Update to latest development branch (#6)

* fixing typos

* merge Dynamic commands (#3)

* Update README.md

* Update README.md

* fixing typos

* dynamically read new commands inside folder.

* eslint, update package.json due to moving files

Co-authored-by: Marcus Netz <marcus.netz@godyo.com>

* fix talent checking on empty arguments list

* Origin/message embed (#4)

* add first embedded message on tp.js

* move db from message commands

* fix missing arguments list, add need_args

* add global Message Replies.

* add more global Message Replies.

* more embedded messages. fixing string

* missing comma

* adding a few more strings on talents.

Co-authored-by: Marcus Netz <marcus.netz@godyo.com>

* fixing creating from json file

* bugfix: db not defined

* possible  fix for nonworking talent?

* fix double msg

* fix: aliases are now being used

* change: show command displays now some character attributes

* added various aliases to commands, added global strings.

* added melee combat rolling.

* removed purse from creation of character

* added attack command to bring some combat features.

* added weapons command, renamed some command files.

* updated README for new commands

Co-authored-by: Marcus Netz <marcus.netz@godyo.com>
This commit is contained in:
2021-01-01 13:21:32 +01:00
committed by GitHub
parent c179bdd0e0
commit 4d19d1db21
17 changed files with 1037 additions and 120 deletions

1
.gitignore vendored
View File

@ -2,4 +2,5 @@ node_modules
.env .env
.eslintrc.js .eslintrc.js
.eslintrc.json .eslintrc.json
.vscode

View File

@ -40,6 +40,14 @@ ie. `!ep Mut` or `!ep KK`
### !skill [skillname] ### !skill [skillname]
Returns the current level of the desired skill. Returns the current level of the desired skill.
### !attack [weaponname] ([-Disadvantages/+Advantages])
Rolls an attack by using the weapon based skillset. Calculates your combat technique value and takes into account for `MU` or `FF`.
`caution`: It does not yet make use of any benefits or disadvantages your character possesses.
ie. `!attack Waqqif`
For a list of weapons to chose from, use `!weapons`
### !talent [skillname] ([-Disadvantages/+Advantages]) ### !talent [skillname] ([-Disadvantages/+Advantages])
Rolls 3 dice and compares the results of each with your current level of character attributes including your bonus on that particular skill. Rolls 3 dice and compares the results of each with your current level of character attributes including your bonus on that particular skill.
`caution`: It does not yet make use of any benefits or disadvantages your character has (at the moment). `caution`: It does not yet make use of any benefits or disadvantages your character has (at the moment).

105
commands/Attack.js Normal file
View File

@ -0,0 +1,105 @@
const globals = require('../globals')
const db = globals.db
const Random = require('random')
module.exports = {
name: 'attack',
description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.',
aliases: ['angriff','attacke'],
usage: '<Waffe>',
needs_args: true,
async exec(message, args) {
try {
db.find({
user: message.author.tag,
}, function(err, docs) {
if (!docs.length > 0) {
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
}
else {
Random.use(message.author.tag);
const Player = docs[0].character
const Weapon = globals.Weapons.find(w => w.id === args[0].toLowerCase())
if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string)}
// Determining Both Attack and Ranged Attack Values.
const CombatTechnique = globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique)
let PlayerCombatTechnique = Player.combattechniques.find(technique => technique.id === CombatTechnique.id)
let CombatTechniqueValue = null
if (PlayerCombatTechnique) { CombatTechniqueValue = PlayerCombatTechnique.level }
if(!CombatTechniqueValue) { CombatTechniqueValue = 6 }
let Attribute
let AttackValue = CombatTechniqueValue
if (globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) {
// For melee combat, MU is used for determining the Attack Value. Also, any weapon-based attack modifiers apply.
Attribute = Player.attributes.find(a => a.id === 'mut').level
AttackValue += Weapon.at_mod
}
else {
// For ranged combat, FF is used for determining Attack Value
Attribute = Player.attributes.find(a => a.id === 'fingerfertigkeit').level
}
AttackValue += Math.floor((Attribute - 8)/3)
let dice = []
let Bonus = 0
if(args[1] && !isNaN(parseInt(args[1]))) { Bonus = parseInt(args[1]) }
let Comparison = Math.floor(AttackValue + Bonus)
let CriticalHit = false
let Patzer = false
let Ok = false
let DoubleDamage = false
for (let i = 0; i < 2; i++) {
dice.push(Random.int(1,20))
}
// If there is a cleaner way to do these checks, I'm all into it.
if((dice[0] == 1) && dice[1] <= Comparison) { CriticalHit = true; DoubleDamage = true; Ok = true }
else if((dice[0] == 1) && dice[1] > Comparison) { CriticalHit = true; Ok = true }
else if((dice[0] == 20) && dice[1] > Comparison) { Patzer = true }
else if(dice[0] <= Comparison && !CriticalHit) { Ok = true; dice.pop(); }
else if(dice[0] > Comparison ) { dice.pop(); }
let Reply = 'Du greifst mit ' + globals.Declination[Weapon.article] + ' ' + Weapon.name + ' an.\n'
Reply += 'Dein Angriffswert für ' + CombatTechnique.name + ' ist ' + Math.floor(((Attribute - 8)/3) + CombatTechniqueValue) + '. (KtW: ' + CombatTechniqueValue + ')\n'
Reply += 'Deine 🎲: ` ' + dice.join(', ') + ' `.\n\n'
if(!Ok) {
Reply += globals.Replies.find(reply => reply.id === 'COMBAT_FAIL').string
if(Patzer) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_FAIL').string }
}
else {
if(CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_SUCCESS').string }
if(DoubleDamage) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_DOUBLEDAMAGE').string }
if(!CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_SUCCESS').string }
const DieModificator = Weapon.diemodificator
let Damage = DieModificator
let DamageDice = []
for (let i = 0; i < Weapon.dice; i++) {
DamageDice.push(Random.int(1,6))
}
DamageDice.forEach(result => {
Damage += result
})
if(DoubleDamage) { Damage *= 2 }
Reply += '\n\nHier aufklappen, wenn der Gegner nicht parieren/Ausweichen konnte:\n'
Reply += '||' + globals.Articles[Weapon.article] + ' ' + Weapon.name + ' (' + Weapon.dice + 'W6+' + Weapon.diemodificator +') erzielt ` ' + Damage + ' ` Schaden.'
Reply += '\nDeine 🎲: ` ' + DamageDice.join(',') + ' `.||\n'
}
return message.reply( Reply )
}
});
}
catch (e) {
throw e;
}
},
};

