Jslint (#14)
* linting, rolling dice now calculates the sum of each shown value. * package update
This commit is contained in:
23
globals.js
23
globals.js
@ -1,15 +1,15 @@
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const Discord = require('discord.js')
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const Discord = require('discord.js');
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const Datastore = require('nedb'),
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db = new Datastore({
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filename: 'data/dsabot.db',
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autoload: true,
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});
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const MessageEmbed = new Discord.MessageEmbed()
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const MessageEmbed = new Discord.MessageEmbed();
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const money = [{
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'GD': 'Golddukaten',
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'ST': 'Silbertaler',
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}];
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const DiceRegex = /\s?[DdWw]\s?/;
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const DiceRegex = /\s?[DdWw]\s?|(?=\-|\+)/;
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const Coin = ['Kopf', 'Zahl'];
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const Werte = [
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{ id: 'mut', kuerzel: 'MU', name: 'Mut' },
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@ -21,7 +21,7 @@ const Werte = [
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{ id: 'konstitution', kuerzel: 'KO', name: 'Konstitution' },
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{ id: 'koerperkraft', kuerzel: 'KK', name: 'Körperkraft' },
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];
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const TalentKategorien = ['Körpertalente','Gesellschaftstalente','Naturtalente','Wissenstalente','Handwerkstalente']
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const TalentKategorien = ['Körpertalente','Gesellschaftstalente','Naturtalente','Wissenstalente','Handwerkstalente'];
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const Talente = [
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// Körpertalente
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@ -140,8 +140,8 @@ const Replies = [
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{ id: 'PARRY_SUCCESS', string: 'Parade erfolgreich.'},
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{ id: 'PARRY_CRIT_SUCCESS', string: 'Kritischer Erfolg! Du darfst einen Passierschlag ausführen!'}
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];
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const Declination = ['dem', 'der', 'dem', ''] // Maskulinum, Feminimum, Neutrum, None
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const Articles = ['Der','Die','Das','']
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const Declination = ['dem', 'der', 'dem', '']; // Maskulinum, Feminimum, Neutrum, None
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const Articles = ['Der','Die','Das',''];
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const MeleeWeapons = [
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{ id: 'basiliskenzunge', name: 'Basiliskenzunge', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 1, DmgThreshold: 14, combattechnique: 'dolche' },
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{ id: 'dolch', name: 'Dolch', dice: 1, diemodificator: 1, at_mod: 0, pa_mod: 0, article: 0, DmgThreshold: 14, combattechnique: 'dolche' },
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@ -200,7 +200,7 @@ const MeleeWeapons = [
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{ id: 'felsspalter', name: 'Felsspalter', dice: 2, diemodificator: 2, at_mod: 0, pa_mod: -2, article: 0, DmgThreshold: 13, combattechnique: 'zweihandhiebwaffen'},
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{ id: 'kriegshammer', name: 'Kriegshammer', dice: 2, diemodificator: 3, at_mod: 0, pa_mod: -3, article: 0, DmgThreshold: 13, combattechnique: 'zweihandhiebwaffen'},
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{ id: 'zwergenschlaegel', name: 'Zwergenschlägel', dice: 1, diemodificator: 6, at_mod: 0, pa_mod: -1, article: 0, DmgThreshold: 13, combattechnique: 'zweihandhiebwaffen'},
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]
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];
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const RangedWeapons = [
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{ id: 'balestrina', name: 'Balestrina', dice: 1, diemodificator: 4, article: 1, combattechnique: 'armbrueste'},
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@ -221,15 +221,14 @@ const RangedWeapons = [
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{ id: 'wurfscheibe', name: 'Wurfscheibe', dice: 1, diemodificator: 1, article: 1, combattechnique: 'wurfwaffen'},
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{ id: 'wurfstern', name: 'Wurfstern', dice: 1, diemodificator: 1, article: 0, combattechnique: 'wurfwaffen'},
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{ id: 'wurfspeer', name: 'Wurfspeer', dice: 1, diemodificator: 2, article: 0, combattechnique: 'wurfwaffen'}
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]
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const Weapons = MeleeWeapons.concat(RangedWeapons)
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];
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const Weapons = MeleeWeapons.concat(RangedWeapons);
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const Advantages = [
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{}
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]
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];
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const Disadvantages = [
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{}
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]
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];
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module.exports = { Werte, Talente, Coin, TalentKategorien, DiceRegex, Discord, MessageEmbed, db, Replies, MeleeWeapons, Weapons, RangedWeapons, CombatTechniques, Articles, Declination };
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