@ -1,5 +1,4 @@
|
||||
const globals = require('../globals');
|
||||
//const Random = require('random');
|
||||
const { roll } = require('@dsabot/Roll');
|
||||
const { findMessage }= require('@dsabot/findMessage');
|
||||
|
||||
@ -11,9 +10,7 @@ module.exports = {
|
||||
needs_args: false,
|
||||
|
||||
async exec(message, args) {
|
||||
//Random.use(message.author.tag);
|
||||
const coin = roll(1,2,message.author.tag).dice; //Random.int(0, 1);
|
||||
// message.reply('Die Münze bleibt auf **' + globals.Coin[coin] + '** liegen.');
|
||||
const coin = roll(1,2,message.author.tag).dice;
|
||||
message.reply(`${findMessage('HEADS_OR_TAILS')} **${globals.Coin[(coin-1)]}**.`);
|
||||
},
|
||||
};
|
@ -1,6 +1,6 @@
|
||||
const globals = require('../globals');
|
||||
const Discord = require('discord.js');
|
||||
|
||||
const { Capitalize } = require('@dsabot/Capitalize');
|
||||
|
||||
module.exports = {
|
||||
name: 'talents',
|
||||
@ -10,27 +10,33 @@ module.exports = {
|
||||
needs_args: false,
|
||||
|
||||
async exec(message, args) {
|
||||
const fields = [];
|
||||
for (const i in globals.TalentKategorien) {
|
||||
const ability = [];
|
||||
for (const a in globals.Talente) {
|
||||
if (globals.Talente[a].categoryid == i) {
|
||||
ability.push(globals.Talente[a].id.charAt(0).toUpperCase() + globals.Talente[a].id.slice(1));
|
||||
}
|
||||
}
|
||||
ability.sort();
|
||||
fields.push(ability);
|
||||
}
|
||||
|
||||
const Embed = new Discord.MessageEmbed()
|
||||
.setColor('#0099ff')
|
||||
.setTitle('Talentübersicht')
|
||||
.setDescription('Das sind die Talente, die ich kenne:');
|
||||
for (const i in fields) {
|
||||
Embed.addField(globals.TalentKategorien[i], fields[i].join('\n'), true);
|
||||
for (let Talent of GenerateTalentList()) {
|
||||
Embed.addField(Talent.Category, Talent.Talents.join('\n'), true);
|
||||
}
|
||||
message.author.send(
|
||||
Embed,
|
||||
);
|
||||
},
|
||||
};
|
||||
|
||||
const GenerateTalentList = () => {
|
||||
const Categories = globals.TalentKategorien;
|
||||
const Talents = globals.Talente;
|
||||
const TalentList = [];
|
||||
|
||||
Categories.forEach(Category => {
|
||||
TalentList.push({
|
||||
Category: Category,
|
||||
Talents: Talents.filter(Talent => Talent.categoryid === Categories.indexOf(Category))
|
||||
.map(Talent => Capitalize(Talent.id))
|
||||
.sort()
|
||||
});
|
||||
});
|
||||
|
||||
return TalentList.sort();
|
||||
};
|
@ -1,5 +1,6 @@
|
||||
const globals = require('../globals');
|
||||
const Discord = require('discord.js');
|
||||
const { Capitalize } = require('@dsabot/Capitalize');
|
||||
|
||||
|
||||
module.exports = {
|
||||
@ -10,27 +11,31 @@ module.exports = {
|
||||
needs_args: false,
|
||||
|
||||
async exec(message, args) {
|
||||
let fields = [];
|
||||
for (let CombatTechnique in globals.CombatTechniques) {
|
||||
let Weapons = [];
|
||||
for (let Weapon in globals.Weapons) {
|
||||
if (globals.Weapons[Weapon].combattechnique == globals.CombatTechniques[CombatTechnique].id) {
|
||||
Weapons.push(globals.Weapons[Weapon].id.charAt(0).toUpperCase() + globals.Weapons[Weapon].id.slice(1));
|
||||
}
|
||||
}
|
||||
Weapons.sort();
|
||||
fields.push(Weapons);
|
||||
}
|
||||
|
||||
const Embed = new Discord.MessageEmbed()
|
||||
.setColor('#0099ff')
|
||||
.setTitle('Waffenübersicht')
|
||||
.setDescription('Folgende Waffen können für einen Angriff genutzt werden:');
|
||||
for (let i in fields) {
|
||||
Embed.addField(globals.CombatTechniques[i].name, fields[i].join('\n'), true);
|
||||
for (let Technique of GenerateWeaponList()) {
|
||||
Embed.addField(Technique.Technique_Name, Technique.Weapons.join('\n'), true);