86
commands/Attribute.js Normal file
View File

@ -0,0 +1,86 @@
const globals = require('../globals');
const Random = require('random');
const db = globals.db
module.exports = {
name: 'attribute',
description: '',
aliases: ['ap', 'ep'],
usage: '<Eigenschaft> / <Eigenschaftswert>',
needs_args: true,
async exec(message, args) {
try {
let level = 8;
let attributename;
await db.find({
user: message.author.tag,
}, async function(err, docs) {
// user calls with text. need to gather info from database
if (isNaN(args[0])) {
if (!docs.length > 0) {
message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
return;
}
else {
// try to get id of short formatted attributes.
if (args[0].length == 2) {
for (const i in globals.Werte) {
if (globals.Werte[i].kuerzel == args[0].toUpperCase()) {
attributename = globals.Werte[i].id;
}
}
}
else {
attributename = args[0].toLowerCase();
}
for (const i in docs[0].character.attributes) {
if (docs[0].character.attributes[i].id == attributename) level = docs[0].character.attributes[i].level;
}
}
}
else {
level = args[0];
}
Random.use(message.author.tag);
const countOccurrences = (arr, val) => arr.reduce((a, v) => (v === val ? a + 1 : a), 0);
const dice = [];
dice.push(Random.int(1, 20));
if (dice[0] == 1 || dice[0] == 20) {
dice.push(Random.int(1, 20));
}
// handle crits
if (countOccurrences(dice, 1) == 2) {
message.reply('Du hast einen kritischen Erfolg erzielt (' + dice.join(', ') + ')! 🎉🥳🎆');
return;
}
else if (countOccurrences(dice, 20) == 2) {
message.reply('Du hast einen Patzer (' + dice.join(', ') + ')! 😭 Viel Erfolg beim nächsten mal!');
return;
}
if ((dice.length == 2 && dice[0] != 20 && dice[1] <= level) || (dice.length == 1 && dice[0] <= level)) {
if (attributename) {
message.reply('Du hast die Probe auf ' + attributename + ' (Stufe ' + level + ') bestanden.\n' +
'Deine 🎲: ' + dice.join(', '));
}
else {
message.reply('Du hast die Probe (Stufe ' + level + ') bestanden.\n' +
'Deine 🎲: ' + dice.join(', '));
}
}
else if (attributename) {
message.reply('Du hast die Probe auf ' + attributename + ' (Stufe ' + level + ') leider nicht bestanden 😢.\n' +
'Deine 🎲: ' + dice.join(', '));
}
else {
message.reply('Du hast die Probe (Stufe ' + level + ') leider nicht bestanden 😢.\n' +
'Deine 🎲: ' + dice.join(', '));
}
});
}
catch (e) {
throw e;
}
},
};

77
commands/Help.js Normal file
View File

@ -0,0 +1,77 @@
const Discord = require('discord.js');
const cmdprefix = process.env.CMDPREFIX || '!';
module.exports = {
name: 'help',
description: '',
aliases: ['hilfe'],
usage: '',
needs_args: false,
async exec(message, args) {
const Help = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('Hilfe')
.setDescription('Das sind die Befehle, die du verwenden kannst.\n' +
'Werte in Klammern müssen nicht mit angegeben werden.')
.addFields({
name: cmdprefix + 'kopf',
value: 'Wirf eine Münze. Kopf oder Zahl?',
inline: false,
}, {
name: cmdprefix + 'roll <Anzahl> W <Augenzahl>',
value: 'Lass die Würfel rollen. Benötigt wird die Anzahl sowie die Augenzahl auf den Würfeln.',
inline: false,
}, {
name: cmdprefix + 'ep/ap <Eigenschaftswert>',
value: ' Du machst eine Eigenschaftsprobe / Attributprobe.\n' +
' Du würfelst mit einem W20 auf deinen Eigenschaftswert.\n' +
' Bei einer 1 oder 20 wird der Bestätigungswurf ausgeführt.',
inline: false,
}, {
name: cmdprefix + 'tp/fp <Eigenschaftswert1> <Eigenschaftswert2> <Eigenschaftswert3> (Fertigkeitswert) (+Erleichtert/-Erschwert)',
value: ' Du machst eine Fertigkeitsprobe.\n' +
' Es werden drei Würfel auf deine Eigenschaftswerte geworfen. Hast du Boni auf dein Talent und/oder' +
' ist der Wurf erleichtert oder erschwert, wird dies in die Berechnung einbezogen.',
inline: false,
}, {
name: cmdprefix + 'talents',
value: ' Du erhälst eine Liste mit den Talentnamen, die du für ' +
cmdprefix + 'talent/' + cmdprefix + 'skill nutzen kannst.',
inline: false,
}, {
name: cmdprefix + 'weapons',
value: ' Du erhälst eine Liste mit den Waffen, die du für ' +
cmdprefix + 'attack/' + cmdprefix + 'angriff nutzen kannst.',
inline: false,
}, {
name: '\u200B',
value: '\u200B',
}, {
name: '\u200B',
value: 'Wenn du mir deine .tdc Datei zusendest, kannst du folgendes nutzen:',
}, {
name: cmdprefix + 'attack [Waffe] (+Erleichtert/-Erschwert)',
value: 'Du greifst mit deiner Waffe an. Es wird gleichzeitig Schaden gewürfelt, sofern dein Gegner den Schaden nicht abwenden kann.',
inline: false,
},{
name: cmdprefix + 'ep/ap [Klugheit] oder ' + cmdprefix + 'ep/ap [FF]',
value: 'siehe oben. Du brauchst deinen Wert nicht wissen.',
inline: false,
}, {
name: cmdprefix + 'talent <Talentname> (+Erleichtert/-Erschwert)',
value: 'siehe tp. Allerdings musst du deine Werte nicht wissen.',
inline: false,
}, {
name: cmdprefix + 'skill <Talentname>',
value: 'Zeigt dir deinen Fertigkeitswert im jeweiligen Talent.',
inline: false,
}, {
name: cmdprefix + 'remove',
value: 'Löscht deinen Charakter aus der Datenbank. Sinnvoll, wenn du mir eine neue zusenden möchtest.',
inline: false,
});
message.author.send(Help);
},
};

64
commands/MeleeCombat.js Normal file
View File

@ -0,0 +1,64 @@
const globals = require('../globals')
const db = globals.db
const Random = require('random')
/*
"meleeweapons": [{
"amount": 1,
"equipped": true,
"handling": [],
"ruleelement": {
"id": "dolch",
"type": "meleeweapon"
}
}, {
"amount": 1,
"equipped": true,
"handling": [],
"ruleelement": {
"id": "waqqif",
"type": "meleeweapon"
}
}],
*/
module.exports = {
name: 'melee',
description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.',
aliases: ['nahkampf'],
usage: '<Waffe>',
needs_args: true,
async exec(message, args) {
try {
db.find({
user: message.author.tag,
}, function(err, docs) {
if (!docs.length > 0) {
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
}
else {
Random.use(message.author.tag);
let dice = []
/*for (i in docs[0].character.skills) {
if (docs[0].character.skills[i].id == args[0]) level = docs[0].character.skills[i].level;
}
*/
const Weapon = globals.MeleeWeapons.find(weapon => weapon.id === args[0])
if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string)}
const DieModificator = Weapon.diemodificator
let sum = DieModificator
for (let i = 0; i < Weapon.dice; i++) {
dice.push(Random.int(1,6))
}
dice.forEach(result => {
sum += result
})
message.reply('Deine 🎲: ' + dice.join(',') + '.\n' + Weapon.name + ' richtet ` ' + sum + ' ` Schaden an. (' + Weapon.dice + 'W6+' + Weapon.diemodificator +')');
}
});
}
catch (e) {
throw e;
}
},
};

64
commands/RangedCombat.js Normal file
View File

@ -0,0 +1,64 @@
const globals = require('../globals')
const db = globals.db
const Random = require('random')
/*
"meleeweapons": [{
"amount": 1,
"equipped": true,
"handling": [],
"ruleelement": {
"id": "dolch",
"type": "meleeweapon"
}
}, {
"amount": 1,
"equipped": true,
"handling": [],
"ruleelement": {
"id": "waqqif",
"type": "meleeweapon"
}
}],
*/
module.exports = {
name: 'ranged',
description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.',
aliases: ['fernkampf'],
usage: '<Waffe>',
needs_args: true,
async exec(message, args) {
try {
db.find({
user: message.author.tag,
}, function(err, docs) {
if (!docs.length > 0) {
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
}
else {
Random.use(message.author.tag);
let dice = []
/*for (i in docs[0].character.skills) {
if (docs[0].character.skills[i].id == args[0]) level = docs[0].character.skills[i].level;
}
*/
const Weapon = globals.MeleeWeapons.find(weapon => weapon.id === args[0])
if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string)}
const DieModificator = Weapon.diemodificator
let sum = DieModificator
for (let i = 0; i < Weapon.dice; i++) {
dice.push(Random.int(1,6))
}
dice.forEach(result => {
sum += result
})
message.reply('Du schlägst mit ' + Weapon.name + ' zu. (' + Weapon.dice + 'W6+' + Weapon.diemodificator +')\nDeine 🎲: ' + dice.join(',') + '.\n' + 'Dein Angriff macht **' + sum + '** Schaden.');
}
});
}
catch (e) {
throw e;
}
},
};

