Jslint (#14)
* linting, rolling dice now calculates the sum of each shown value. * package update
This commit is contained in:
@ -1,6 +1,6 @@
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const globals = require('../globals')
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const db = globals.db
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const Random = require('random')
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const globals = require('../globals');
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const db = globals.db;
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const Random = require('random');
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module.exports = {
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name: 'attack',
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@ -14,103 +14,103 @@ module.exports = {
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db.find({
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user: message.author.tag,
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}, function(err, docs) {
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if (!docs.length > 0) {
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if (docs.length === 0) {
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return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
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}
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else {
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Random.use(message.author.tag);
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const Player = docs[0].character
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const Weapon = globals.Weapons.find(w => w.id === args[0].toLowerCase())
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if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string)}
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const Player = docs[0].character;
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const Weapon = globals.Weapons.find(w => w.id === args[0].toLowerCase());
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if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string); }
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// Determining Both Attack and Ranged Attack Values.
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const CombatTechnique = globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique)
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let PlayerCombatTechnique = Player.combattechniques.find(technique => technique.id === CombatTechnique.id)
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let CombatTechniqueValue = null
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if (PlayerCombatTechnique) { CombatTechniqueValue = PlayerCombatTechnique.level }
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if(!CombatTechniqueValue) { CombatTechniqueValue = 6 }
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let Attribute
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let AttackValue = CombatTechniqueValue
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const CombatTechnique = globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique);
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let PlayerCombatTechnique = Player.combattechniques.find(technique => technique.id === CombatTechnique.id);
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let CombatTechniqueValue = null;
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if (PlayerCombatTechnique) { CombatTechniqueValue = PlayerCombatTechnique.level; }
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if(!CombatTechniqueValue) { CombatTechniqueValue = 6; }
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let Attribute;
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let AttackValue = CombatTechniqueValue;
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if (globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) {
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// For melee combat, MU is used for determining the Attack Value. Also, any weapon-based attack modifiers apply.
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Attribute = Player.attributes.find(a => a.id === 'mut').level
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AttackValue += Weapon.at_mod
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Attribute = Player.attributes.find(a => a.id === 'mut').level;
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AttackValue += Weapon.at_mod;
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}
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else {
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// For ranged combat, FF is used for determining Attack Value
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Attribute = Player.attributes.find(a => a.id === 'fingerfertigkeit').level
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Attribute = Player.attributes.find(a => a.id === 'fingerfertigkeit').level;
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}
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AttackValue += Math.floor((Attribute - 8)/3)
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AttackValue += Math.floor((Attribute - 8)/3);
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let dice = []
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let Bonus = 0
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if(args[1] && !isNaN(parseInt(args[1]))) { Bonus = parseInt(args[1]) }
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let Comparison = Math.floor(AttackValue + Bonus)
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let CriticalHit = false
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let Patzer = false
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let Ok = false
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let DoubleDamage = false
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let dice = [];
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let Bonus = 0;
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if(args[1] && !isNaN(parseInt(args[1]))) { Bonus = parseInt(args[1]); }
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let Comparison = Math.floor(AttackValue + Bonus);
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let CriticalHit = false;
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let Patzer = false;
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let Ok = false;
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let DoubleDamage = false;
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for (let i = 0; i < 2; i++) {
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dice.push(Random.int(1,20))
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dice.push(Random.int(1,20));
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}
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// If there is a cleaner way to do these checks, I'm all into it.