|
||||
}
|
||||
message.author.send(
|
||||
Embed,
|
||||
);
|
||||
},
|
||||
};
|
||||
|
||||
const GenerateWeaponList = () => {
|
||||
let WeaponList = [];
|
||||
const Techniques = globals.CombatTechniques;
|
||||
const Weapons = globals.Weapons;
|
||||
|
||||
Techniques.forEach(Technique => {
|
||||
WeaponList.push({
|
||||
Technique_Name: Technique.name,
|
||||
Weapons: Weapons.filter(Weapon => Weapon.combattechnique === Technique.id)
|
||||
.map(Weapon => Capitalize(Weapon.id))
|
||||
});
|
||||
});
|
||||
return WeaponList.sort();
|
||||
};
|
||||
|
||||
|
5
functions/Capitalize.js
Normal file
5
functions/Capitalize.js
Normal file
@ -0,0 +1,5 @@
|
||||
const Capitalize = (Word = 'none') => {
|
||||
return Word[0].toUpperCase() + Word.substring(1);
|
||||
};
|
||||
|
||||
module.exports = { Capitalize };
|
@ -176,7 +176,7 @@ const MeleeWeapons = [
|
||||
{ id: 'thorwalerschild', name: 'Thorwalerschild', dice: 1, diemodificator: 1, at_mod: -5, pa_mod: 2, article: 2, DmgThreshold: 16, combattechnique: 'schilde'},
|
||||
{ id: 'grossschild', name: 'Großschild', dice: 1, diemodificator: 1, at_mod: -6, pa_mod: 3, article: 2, DmgThreshold: 16, combattechnique: 'schilde'},
|
||||
{ id: 'barbarenschwert', name: 'Barbarenschwert', dice: 1, diemodificator: 5, at_mod: -1, pa_mod: -1, article: 2, DmgThreshold: 15, combattechnique: 'schwerter'},
|
||||
{ id: 'entermesser', name: 'Entermesser', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: -1, article: 2, DmgThreshold: 15, ombattechnique: 'schwerter'},
|
||||
{ id: 'entermesser', name: 'Entermesser', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: -1, article: 2, DmgThreshold: 15, combattechnique: 'schwerter'},
|
||||
{ id: 'haumesser', name: 'Haumesser', dice: 1, diemodificator: 3, at_mod: 0, pa_mod: -1, article: 2, DmgThreshold: 15, combattechnique: 'schwerter'},
|
||||
{ id: 'khunchomer', name: 'Khunchomer', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 3, DmgThreshold: 15, combattechnique: 'schwerter'},
|
||||
{ id: 'kurzschwert', name: 'Kurzschwert', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: 0, article: 2, DmgThreshold: 15, combattechnique: 'schwerter'},
|
||||
@ -191,7 +191,7 @@ const MeleeWeapons = [
|
||||
{ id: 'kampfstab', name: 'Kampfstab', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: 2, article: 0, DmgThreshold: 15, combattechnique: 'stangenwaffen'},
|
||||
{ id: 'magierstablang', name: 'Magierstab: Lang', dice: 1, diemodificator: 2, at_mod: -1, pa_mod: 2, article: 0, DmgThreshold: 16, combattechnique: 'stangenwaffen'},
|
||||
{ id: 'speer', name: 'Speer', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 0, DmgThreshold: 15, combattechnique: 'stangenwaffen'},
|
||||
{ id: 'zweililien', name: 'Zweililien', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 3, DmgThreshold: 15, ombattechnique: 'stangenwaffen'},
|
||||
{ id: 'zweililien', name: 'Zweililien', dice: 1, diemodificator: 4, at_mod: 0, pa_mod: 0, article: 3, DmgThreshold: 15, combattechnique: 'stangenwaffen'},
|
||||
{ id: 'anderthalbhaender', name: 'Anderthalbhänder', dice: 1, diemodificator: 6, at_mod: 0, pa_mod: 0, article: 0, DmgThreshold: 14, combattechnique: 'zweihandschwerter'},
|
||||
{ id: 'doppelkhunchomer', name: 'Doppelkhunchomer', dice: 2, diemodificator: 3, at_mod: 0, pa_mod: -2, article: 3, DmgThreshold: 14, combattechnique: 'zweihandschwerter'},
|
||||
{ id: 'grossersklaventod', name: 'Großer Sklaventod', dice: 2, diemodificator: 6, at_mod: 0, pa_mod: -2, article: 3, DmgThreshold: 14, combattechnique: 'zweihandschwerter'},
|
||||
|
Reference in New Issue
Block a user