16
commands/Remove.js Normal file
View File

@ -0,0 +1,16 @@
const globals = require('../globals')
const db = globals.db
module.exports = {
name: 'remove',
description: 'Löscht deinen Charakter aus der Datenbank. Sinnvoll, wenn du mir eine neue zusenden möchtest.',
aliases: [],
usage: '',
needs_args: false,
async exec(message, args) {
db.remove({
user: message.author.tag,
}, {}, function(err, numRemoved) {
message.reply(globals.Replies.find(x => x.id === 'DELETED_DATA').string);
});
},
};

36
commands/Roll.js Normal file
View File

@ -0,0 +1,36 @@
// eslint-disable-next-line no-unused-vars
const globals = require('../globals');
const Random = require('random');
module.exports = {
name: 'roll',
description: 'Lass die Würfel rollen. Benötigt wird die Anzahl sowie die Augenzahl auf den Würfeln.',
aliases: ['r'],
usage: '<Anzahl> w <Augenzahl>',
needs_args: true,
async exec(message, args) {
Random.use(message.author.tag);
let msg;
let arguments = args.join('');
arguments = arguments.split(globals.DiceRegex);
if (arguments.length == 2) {
const numberOfDice = parseInt(arguments[0]);
const diceValues = parseInt(arguments[1]);
console.log(diceValues)
const roll = [];
for (let i = 0; i < numberOfDice; i++) {
const a = Random.int(1, diceValues);
roll.push(a);
}
if (numberOfDice == 1) {
msg = 'n';
}
else {
msg = ' ' + numberOfDice;
}
message.reply('Das sind deine Ergebnisse für deine' + msg + ' ' + diceValues + '-seitigen 🎲: ' + roll.join(', ') + '.');
}
},
};

39
commands/Show.js Normal file
View File

@ -0,0 +1,39 @@
// eslint-disable-next-line no-unused-vars
const globals = require('../globals')
const Discord = require('discord.js')
const db = globals.db
module.exports = {
name: 'show',
description: '',
aliases: [],
usage: '',
needs_args: false,
async exec(message, args) {
try {
db.find({
user: message.author.tag,
}, function(err, docs) {
if (!docs.length > 0) {
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
}
else {
let gender
if (docs[0].character.sex == 'female') { gender = '♀️' }
else { gender = '♂️' }
const Reply = new Discord.MessageEmbed()
Reply.setColor('#0099ff')
Reply.setTitle(gender + ' ' + docs[0].character.name)
Reply.setDescription(docs[0].character.age + ' Jahre, ' + docs[0].character.race + '/' + docs[0].character.culture)
Reply.addField(docs[0].character.professionname, docs[0].character.xp.startinglevel)
message.reply( Reply );
}
});
}
catch (e) {
throw e;
}
},
};

31
commands/Skill.js Normal file
View File

@ -0,0 +1,31 @@
const globals = require('../globals')
const db = globals.db
module.exports = {
name: 'skill',
description: 'Zeigt dir deinen Fertigkeitswert im jeweiligen Talent.',
aliases: [],
usage: '<Fertigkeit>',
needs_args: true,
async exec(message, args) {
try {
db.find({
user: message.author.tag,
}, function(err, docs) {
if (!docs.length > 0) {
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
}
else {
let level = 0;
for (i in docs[0].character.skills) {
if (docs[0].character.skills[i].id == args[0]) level = docs[0].character.skills[i].level;
}
message.reply('Du hast folgenden Talentwert in ' + args[0] + ': ' + level);
}
});
}
catch (e) {
throw e;
}
},
};

123
commands/Talent.js Normal file
View File

@ -0,0 +1,123 @@
const globals = require('../globals');
const Random = require('random');
const Discord = require('discord.js')
const db = globals.db
module.exports = {
name: 'talent',
description: ' Du machst eine Fertigkeitsprobe.\n' +
' Es werden drei Würfel auf deine Eigenschaftswerte geworfen. Hast du Boni auf dein Talent und/oder' +
' ist der Wurf erleichtert oder erschwert, wird dies in die Berechnung einbezogen.',
aliases: ['t'],
usage: '<Talent> [<-Erschwernis> / <+Erleichterung>]',
needs_args: true,
async exec(message, args) {
try {
db.find({
user: message.author.tag,
}, function(err, docs) {
if (!docs.length > 0) {
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
}
if(!isNaN(args[0])) {
return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string)
}
else {
Random.use(message.author.tag);
const values = [];
const roll = [];
let found = false;
let talent;
let bonus = 0;
let ok = 0;
let patzer = 0;
let crit = 0;
let erschwernis = 0
if (args[1]) {
erschwernis = parseInt(args[1]);
}
for (let i in globals.Talente) {
if (globals.Talente[i].id.toLowerCase() == args[0].toLowerCase() || globals.Talente[i].name.toLowerCase() == args[0].toLowerCase()) {
found = true;
talent = globals.Talente[i].id;
break;
}
}
if (!found) {
message.reply(globals.Replies.find(x => x.id === 'TALENT_UNKNOWN').string);
return;
}
for (let i in docs[0].character.skills) {
if (docs[0].character.skills[i].id == talent) {
bonus = docs[0].character.skills[i].level;
found = true;
}
}
const bonus_orig = bonus;
const result = globals.Talente.find(t => t.id === talent);
for (i in result.values) {
const kuerzel = globals.Werte.find(wert => wert.kuerzel === result.values[i]);
for (val in docs[0].character.attributes) {
if (docs[0].character.attributes[val].id == kuerzel.id) values.push(docs[0].character.attributes[val].level);
}
}
for (let i = 1; i <= 3; i++) {
roll.push(Random.int(1, 20));
}
// compare results
for (let i = 0; i < 3; i++) {
if (Math.floor(values[i] + parseInt(erschwernis)) >= roll[i]) {
ok++;
}
else if ((Math.floor(values[i]) + parseInt(bonus) + parseInt(erschwernis)) >= roll[i]) {
ok++;
bonus = bonus - (roll[i] - parseInt(erschwernis) - values[i]);
}
if (roll[i] == 1) crit++;
if (roll[i] == 20) patzer++;
}
const Reply = new Discord.MessageEmbed()
Reply.setTitle('Du würfelst auf das Talent ' + result.name + '.')
Reply.setDescription('Deine Werte für ' + result.values.join(', ') + ' sind ' + values.join(', ') + '. (Bonus: ' + bonus_orig + ')')
Reply.addFields({
name: 'Deine 🎲: ' + roll.join(', ') + '.',
value: '\u200B', inline: false})
if (patzer >= 2) {
Reply.setColor('#900c3f')
Reply.addFields({
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_FAILURE').string,
value: globals.Replies.find(x => x.id === 'MSG_CRIT_FAILURE').string,
inline: false})
}
else if (crit >= 2) {
Reply.setColor('#1E8449')
Reply.addFields({
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_SUCCESS').string,
value:globals.Replies.find(x => x.id === 'MSG_CRIT_SUCCESS').string,
inline: false})
}
else if (ok < 3) {
Reply.addFields({name: globals.Replies.find(x => x.id === 'TITLE_FAILURE').string,
value: 'nur ' + ok + '/3 Proben erfolgreich. 😪',
inline: false});
}
else {
Reply.addFields({name: globals.Replies.find(x => x.id === 'TITLE_SUCCESS').string,
value: ok + '/3 Proben erfolgreich. Dein Bonus: ' + bonus + '/' + bonus_orig + '.',
inline: false})
}
message.reply(Reply)
}
});
}
catch (e) {
throw e;
}
},
};