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if((dice[0] == 1) && dice[1] <= Comparison) { CriticalHit = true; DoubleDamage = true; Ok = true }
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else if((dice[0] == 1) && dice[1] > Comparison) { CriticalHit = true; Ok = true }
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else if((dice[0] == 20) && dice[1] > Comparison) { Patzer = true }
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if((dice[0] == 1) && dice[1] <= Comparison) { CriticalHit = true; DoubleDamage = true; Ok = true; }
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else if((dice[0] == 1) && dice[1] > Comparison) { CriticalHit = true; Ok = true; }
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else if((dice[0] == 20) && dice[1] > Comparison) { Patzer = true; }
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else if(dice[0] <= Comparison && !CriticalHit) { Ok = true; dice.pop(); }
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else if(dice[0] > Comparison ) { dice.pop(); }
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let Reply = 'Du greifst mit ' + globals.Declination[Weapon.article] + ' ' + Weapon.name + ' an.\n'
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Reply += 'Dein Angriffswert für ' + CombatTechnique.name + ' ist ' + Math.floor(((Attribute - 8)/3) + CombatTechniqueValue) + '. (KtW: ' + CombatTechniqueValue + ')\n'
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Reply += 'Deine 🎲: ` ' + dice.join(', ') + ' `.\n\n'
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let Reply = 'Du greifst mit ' + globals.Declination[Weapon.article] + ' ' + Weapon.name + ' an.\n';
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Reply += 'Dein Angriffswert für ' + CombatTechnique.name + ' ist ' + Math.floor(((Attribute - 8)/3) + CombatTechniqueValue) + '. (KtW: ' + CombatTechniqueValue + ')\n';
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Reply += 'Deine 🎲: ` ' + dice.join(', ') + ' `.\n\n';
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if(!Ok) {
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Reply += globals.Replies.find(reply => reply.id === 'COMBAT_FAIL').string
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if(Patzer) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_FAIL').string }
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Reply += globals.Replies.find(reply => reply.id === 'COMBAT_FAIL').string;
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if(Patzer) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_FAIL').string; }
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}
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else {
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if(CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_SUCCESS').string }
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if(DoubleDamage) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_DOUBLEDAMAGE').string }
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if(!CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_SUCCESS').string }
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if(CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_SUCCESS').string; }
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if(DoubleDamage) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_DOUBLEDAMAGE').string; }
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if(!CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_SUCCESS').string; }
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// adding 1 to damage for every point above weapon's "Leiteigenschaft"
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// applies only to Melee Weapons.
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let AttackBonus = 0
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let AttackBonus = 0;
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if (globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id))
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{
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if(Weapon.DmgThreshold) {
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CombatTechnique.Leiteigenschaft.forEach(LEKuerzel => {
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let Leiteigenschaft = globals.Werte.find(attribute => attribute.kuerzel === LEKuerzel)
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let DmgThreshold = Weapon.DmgThreshold
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let AttributeValue = Player.attributes.find(attribute => attribute.id === Leiteigenschaft.id).level
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let Leiteigenschaft = globals.Werte.find(attribute => attribute.kuerzel === LEKuerzel);
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let DmgThreshold = Weapon.DmgThreshold;
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let AttributeValue = Player.attributes.find(attribute => attribute.id === Leiteigenschaft.id).level;
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if(DmgThreshold<AttributeValue) {
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AttackBonus += Math.floor(AttributeValue - DmgThreshold)
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AttackBonus += Math.floor(AttributeValue - DmgThreshold);
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}
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})
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});
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}
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}
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const DieModificator = Weapon.diemodificator
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let Damage = DieModificator + AttackBonus
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let DamageDice = []
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const DieModificator = Weapon.diemodificator;
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let Damage = DieModificator + AttackBonus;
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let DamageDice = [];
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for (let i = 0; i < Weapon.dice; i++) {
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DamageDice.push(Random.int(1,6))
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DamageDice.push(Random.int(1,6));
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}
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DamageDice.forEach(result => {
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Damage += result
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})
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if(DoubleDamage) { Damage *= 2 }
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Damage += result;
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});
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if(DoubleDamage) { Damage *= 2; }
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Reply += '\n\nHier aufklappen, wenn der Gegner nicht parieren/Ausweichen konnte:\n'
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Reply += '||' + globals.Articles[Weapon.article] + ' ' + Weapon.name + ' (' + Weapon.dice + 'W6+' + Weapon.diemodificator +') erzielt ` ' + Damage + ' ` Schaden.'
