refactoring of Weapons command
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@ -10,27 +10,34 @@ module.exports = {
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needs_args: false,
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async exec(message, args) {
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let fields = [];
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for (let CombatTechnique in globals.CombatTechniques) {
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let Weapons = [];
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for (let Weapon in globals.Weapons) {
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if (globals.Weapons[Weapon].combattechnique == globals.CombatTechniques[CombatTechnique].id) {
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Weapons.push(globals.Weapons[Weapon].id.charAt(0).toUpperCase() + globals.Weapons[Weapon].id.slice(1));
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}
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}
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Weapons.sort();
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fields.push(Weapons);
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}
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const Embed = new Discord.MessageEmbed()
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.setColor('#0099ff')
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.setTitle('Waffenübersicht')
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.setDescription('Folgende Waffen können für einen Angriff genutzt werden:');
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for (let i in fields) {
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Embed.addField(globals.CombatTechniques[i].name, fields[i].join('\n'), true);
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for (let Technique of GenerateWeaponList()) {
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Embed.addField(Technique.Technique_Name, Technique.Weapons.join('\n'), true);
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}
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message.author.send(
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Embed,
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);
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},
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};
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const GenerateWeaponList = () => {
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let WeaponList = [];
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const Techniques = globals.CombatTechniques;
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const Weapons = globals.Weapons;
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Techniques.forEach(Technique => {
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WeaponList.push({
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Technique_Name: Technique.name,
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Weapons: Weapons.filter(Weapon => Weapon.combattechnique === Technique.id)
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.map(Weapon => Capitalize(Weapon.id))
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});
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});
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return WeaponList.sort();
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};
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const Capitalize = (Word = '') => {
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return Word[0].toUpperCase() + Word.substring(1);
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};
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