36
commands/Talents.js Normal file
View File

@ -0,0 +1,36 @@
const globals = require('../globals');
const Discord = require('discord.js');
module.exports = {
name: 'talents',
description: '',
aliases: [],
usage: '',
needs_args: false,
async exec(message, args) {
const fields = [];
for (const i in globals.TalentKategorien) {
const ability = [];
for (const a in globals.Talente) {
if (globals.Talente[a].categoryid == i) {
ability.push(globals.Talente[a].id.charAt(0).toUpperCase() + globals.Talente[a].id.slice(1));
}
}
ability.sort();
fields.push(ability);
}
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('Talentübersicht')
.setDescription('Das sind die Talente, die ich kenne:');
for (const i in fields) {
Embed.addField(globals.TalentKategorien[i], fields[i].join('\n'), true);
}
message.author.send(
Embed,
);
},
};

83
commands/Tp.js Normal file
View File

@ -0,0 +1,83 @@
// eslint-disable-next-line no-unused-vars
const Random = require('random');
const globals = require('../globals')
const Discord = require('discord.js')
module.exports = {
name: 'tp',
description: 'Du machst eine Fertigkeitsprobe.\n' +
' Es werden drei Würfel auf deine Eigenschaftswerte geworfen. Hast du Boni auf dein Talent und/oder' +
' ist der Wurf erleichtert oder erschwert, wird dies in die Berechnung einbezogen.',
aliases: ['talentprobe'],
usage: '<Eigenschaftswert1> <Eigenschaftswert2> <Eigenschaftswert3> [<Fertigkeitswert>] [<-Erschwernis> / <+Erleichterung>]',
needs_args: true,
async exec(message, args) {
if(isNaN(args[0])) {
return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string)
}
Random.use(message.author.tag);
const roll = [];
let bonus = 0
let bonus_orig = 0
let erschwernis = 0
if (args[3]) {
bonus_orig = parseInt(args[3]);
bonus = bonus_orig
}
if (args[4]) {
erschwernis = parseInt(args[4]);
}
for (let i = 1; i <= 3; i++) {
roll.push(Random.int(1, 20));
}
let ok = 0;
let patzer = 0;
let crit = 0;
for (let i = 0; i < 3; i++) {
if (Math.floor(parseInt(args[i]) + parseInt(erschwernis)) >= roll[i]) {
ok++;
} else if (
Math.floor(parseInt(args[i]) + parseInt(bonus) + parseInt(erschwernis)) >= roll[i]) {
ok++;
bonus = bonus - (roll[i] - parseInt(erschwernis) - parseInt(args[i]));
}
if (roll[i] == 1) crit++;
if (roll[i] == 20) patzer++;
}
const Reply = new Discord.MessageEmbed()
//Reply.setTitle('Du würfelst auf ' + args[0] + ' ' + args[1] + ' ' + args[2] + ' (Bonus: ' + bonus_orig + ')')
Reply.setTitle('Deine 🎲: ' + roll.join(', ') + '.')
if (patzer >= 2) {
Reply.setColor('#900c3f')
Reply.addFields({
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_FAILURE').string,
value: globals.Replies.find(x => x.id === 'MSG_CRIT_FAILURE').string,
inline: false
})
} else if (crit >= 2) {
Reply.setColor('#1E8449')
Reply.addFields({
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_SUCCESS').string,
value: globals.Replies.find(x => x.id === 'MSG_CRIT_SUCCESS').string,
inline: false
})
} else if (ok < 3) {
Reply.addFields({
name: globals.Replies.find(x => x.id === 'TITLE_FAILURE').string,
value: 'Nur ' + ok + '/3 Proben erfolgreich. 😪',
inline: false
})
} else {
Reply.addFields({
name: globals.Replies.find(x => x.id === 'TITLE_SUCCESS').string,
value: ok + '/3 Proben erfolgreich. Dein Bonus: ' + bonus + '/' + bonus_orig + '.',
inline: false
})
}
message.reply(Reply)
}
}

36
commands/Weapons.js Normal file
View File

@ -0,0 +1,36 @@
const globals = require('../globals');
const Discord = require('discord.js');
module.exports = {
name: 'weapons',
description: 'Listet eine Übersicht, welche für einen Angriff genutzt werden können.',
aliases: ['waffen'],
usage: '',
needs_args: false,
async exec(message, args) {
let fields = [];
for (let CombatTechnique in globals.CombatTechniques) {
let Weapons = [];
for (let Weapon in globals.Weapons) {
if (globals.Weapons[Weapon].combattechnique == globals.CombatTechniques[CombatTechnique].id) {
Weapons.push(globals.Weapons[Weapon].id.charAt(0).toUpperCase() + globals.Weapons[Weapon].id.slice(1));
}
}
Weapons.sort();
fields.push(Weapons);
}
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('Waffenübersicht')
.setDescription('Folgende Waffen können für einen Angriff genutzt werden:');
for (let i in fields) {
Embed.addField(globals.CombatTechniques[i].name, fields[i].join('\n'), true);
}
message.author.send(
Embed,
);
},
};

