Update to latest development branch (#6)
* fixing typos * merge Dynamic commands (#3) * Update README.md * Update README.md * fixing typos * dynamically read new commands inside folder. * eslint, update package.json due to moving files Co-authored-by: Marcus Netz <marcus.netz@godyo.com> * fix talent checking on empty arguments list * Origin/message embed (#4) * add first embedded message on tp.js * move db from message commands * fix missing arguments list, add need_args * add global Message Replies. * add more global Message Replies. * more embedded messages. fixing string * missing comma * adding a few more strings on talents. Co-authored-by: Marcus Netz <marcus.netz@godyo.com> * fixing creating from json file * bugfix: db not defined * possible fix for nonworking talent? * fix double msg * fix: aliases are now being used * change: show command displays now some character attributes * added various aliases to commands, added global strings. * added melee combat rolling. * removed purse from creation of character * added attack command to bring some combat features. * added weapons command, renamed some command files. * updated README for new commands Co-authored-by: Marcus Netz <marcus.netz@godyo.com>
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83
commands/Tp.js
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83
commands/Tp.js
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// eslint-disable-next-line no-unused-vars
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const Random = require('random');
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const globals = require('../globals')
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const Discord = require('discord.js')
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module.exports = {
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name: 'tp',
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description: 'Du machst eine Fertigkeitsprobe.\n' +
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' Es werden drei Würfel auf deine Eigenschaftswerte geworfen. Hast du Boni auf dein Talent und/oder' +
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' ist der Wurf erleichtert oder erschwert, wird dies in die Berechnung einbezogen.',
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aliases: ['talentprobe'],
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usage: '<Eigenschaftswert1> <Eigenschaftswert2> <Eigenschaftswert3> [<Fertigkeitswert>] [<-Erschwernis> / <+Erleichterung>]',
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needs_args: true,
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async exec(message, args) {
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if(isNaN(args[0])) {
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return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string)
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}
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Random.use(message.author.tag);
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const roll = [];
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let bonus = 0
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let bonus_orig = 0
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let erschwernis = 0
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if (args[3]) {
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bonus_orig = parseInt(args[3]);
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bonus = bonus_orig
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}
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if (args[4]) {
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erschwernis = parseInt(args[4]);
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}
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for (let i = 1; i <= 3; i++) {
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roll.push(Random.int(1, 20));
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}
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let ok = 0;
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let patzer = 0;
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let crit = 0;
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for (let i = 0; i < 3; i++) {
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if (Math.floor(parseInt(args[i]) + parseInt(erschwernis)) >= roll[i]) {
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ok++;
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} else if (
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Math.floor(parseInt(args[i]) + parseInt(bonus) + parseInt(erschwernis)) >= roll[i]) {
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ok++;
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bonus = bonus - (roll[i] - parseInt(erschwernis) - parseInt(args[i]));
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}
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if (roll[i] == 1) crit++;
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if (roll[i] == 20) patzer++;
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}
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const Reply = new Discord.MessageEmbed()
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//Reply.setTitle('Du würfelst auf ' + args[0] + ' ' + args[1] + ' ' + args[2] + ' (Bonus: ' + bonus_orig + ')')
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Reply.setTitle('Deine 🎲: ' + roll.join(', ') + '.')
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if (patzer >= 2) {
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Reply.setColor('#900c3f')
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Reply.addFields({
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name: globals.Replies.find(x => x.id === 'TITLE_CRIT_FAILURE').string,
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value: globals.Replies.find(x => x.id === 'MSG_CRIT_FAILURE').string,
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inline: false
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})
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} else if (crit >= 2) {
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Reply.setColor('#1E8449')
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Reply.addFields({
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name: globals.Replies.find(x => x.id === 'TITLE_CRIT_SUCCESS').string,
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value: globals.Replies.find(x => x.id === 'MSG_CRIT_SUCCESS').string,
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inline: false
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})
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} else if (ok < 3) {
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Reply.addFields({
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name: globals.Replies.find(x => x.id === 'TITLE_FAILURE').string,
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value: 'Nur ' + ok + '/3 Proben erfolgreich. 😪',
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inline: false
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})
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} else {
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Reply.addFields({
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name: globals.Replies.find(x => x.id === 'TITLE_SUCCESS').string,
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value: ok + '/3 Proben erfolgreich. Dein Bonus: ' + bonus + '/' + bonus_orig + '.',
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inline: false
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})
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}
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message.reply(Reply)
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}
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}
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