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Reply += '\nDeine 🎲: ` ' + DamageDice.join(',') + ' `.||\n'
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Reply += '\n\nHier aufklappen, wenn der Gegner nicht parieren/Ausweichen konnte:\n';
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Reply += '||' + globals.Articles[Weapon.article] + ' ' + Weapon.name + ' (' + Weapon.dice + 'W6+' + Weapon.diemodificator +') erzielt ` ' + Damage + ' ` Schaden.';
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Reply += '\nDeine 🎲: ` ' + DamageDice.join(',') + ' `.||\n';
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}
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return message.reply( Reply )
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return message.reply( Reply );
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}
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});
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@ -1,6 +1,6 @@
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const globals = require('../globals');
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const Random = require('random');
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const db = globals.db
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const db = globals.db;
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module.exports = {
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name: 'attribute',
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@ -19,7 +19,7 @@ module.exports = {
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// user calls with text. need to gather info from database
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if (isNaN(args[0])) {
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if (!docs.length > 0) {
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if (docs.length === 0) {
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message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
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return;
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}
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@ -1,6 +1,6 @@
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const globals = require('../globals')
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const db = globals.db
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const Random = require('random')
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const globals = require('../globals');
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const db = globals.db;
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const Random = require('random');
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/*
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"meleeweapons": [{
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"amount": 1,
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@ -32,27 +32,24 @@ module.exports = {
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db.find({
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user: message.author.tag,
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}, function(err, docs) {
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if (!docs.length > 0) {
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if (docs.length === 0) {
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return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
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}
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else {
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Random.use(message.author.tag);
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let dice = []
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/*for (i in docs[0].character.skills) {
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if (docs[0].character.skills[i].id == args[0]) level = docs[0].character.skills[i].level;
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}
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*/
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const Weapon = globals.MeleeWeapons.find(weapon => weapon.id === args[0])
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if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string)}
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const DieModificator = Weapon.diemodificator
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let sum = DieModificator
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let dice = [];
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const Weapon = globals.MeleeWeapons.find(weapon => weapon.id === args[0]);
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if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string);}
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const DieModificator = Weapon.diemodificator;
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let sum = DieModificator;
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for (let i = 0; i < Weapon.dice; i++) {
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dice.push(Random.int(1,6))
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dice.push(Random.int(1,6));
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}
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dice.forEach(result => {
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sum += result
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})
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sum += result;
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});
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message.reply('Deine 🎲: ' + dice.join(',') + '.\n' + Weapon.name + ' richtet ` ' + sum + ' ` Schaden an. (' + Weapon.dice + 'W6+' + Weapon.diemodificator +')');
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}
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});
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@ -1,6 +1,6 @@
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const globals = require('../globals')
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const db = globals.db
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const Random = require('random')
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const globals = require('../globals');
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const db = globals.db;
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const Random = require('random');
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module.exports = {
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name: 'parry',
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@ -14,66 +14,66 @@ module.exports = {
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db.find({
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user: message.author.tag,
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}, function(err, docs) {
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if (!docs.length > 0) {
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if (docs.length === 0) {
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return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
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}
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else {
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Random.use(message.author.tag);
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const Player = docs[0].character
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const Weapon = globals.Weapons.find(w => w.id === args[0].toLowerCase())
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if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string)}
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const Player = docs[0].character;
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const Weapon = globals.Weapons.find(w => w.id === args[0].toLowerCase());
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if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string);}
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if(!globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) {
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return message.reply(globals.Replies.find(r => r.id === 'PARRY_WRONG_WEAPON').string)
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return message.reply(globals.Replies.find(r => r.id === 'PARRY_WRONG_WEAPON').string);
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}
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const CombatTechnique = globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique)
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let PlayerCombatTechnique = Player.combattechniques.find(technique => technique.id === CombatTechnique.id)
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let CombatTechniqueValue = null
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if (PlayerCombatTechnique) { CombatTechniqueValue = PlayerCombatTechnique.level }
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if(!CombatTechniqueValue) { CombatTechniqueValue = 6 }
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const CombatTechnique = globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique);
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let PlayerCombatTechnique = Player.combattechniques.find(technique => technique.id === CombatTechnique.id);
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let CombatTechniqueValue = null;
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if (PlayerCombatTechnique) { CombatTechniqueValue = PlayerCombatTechnique.level; }
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if(!CombatTechniqueValue) { CombatTechniqueValue = 6; }
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let ParryValue = Math.ceil(CombatTechniqueValue/2)
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for (let i in CombatTechnique.Leiteigenschaft) {
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let Attribute = globals.Werte.find(a => a.kuerzel === CombatTechnique.Leiteigenschaft[i]).id
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ParryValue += Math.floor((Player.attributes.find(a => a.id === Attribute).level - 8)/3)
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}
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ParryValue += Weapon.pa_mod
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let ParryValue = Math.ceil(CombatTechniqueValue/2);
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CombatTechniqueValue.Leiteigenschaft.forEach( Property => {
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let Attribute = globals.Werte.find(a => a.kuerzel === Property.id);
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ParryValue += Math.floor((Player.attributes.find(a => a.id === Attribute).level - 8)/3);
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});
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ParryValue += Weapon.pa_mod;
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let dice = []
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let Bonus = 0
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if(args[1] && !isNaN(parseInt(args[1]))) { Bonus = parseInt(args[1]) }
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let Comparison = Math.floor(ParryValue + Bonus)
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let Patzer = false
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let Critical = false
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let Ok = false
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let dice = [];
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let Bonus = 0;
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if(args[1] && !isNaN(parseInt(args[1]))) { Bonus = parseInt(args[1]); }
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let Comparison = Math.floor(ParryValue + Bonus);
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let Patzer = false;
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let Critical = false;
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let Ok = false;
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for (let i = 0; i < 2; i++) {
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dice.push(Random.int(1,20))
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dice.push(Random.int(1,20));
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}
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// If there is a cleaner way to do these checks, I'm all into it.