View File

@ -1,115 +1,232 @@
const Discord = require('discord.js') const Discord = require('discord.js')
const Datastore = require('nedb'), const Datastore = require('nedb'),
db = new Datastore({ db = new Datastore({
filename: 'data/dsabot.db', filename: 'data/dsabot.db',
autoload: true, autoload: true,
}); });
const MessageEmbed = new Discord.MessageEmbed() const MessageEmbed = new Discord.MessageEmbed()
const money = [{ const money = [{
'GD': 'Golddukaten', 'GD': 'Golddukaten',
'ST': 'Silbertaler', 'ST': 'Silbertaler',
}]; }];
const DiceRegex = /\s?[DdWw]\s?/; const DiceRegex = /\s?[DdWw]\s?/;
const Coin = ['Kopf', 'Zahl']; const Coin = ['Kopf', 'Zahl'];
const Werte = [ const Werte = [
{ id: 'mut', kuerzel: 'MU', name: 'Mut' }, { id: 'mut', kuerzel: 'MU', name: 'Mut' },
{ id: 'klugheit', kuerzel: 'KL', name: 'Klugheit' }, { id: 'klugheit', kuerzel: 'KL', name: 'Klugheit' },
{ id: 'intuition', kuerzel: 'IN', name: 'Intuition' }, { id: 'intuition', kuerzel: 'IN', name: 'Intuition' },
{ id: 'charisma', kuerzel: 'CH', name: 'Charisma' }, { id: 'charisma', kuerzel: 'CH', name: 'Charisma' },
{ id: 'fingerfertigkeit', kuerzel: 'FF', name: 'Fingerfertigkeit' }, { id: 'fingerfertigkeit', kuerzel: 'FF', name: 'Fingerfertigkeit' },
{ id: 'gewandtheit', kuerzel: 'GE', name: 'Gewandheit' }, { id: 'gewandtheit', kuerzel: 'GE', name: 'Gewandheit' },
{ id: 'konstitution', kuerzel: 'KO', name: 'Konstitution' }, { id: 'konstitution', kuerzel: 'KO', name: 'Konstitution' },
{ id: 'koerperkraft', kuerzel: 'KK', name: 'Körperkraft' }, { id: 'koerperkraft', kuerzel: 'KK', name: 'Körperkraft' },
]; ];
const TalentKategorien = ['Körpertalente','Gesellschaftstalente','Naturtalente','Wissenstalente','Handwerkstalente'] const TalentKategorien = ['Körpertalente','Gesellschaftstalente','Naturtalente','Wissenstalente','Handwerkstalente']
const Talente = [ const Talente = [
// Körpertalente // Körpertalente
{ id: 'fliegen', name: 'Fliegen', values: ['MU', 'IN', 'GE'], categoryid: 0 }, { id: 'fliegen', name: 'Fliegen', values: ['MU', 'IN', 'GE'], categoryid: 0 },
{ id: 'gaukeleien', name: 'Gaugekleien', values: ['MU', 'CH', 'FF'], categoryid: 0 }, { id: 'gaukeleien', name: 'Gaugekleien', values: ['MU', 'CH', 'FF'], categoryid: 0 },
{ id: 'klettern', name:'Klettern', values: ['MU', 'GE', 'KK'], categoryid: 0 }, { id: 'klettern', name:'Klettern', values: ['MU', 'GE', 'KK'], categoryid: 0 },
{ id: 'koerperbeherrschung', name: 'Körperbeherrschung', values: ['GE', 'GE', 'KO'], categoryid: 0 }, { id: 'koerperbeherrschung', name: 'Körperbeherrschung', values: ['GE', 'GE', 'KO'], categoryid: 0 },
{ id: 'kraftakt', name: 'Kraftakt', values: ['KO', 'KK', 'KK'], categoryid: 0 }, { id: 'kraftakt', name: 'Kraftakt', values: ['KO', 'KK', 'KK'], categoryid: 0 },
{ id: 'reiten', name: 'Reiten', values: ['CH', 'GE', 'KK'], categoryid: 0 }, { id: 'reiten', name: 'Reiten', values: ['CH', 'GE', 'KK'], categoryid: 0 },
{ id: 'schwimmen', name: 'Schwimmen', values: ['GE', 'KO', 'KK'], categoryid: 0 }, { id: 'schwimmen', name: 'Schwimmen', values: ['GE', 'KO', 'KK'], categoryid: 0 },
{ id: 'selbstbeherrschung', name: 'Selbstbeherrschung', values: ['MU', 'MU', 'KO'], categoryid: 0 }, { id: 'selbstbeherrschung', name: 'Selbstbeherrschung', values: ['MU', 'MU', 'KO'], categoryid: 0 },
{ id: 'singen', name: 'Singen', values: ['KL', 'CH', 'KO'], categoryid: 0 }, { id: 'singen', name: 'Singen', values: ['KL', 'CH', 'KO'], categoryid: 0 },
{ id: 'sinnesschaerfe', name: 'Sinnesschärfe', values: ['KL', 'IN', 'IN'], categoryid: 0 }, { id: 'sinnesschaerfe', name: 'Sinnesschärfe', values: ['KL', 'IN', 'IN'], categoryid: 0 },
{ id: 'tanzen', name: 'Tanzen', values: ['KL', 'CH', 'GE'], categoryid: 0 }, { id: 'tanzen', name: 'Tanzen', values: ['KL', 'CH', 'GE'], categoryid: 0 },
{ id: 'taschendiebstahl', name: 'Taschendiebstahl', values: ['MU', 'FF', 'GE'], categoryid: 0 }, { id: 'taschendiebstahl', name: 'Taschendiebstahl', values: ['MU', 'FF', 'GE'], categoryid: 0 },
{ id: 'verbergen', name: 'Verbergen', values: ['MU', 'IN', 'GE'], categoryid: 0 }, { id: 'verbergen', name: 'Verbergen', values: ['MU', 'IN', 'GE'], categoryid: 0 },
{ id: 'zechen', name: 'Zechen', values: ['KL', 'KO', 'KK'], categoryid: 0 }, { id: 'zechen', name: 'Zechen', values: ['KL', 'KO', 'KK'], categoryid: 0 },
// Gesellschaftstalente // Gesellschaftstalente
{ id: 'bekehrenueberzeugen', name: 'Bekehren & Überzeugen', values: ['MU', 'KL', 'CH'], categoryid: 1 }, { id: 'bekehrenueberzeugen', name: 'Bekehren & Überzeugen', values: ['MU', 'KL', 'CH'], categoryid: 1 },
{ id: 'betoeren', name: 'Betören', values: ['MU', 'CH', 'CH'], categoryid: 1 }, { id: 'betoeren', name: 'Betören', values: ['MU', 'CH', 'CH'], categoryid: 1 },
{ id: 'einschuechtern', name: 'Einschüchtern', values: ['MU', 'IN', 'CH'], categoryid: 1 }, { id: 'einschuechtern', name: 'Einschüchtern', values: ['MU', 'IN', 'CH'], categoryid: 1 },
{ id: 'etikette', name: 'Etikette', values: ['KL', 'IN', 'CH'], categoryid: 1 }, { id: 'etikette', name: 'Etikette', values: ['KL', 'IN', 'CH'], categoryid: 1 },
{ id: 'gassenwissen', name: 'Gassenwissen', values: ['KL', 'IN', 'CH'], categoryid: 1 }, { id: 'gassenwissen', name: 'Gassenwissen', values: ['KL', 'IN', 'CH'], categoryid: 1 },
{ id: 'menschenkenntnis', name: 'Menschenkenntnis', values: ['KL', 'IN', 'CH'], categoryid: 1 }, { id: 'menschenkenntnis', name: 'Menschenkenntnis', values: ['KL', 'IN', 'CH'], categoryid: 1 },
{ id: 'ueberreden', name: 'Überreden', values: ['MU', 'IN', 'CH'], categoryid: 1 }, { id: 'ueberreden', name: 'Überreden', values: ['MU', 'IN', 'CH'], categoryid: 1 },
{ id: 'willenskraft', name: 'Willenskraft', values: ['MU', 'IN', 'CH'], categoryid: 1 }, { id: 'willenskraft', name: 'Willenskraft', values: ['MU', 'IN', 'CH'], categoryid: 1 },
// Naturtalente // Naturtalente
{ id: 'faehrtensuchen', name: 'Fährtensuchen', values: ['MU', 'IN', 'GE'], categoryid: 2 }, { id: 'faehrtensuchen', name: 'Fährtensuchen', values: ['MU', 'IN', 'GE'], categoryid: 2 },
{ id: 'fesseln', name: 'Fesseln', values: ['KL', 'FF', 'KK'], categoryid: 2 }, { id: 'fesseln', name: 'Fesseln', values: ['KL', 'FF', 'KK'], categoryid: 2 },
{ id: 'fischenangeln', name: 'Fischen & Angeln', values: ['FF', 'GE', 'KO'], categoryid: 2 }, { id: 'fischenangeln', name: 'Fischen & Angeln', values: ['FF', 'GE', 'KO'], categoryid: 2 },
{ id: 'orientierung', name: 'Orientierung', values: ['KL', 'IN', 'IN'], categoryid: 2 }, { id: 'orientierung', name: 'Orientierung', values: ['KL', 'IN', 'IN'], categoryid: 2 },
