (#3) * Update README.md * Update README.md * fixing typos * dynamically read new commands inside folder. * eslint, update package.json due to moving files Co-authored-by: Marcus Netz <marcus.netz@godyo.com> * fix talent checking on empty arguments list * Origin/message embed (#4) * add first embedded message on tp.js * move db from message commands * fix missing arguments list, add need_args * add global Message Replies. * add more global Message Replies. * more embedded messages. fixing string * missing comma * adding a few more strings on talents. Co-authored-by: Marcus Netz <marcus.netz@godyo.com> * fixing creating from json file * bugfix: db not defined * possible fix for nonworking talent? * fix double msg * fix: aliases are now being used * change: show command displays now some character attributes * added various aliases to commands, added global strings. * added melee combat rolling. * removed purse from creation of character * added attack command to bring some combat features. * added weapons command, renamed some command files. * updated README for new commands Co-authored-by: Marcus Netz <marcus.netz@godyo.com>
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36
commands/Roll.js
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36
commands/Roll.js
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// eslint-disable-next-line no-unused-vars
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const globals = require('../globals');
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const Random = require('random');
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module.exports = {
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name: 'roll',
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description: 'Lass die Würfel rollen. Benötigt wird die Anzahl sowie die Augenzahl auf den Würfeln.',
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aliases: ['r'],
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usage: '<Anzahl> w <Augenzahl>',
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needs_args: true,
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async exec(message, args) {
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Random.use(message.author.tag);
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let msg;
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let arguments = args.join('');
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arguments = arguments.split(globals.DiceRegex);
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if (arguments.length == 2) {
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const numberOfDice = parseInt(arguments[0]);
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const diceValues = parseInt(arguments[1]);
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console.log(diceValues)
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const roll = [];
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for (let i = 0; i < numberOfDice; i++) {
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const a = Random.int(1, diceValues);
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roll.push(a);
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}
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if (numberOfDice == 1) {
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msg = 'n';
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}
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else {
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msg = ' ' + numberOfDice;
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}
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message.reply('Das sind deine Ergebnisse für deine' + msg + ' ' + diceValues + '-seitigen 🎲: ' + roll.join(', ') + '.');
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}
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},
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};
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