{ id: 'pflanzenkunde', name: 'Pflanzenkunde', values: ['KL', 'FF', 'KO'], categoryid: 2 }, { id: 'pflanzenkunde', name: 'Pflanzenkunde', values: ['KL', 'FF', 'KO'], categoryid: 2 },
{ id: 'tierkunde', name: 'Tierkunde', values: ['MU', 'MU', 'CH'], categoryid: 2 }, { id: 'tierkunde', name: 'Tierkunde', values: ['MU', 'MU', 'CH'], categoryid: 2 },
{ id: 'wildnisleben', name: 'Wildnisleben', values: ['MU', 'GE', 'KO'], categoryid: 2 }, { id: 'wildnisleben', name: 'Wildnisleben', values: ['MU', 'GE', 'KO'], categoryid: 2 },
// Wissenstalente // Wissenstalente
{ id: 'brettspiel', name: 'Brett- & Glücksspiel', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'brettspiel', name: 'Brett- & Glücksspiel', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'geographie', name: 'Geographie', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'geographie', name: 'Geographie', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'geschichtswissen', name: 'Geschichtswissen', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'geschichtswissen', name: 'Geschichtswissen', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'goetterkulte', name: 'Götter & Kulte', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'goetterkulte', name: 'Götter & Kulte', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'kriegkunst', name: 'Kriegskunst', values: ['MU', 'KL', 'IN'], categoryid: 3 }, { id: 'kriegkunst', name: 'Kriegskunst', values: ['MU', 'KL', 'IN'], categoryid: 3 },
{ id: 'magiekunde', name: 'Magiekunde', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'magiekunde', name: 'Magiekunde', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'mechanik', name: 'Mechanik', values: ['KL', 'KL', 'FF'], categoryid: 3 }, { id: 'mechanik', name: 'Mechanik', values: ['KL', 'KL', 'FF'], categoryid: 3 },
{ id: 'rechnen', name: 'Rechnen', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'rechnen', name: 'Rechnen', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'rechtskunde', name: 'Rechtskunde', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'rechtskunde', name: 'Rechtskunde', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'sagenlegenden', name: 'Sagen & Legenden', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'sagenlegenden', name: 'Sagen & Legenden', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'sphaerenkunde', name: 'Sphärenkunde', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'sphaerenkunde', name: 'Sphärenkunde', values: ['KL', 'KL', 'IN'], categoryid: 3 },
{ id: 'sternkunde', name: 'Sternkunde', values: ['KL', 'KL', 'IN'], categoryid: 3 }, { id: 'sternkunde', name: 'Sternkunde', values: ['KL', 'KL', 'IN'], categoryid: 3 },
// Handwerkstalente // Handwerkstalente
{ id: 'alchimie', name: 'Alchimie', values: ['MU', 'KL', 'FF'], categoryid: 4 }, { id: 'alchimie', name: 'Alchimie', values: ['MU', 'KL', 'FF'], categoryid: 4 },
{ id: 'boote', name: 'Boote & Schiffe', values: ['FF', 'GE', 'KK'], categoryid: 4 }, { id: 'boote', name: 'Boote & Schiffe', values: ['FF', 'GE', 'KK'], categoryid: 4 },
{ id: 'fahrzeuge', name: 'Fahrzeuge', values: ['CH', 'FF', 'KO'], categoryid: 4 }, { id: 'fahrzeuge', name: 'Fahrzeuge', values: ['CH', 'FF', 'KO'], categoryid: 4 },
{ id: 'handel', name: 'Handel', values: ['KL', 'IN', 'CH'], categoryid: 4 }, { id: 'handel', name: 'Handel', values: ['KL', 'IN', 'CH'], categoryid: 4 },
{ id: 'heilkundegift', name: 'Heilkunde: Gift', values: ['MU', 'KL', 'IN'], categoryid: 4 }, { id: 'heilkundegift', name: 'Heilkunde: Gift', values: ['MU', 'KL', 'IN'], categoryid: 4 },
{ id: 'heilkundekrankheiten', name: 'Heilkunde: Krankheiten', values: ['MU', 'IN', 'KO'], categoryid: 4 }, { id: 'heilkundekrankheiten', name: 'Heilkunde: Krankheiten', values: ['MU', 'IN', 'KO'], categoryid: 4 },
{ id: 'heilkundeseele', name: 'Heilkunde: Seele', values: ['IN', 'CH', 'KO'], categoryid: 4 }, { id: 'heilkundeseele', name: 'Heilkunde: Seele', values: ['IN', 'CH', 'KO'], categoryid: 4 },
{ id: 'heilkundewunden', name: 'Heilkunde: Wunden', values: ['KL', 'FF', 'FF'], categoryid: 4 }, { id: 'heilkundewunden', name: 'Heilkunde: Wunden', values: ['KL', 'FF', 'FF'], categoryid: 4 },
{ id: 'holzbearbeitung', name: 'Holzbearbeitung', values: ['FF', 'GE', 'KK'], categoryid: 4 }, { id: 'holzbearbeitung', name: 'Holzbearbeitung', values: ['FF', 'GE', 'KK'], categoryid: 4 },
{ id: 'lebensmittel', name: 'Lebensmittelbearbeitung', values: ['IN', 'FF', 'FF'], categoryid: 4 }, { id: 'lebensmittel', name: 'Lebensmittelbearbeitung', values: ['IN', 'FF', 'FF'], categoryid: 4 },
{ id: 'lederbearbeitung', name: 'Lederbearbeitung', values: ['FF', 'GE', 'KO'], categoryid: 4 }, { id: 'lederbearbeitung', name: 'Lederbearbeitung', values: ['FF', 'GE', 'KO'], categoryid: 4 },
{ id: 'malenzeichnen', name: 'Malen & Zeichnen', values: ['IN', 'FF', 'FF'], categoryid: 4 }, { id: 'malenzeichnen', name: 'Malen & Zeichnen', values: ['IN', 'FF', 'FF'], categoryid: 4 },
{ id: 'musizieren', name: 'Musizieren', values: ['CH', 'FF', 'KO'], categoryid: 4 }, { id: 'musizieren', name: 'Musizieren', values: ['CH', 'FF', 'KO'], categoryid: 4 },
{ id: 'schloesserknacken', name: 'Schlösserknacken', values: ['IN', 'FF', 'FF'], categoryid: 4 }, { id: 'schloesserknacken', name: 'Schlösserknacken', values: ['IN', 'FF', 'FF'], categoryid: 4 },
{ id: 'steinbearbeitung', name: 'Steinbearbeitung', values: ['FF', 'FF', 'KK'], categoryid: 4 }, { id: 'steinbearbeitung', name: 'Steinbearbeitung', values: ['FF', 'FF', 'KK'], categoryid: 4 },
{ id: 'stoffbearbeitung', name: 'Stoffbearbeitung', values: ['KL', 'FF', 'FF'], categoryid: 4 }, { id: 'stoffbearbeitung', name: 'Stoffbearbeitung', values: ['KL', 'FF', 'FF'], categoryid: 4 },
]; ];
const Replies = [ const CombatTechniques = [
{ id: 'NOENTRY', string: 'Sorry, für dich habe ich leider keinen Eintrag 😥' }, { id: 'armbrueste', name: 'Armbrüste', Leiteigenschaft: ['FF'] },
{ id: 'ERROR', string: 'Irgendwas ist schief gelaufen. 🤔'}, { id: 'boegen', name: 'gen', Leiteigenschaft: ['FF']},
{ id: 'WRONG_ARGUMENTS', string: 'Die Angaben sind fehlerhaft. Nutze !help um zu erfahren, wie es richtig geht.'}, { id: 'dolche', name: 'Dolche', Leiteigenschaft: ['GE']},
{ id: 'TITLE_CRIT_FAILURE', string: 'Patzer!' }, { id: 'fechtwaffen', name: 'Fechtwaffen', Leiteigenschaft: ['GE']},
{ id: 'TITLE_CRIT_SUCCESS', string: 'Kritischer Erfolg!'}, { id: 'hiebwaffen', name: 'Hiebwaffen', Leiteigenschaft: ['KK']},
{ id: 'TITLE_SUCCESS', string: 'Bestanden'}, { id: 'kettenwaffen', name: 'Kettenwaffen', Leiteigenschaft: ['KK']},
{ id: 'TITLE_FAILURE', string: 'Nicht bestanden'}, { id: 'lanzen', name: 'Lanzen', Leiteigenschaft: ['KK']},
{ id: 'MSG_CRIT_FAILURE', string: 'Du hast aber auch Pech 😥'}, { id: 'raufen', name: 'Raufen', Leiteigenschaft: ['GE', 'KK']},
{ id: 'MSG_CRIT_SUCCESS', string: '🎈✨🥳'}, { id: 'schilde', name: 'Schilde', Leiteigenschaft: ['KK']},
{ id: 'MSG_SUCCESS', string: ''}, { id: 'schwerter', name: 'Schwerter', Leiteigenschaft: ['GE', 'KK']},
{ id: 'MSG_FAILURE', string: ''}, { id: 'stangenwaffen', name: 'Stangenwaffen', Leiteigenschaft: ['GE', 'KK']},
{ id: 'TOO_FEW_ARGS', string: 'Du hast zu wenig Angaben gemacht. Probiere es einmal so:\n'}, { id: 'wurfwaffen', name: 'Wurfwaffen', Leiteigenschaft: ['FF']},
{ id: 'SAVED_DATA', string: 'Ich habe deine Daten abgespeichert.'}, { id: 'zweihandhiebwaffen', name: 'Zweihandhiebwaffen', Leiteigenschaft: ['KK']},
{ id: 'DELETED_DATA', string: 'Ich habe deine Daten entfernt.'}, { id: 'zweihandschwerter', name: 'Zweihandschwerter', Leiteigenschaft: ['KK']}
{ id: 'TALENT_UNKNOWN', string: 'Das Talent ist mir unbekannt.'} ];
]
const Replies = [
module.exports = { Werte, Talente, Coin, TalentKategorien, DiceRegex, Discord, MessageEmbed, db, Replies }; { id: 'NOENTRY', string: 'Sorry, für dich habe ich leider keinen Eintrag 😥' },
{ id: 'ERROR', string: 'Irgendwas ist schief gelaufen. 🤔'},
{ id: 'WRONG_ARGUMENTS', string: 'Die Angaben sind fehlerhaft. Nutze !help um zu erfahren, wie es richtig geht.'},
{ id: 'TITLE_CRIT_FAILURE', string: 'Patzer!' },
{ id: 'TITLE_CRIT_SUCCESS', string: 'Kritischer Erfolg!'},
{ id: 'TITLE_SUCCESS', string: 'Bestanden'},
{ id: 'TITLE_FAILURE', string: 'Nicht bestanden'},
{ id: 'MSG_CRIT_FAILURE', string: 'Du hast aber auch Pech 😥'},
{ id: 'MSG_CRIT_SUCCESS', string: '🎈✨🥳'},
{ id: 'MSG_SUCCESS', string: ''},
{ id: 'MSG_FAILURE', string: ''},
{ id: 'TOO_FEW_ARGS', string: 'Du hast zu wenig Angaben gemacht. Probiere es einmal so:\n'},
{ id: 'SAVED_DATA', string: 'Ich habe deine Daten abgespeichert.'},
{ id: 'DELETED_DATA', string: 'Ich habe deine Daten entfernt.'},
{ id: 'TALENT_UNKNOWN', string: 'Das Talent ist mir unbekannt.'},
{ id: 'NO_SUCH_WEAPON', string: 'Diese Waffe gibt es nicht.'},
{ id: 'COMBAT_CRIT_SUCCESS',string: 'Kritischer Treffer 🎈✨🥳! Der Verteidigungswert deines Gegners halbiert sich!\n'},
{ id: 'COMBAT_CRIT_FAIL', string: 'Patzer 😪! Du erleidest 1W6+2 Schadenspunkte.'},
{ id: 'COMBAT_FAIL', string: 'Leider gelingt dir kein Treffer.'},
{ id: 'COMBAT_SUCCESS', string: 'Dir gelingt ein Treffer.'},
{ id: 'COMBAT_DOUBLEDAMAGE',string: 'Zusätzlich wird sämtlicher Schaden verdoppelt!\n'},
{ id: 'TALENT_UNKNOWN', string: 'Das Talent ist mir unbekannt.'}
]
];
const Declination = ['dem', 'der', 'dem', ''] // Maskulinum, Feminimum, Neutrum, None
const Articles = ['Der','Die','Das','']
const MeleeWeapons = [
{ id: 'basiliskenzunge', name: 'Basiliskenzunge', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 1, combattechnique: 'dolche' },
{ id: 'dolch', name: 'Dolch', dice: 1, diemodificator: 1, at_mod: 0, pa_mod: 0, article: 0, combattechnique: 'dolche' },
{ id: 'drachenzahn', name: 'Drachenzahn', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'dolche' },
{ id: 'linkhand', name: 'Linkhand', dice: 1, diemodificator: 1, at_mod: 0, pa_mod: 0, article: 3, combattechnique: 'dolche' },
{ id: 'messer', name: 'Messer', dice: 1, diemodificator: 1, at_mod: 0, pa_mod: -2, article: 2, combattechnique: 'dolche' },
{ id: 'schwererdolch', name: 'Schwerer Dolch', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'dolche' },
{ id: 'waqqif', name: 'Waqqif', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'dolche' },
{ id: 'florett', name: 'Florett', dice: 1, diemodificator: 2, at_mod: 1, pa_mod: 0, article: 2, combattechnique: 'fechtwaffen' },
{ id: 'rapier', name: 'Rapier', dice: 1, diemodificator: 3, at_mod: 1, pa_mod: 0, article: 2, combattechnique: 'fechtwaffen' },
{ id: 'wolfsmesser', name: 'Wolfsmesser', dice: 1, diemodificator: 3, at_mod: 1, pa_mod: 1, article: 2, combattechnique: 'fechtwaffen' },
{ id: 'brabakbengel', name: 'Brabakbengel', dice: 1, diemodificator: 5, at_mod: -1, pa_mod: -2, article: 0, combattechnique: 'hiebwaffen'},
{ id: 'keule', name: 'Keule', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: -1, article: 1, combattechnique: 'hiebwaffen'},
{ id: 'knueppel', name: 'Knüppel', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -2, article: 0, combattechnique: 'hiebwaffen'},
{ id: 'lindwurmschlaeger', name: 'Lindwurmschläger', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'hiebwaffen'},
{ id: 'magierstabkurz', name: 'Magierstab: Kurz', dice: 1, diemodificator: 1, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'hiebwaffen'},
{ id: 'magierstabmittel', name: 'Magierstab: Lang', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'hiebwaffen'},
{ id: 'molokdeschnaja', name: 'Molokdeschnaja', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: -1, article: 3, combattechnique: 'hiebwaffen'},
{ id: 'orknase', name: 'Orknase', dice: 1, diemodificator: 5, at_mod: -1, pa_mod: -2, article: 1, combattechnique: 'hiebwaffen'},
{ id: 'rabenschnabel', name: 'Rabenschnabel', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: -1, article: 3, combattechnique: 'hiebwaffen'},
{ id: 'sonnenzepter', name: 'Sonnenzepter', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: -1, article: 2, combattechnique: 'hiebwaffen'},
{ id: 'streitaxt', name: 'Streitaxt', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: -1, article: 1, combattechnique: 'hiebwaffen'},
{ id: 'streitkolben', name: 'Streitkolben', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'hiebwaffen'},
{ id: 'morgenstern', name: 'Morgenstern', dice: 1, diemodificator: 5, at_mod: 0, pa_mod: null, article: 0, combattechnique: 'kettenwaffen' },
{ id: 'kriegslanze', name: 'Kriegslanze', dice: 2, diemodificator: 6, at_mod: null, pa_mod: null, article: 1, combattechnique: 'lanzen' },
{ id: 'schlagring', name: 'Schlagring', dice: 1, diemodificator: 1, at_mod: 0, pa_mod: 0, article: 0, combattechnique: 'raufen'},
{ id: 'waffenlos', name: 'Waffenlos', dice: 1, diemodificator: 0, at_mod: 0, pa_mod: 0, article: 3, combattechnique: 'raufen'},
{ id: 'holzschild', name: 'Holzschild', dice: 1, diemodificator: 0, at_mod: -4, pa_mod: 1, article: 2, combattechnique: 'schilde'},
{ id: 'lederschild', name: 'Lederschild', dice: 1, diemodificator: 0, at_mod: -4, pa_mod: 1, article: 2, combattechnique: 'schilde'},
{ id: 'thorwalerschild', name: 'Thorwalerschild', dice: 1, diemodificator: 1, at_mod: -5, pa_mod: 2, article: 2, combattechnique: 'schilde'},
{ id: 'grossschild', name: 'Großschild', dice: 1, diemodificator: 1, at_mod: -6, pa_mod: 3, article: 2, combattechnique: 'schilde'},
{ id: 'barbarenschwert', name: 'Barbarenschwert', dice: 1, diemodificator: 5, at_mod: -1, pa_mod: -1, article: 2, combattechnique: 'schwerter'},
{ id: 'entermesser', name: 'Entermesser', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: -1, article: 2, combattechnique: 'schwerter'},
{ id: 'haumesser', name: 'Haumesser', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: -1, article: 2, combattechnique: 'schwerter'},
{ id: 'khunchomer', name: 'Khunchomer', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 3, combattechnique: 'schwerter'},
{ id: 'kurzschwert', name: 'Kurzschwert', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: 0, article: 2, combattechnique: 'schwerter'},
{ id: 'langschwert', name: 'Langschwert', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 2, combattechnique: 'schwerter'},
{ id: 'robbentoeter', name: 'Robbentöter', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 0, combattechnique: 'schwerter'},
{ id: 'saebel', name: 'Säbel', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: 0, article: 0, combattechnique: 'schwerter'},
{ id: 'sklaventod', name: 'Sklaventod', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 3, combattechnique: 'schwerter'},
{ id: 'dreizack', name: 'Dreizack', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 1, combattechnique: 'stangenwaffen'},
{ id: 'dschadra', name: 'Dschadra', dice: 1, diemodificator: 5, at_mod: 0, pa_mod: -1, article: 3, combattechnique: 'stangenwaffen'},
{ id: 'hellebarde', name: 'Hellebarde', dice: 1, diemodificator: 6, at_mod: 0, pa_mod: -1, article: 1, combattechnique: 'stangenwaffen'},
{ id: 'holzspeer', name: 'Holzspeer', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: 0, article: 0, combattechnique: 'stangenwaffen'},
{ id: 'kampfstab', name: 'Kampfstab', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: 2, article: 0, combattechnique: 'stangenwaffen'},
{ id: 'magierstablang', name: 'Magierstab: Lang', dice: 1, diemodificator: 2, at_mod: -1, pa_mod: 2, article: 0, combattechnique: 'stangenwaffen'},
{ id: 'speer', name: 'Speer', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 0, combattechnique: 'stangenwaffen'},
{ id: 'zweililien', name: 'Zweililien', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 3, combattechnique: 'stangenwaffen'},
{ id: 'anderthalbhaender', name: 'Anderthalbhänder', dice: 1, diemodificator: 6, at_mod: 0, pa_mod: 0, article: 0, combattechnique: 'zweihandschwerter'},
{ id: 'doppelkhunchomer', name: 'Doppelkhunchomer', dice: 2, diemodificator: 3, at_mod: 0, pa_mod: -2, article: 3, combattechnique: 'zweihandschwerter'},
{ id: 'grossersklaventod', name: 'Großer Sklaventod', dice: 2, diemodificator: 6, at_mod: 0, pa_mod: -2, article: 3, combattechnique: 'zweihandschwerter'},
{ id: 'tuzakmesser', name: 'Tuzakmesser', dice: 2, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 2, combattechnique: 'zweihandschwerter'},
{ id: 'rondrakamm', name: 'Rondrakamm', dice: 2, diemodificator: 6, at_mod: 0, pa_mod: 0, article: 3, combattechnique: 'zweihandschwerter'},
{ id: 'zweihaender', name: 'Zweihänder', dice: 2, diemodificator: 4, at_mod: 0, pa_mod: -3, article: 0, combattechnique: 'zweihandschwerter'},
{ id: 'barbarenstreitaxt', name: 'Barbarenstreitaxt', dice: 2, diemodificator: 4, at_mod: 0, pa_mod: -4, article: 1, combattechnique: 'zweihandhiebwaffen'},
{ id: 'felsspalter', name: 'Felsspalter', dice: 2, diemodificator: 2, at_mod: 0, pa_mod: -2, article: 0, combattechnique: 'zweihandhiebwaffen'},
{ id: 'kriegshammer', name: 'Kriegshammer', dice: 2, diemodificator: 3, at_mod: 0, pa_mod: -3, article: 0, combattechnique: 'zweihandhiebwaffen'},
{ id: 'zwergenschlaegel', name: 'Zwergenschlägel', dice: 1, diemodificator: 6, at_mod: 0, pa_mod: -1, article: 0, combattechnique: 'zweihandhiebwaffen'},
]
const RangedWeapons = [
{ id: 'balestrina', name: 'Balestrina', dice: 1, diemodificator: 4, article: 1, combattechnique: 'armbrueste'},
{ id: 'eisenwalder', name: 'Eisenwalder', dice: 1, diemodificator: 4, article: 0, combattechnique: 'armbrueste'},
{ id: 'handarmbrust', name: 'Handarmbrust', dice: 1, diemodificator: 3, article: 1, combattechnique: 'armbrueste'},
{ id: 'leichtearmbrust', name: 'Leichte Armbrust', dice: 1, diemodificator: 6, article: 1, combattechnique: 'armbrueste'},
{ id: 'schwerearmbrust', name: 'Schwere Armbrust', dice: 2, diemodificator: 6, article: 1, combattechnique: 'armbrueste'},
{ id: 'elfenbogen', name: 'Elfenbogen', dice: 1, diemodificator: 5, article: 0, combattechnique: 'boegen'},
{ id: 'kompositbogen', name: 'Kompositbogen', dice: 1, diemodificator: 7, article: 0, combattechnique: 'boegen'},
{ id: 'kurzbogen', name: 'kurzbogen', dice: 1, diemodificator: 4, article: 0, combattechnique: 'boegen'},
{ id: 'langbogen', name: 'langbogen', dice: 1, diemodificator: 8, article: 0, combattechnique: 'boegen'},
{ id: 'schneidzahn', name: 'Schneidzahn', dice: 1, diemodificator: 4, article: 3, combattechnique: 'wurfwaffen'},
{ id: 'stein', name: 'Stein', dice: 1, diemodificator: 0, article: 0, combattechnique: 'wurfwaffen'},
{ id: 'wurfbeil', name: 'Wurfbeil', dice: 1, diemodificator: 3, article: 0, combattechnique: 'wurfwaffen'},
{ id: 'wurfdolch', name: 'Wurfdolch', dice: 1, diemodificator: 1, article: 0, combattechnique: 'wurfwaffen'},
{ id: 'wurfkeule', name: 'Wurfkeule', dice: 1, diemodificator: 2, article: 1, combattechnique: 'wurfwaffen'},
{ id: 'wurfring', name: 'Wurfring', dice: 1, diemodificator: 1, article: 0, combattechnique: 'wurfwaffen'},
{ id: 'wurfscheibe', name: 'Wurfscheibe', dice: 1, diemodificator: 1, article: 1, combattechnique: 'wurfwaffen'},
{ id: 'wurfstern', name: 'Wurfstern', dice: 1, diemodificator: 1, article: 0, combattechnique: 'wurfwaffen'},
{ id: 'wurfspeer', name: 'Wurfspeer', dice: 1, diemodificator: 2, article: 0, combattechnique: 'wurfwaffen'}
]
const Weapons = MeleeWeapons.concat(RangedWeapons)
module.exports = { Werte, Talente, Coin, TalentKategorien, DiceRegex, Discord, MessageEmbed, db, Replies, MeleeWeapons, Weapons, RangedWeapons, CombatTechniques, Articles, Declination };

View File

@ -72,11 +72,6 @@ async function CreateFromFile(message, data) {
if (!docs.length > 0) { if (!docs.length > 0) {
db.insert({ db.insert({
user: message.author.tag, user: message.author.tag,
gold: 0,
silver: 0,
bronce: 0,
iron: 0,
hp: 0,
character: data, character: data,
}, function(err, docs) { }, function(err, docs) {
message.reply(globals.Replies.find(r => r.id === 'SAVED_DATA').string); message.reply(globals.Replies.find(r => r.id === 'SAVED_DATA').string);