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if((dice[0] == 1) && dice[1] <= Comparison) { Critical = true; Ok = true }
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if((dice[0] == 1) && dice[1] <= Comparison) { Critical = true; Ok = true; }
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else if(dice[0] <= Comparison && !Critical) { Ok = true; dice.pop(); }
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else if((dice[0] == 20) && dice[1] > Comparison) { Patzer = true }
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else if((dice[0] == 20) && dice[1] > Comparison) { Patzer = true; }
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else if(dice[0] > Comparison ) { dice.pop(); }
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let Reply = 'Du versuchst, mit ' + globals.Declination[Weapon.article] + ' ' + Weapon.name + ' zu parieren.\n'
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Reply += 'Dein Paradewert für ' + CombatTechnique.name + ' ist ' + Math.floor(ParryValue - Weapon.pa_mod) + '. (Waffe: ' + Weapon.pa_mod + ')\n'
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Reply += 'Deine 🎲: ` ' + dice.join(', ') + ' `.\n\n'
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let Reply = 'Du versuchst, mit ' + globals.Declination[Weapon.article] + ' ' + Weapon.name + ' zu parieren.\n';
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Reply += 'Dein Paradewert für ' + CombatTechnique.name + ' ist ' + Math.floor(ParryValue - Weapon.pa_mod) + '. (Waffe: ' + Weapon.pa_mod + ')\n';
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Reply += 'Deine 🎲: ` ' + dice.join(', ') + ' `.\n\n';
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if(!Ok) {
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Reply += globals.Replies.find(reply => reply.id === 'PARRY_FAIL').string
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if(Patzer) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_CRIT_FAIL').string }
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Reply += globals.Replies.find(reply => reply.id === 'PARRY_FAIL').string;
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if(Patzer) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_CRIT_FAIL').string; }
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}
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else {
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if(Critical) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_CRIT_SUCCESS').string }
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if(!Critical) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_SUCCESS').string }
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if(Critical) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_CRIT_SUCCESS').string; }
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if(!Critical) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_SUCCESS').string; }
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}
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return message.reply( Reply )
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return message.reply( Reply );
|
||||
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}
|
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});
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|
@ -1,6 +1,6 @@
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const globals = require('../globals')
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const db = globals.db
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const Random = require('random')
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const globals = require('../globals');
|
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const db = globals.db;
|
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const Random = require('random');
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/*
|
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"meleeweapons": [{
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"amount": 1,
|
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@ -32,27 +32,27 @@ module.exports = {
|
||||
db.find({
|
||||
user: message.author.tag,
|
||||
}, function(err, docs) {
|
||||
if (!docs.length > 0) {
|
||||
if (docs.length === 0) {
|
||||
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
|
||||
}
|
||||
else {
|
||||
|
||||
Random.use(message.author.tag);
|
||||
let dice = []
|
||||
let dice = [];
|
||||
/*for (i in docs[0].character.skills) {
|
||||
if (docs[0].character.skills[i].id == args[0]) level = docs[0].character.skills[i].level;
|
||||
}
|
||||
*/
|
||||
const Weapon = globals.MeleeWeapons.find(weapon => weapon.id === args[0])
|
||||
if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string)}
|
||||
const DieModificator = Weapon.diemodificator
|
||||
let sum = DieModificator
|
||||
const Weapon = globals.MeleeWeapons.find(weapon => weapon.id === args[0]);
|
||||
if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string);}
|
||||
const DieModificator = Weapon.diemodificator;
|
||||
let sum = DieModificator;
|
||||
for (let i = 0; i < Weapon.dice; i++) {
|
||||
dice.push(Random.int(1,6))
|
||||
dice.push(Random.int(1,6));
|
||||
}
|
||||
dice.forEach(result => {
|
||||
sum += result
|
||||
})
|
||||
sum += result;
|
||||
});
|
||||
message.reply('Du schlägst mit ' + Weapon.name + ' zu. (' + Weapon.dice + 'W6+' + Weapon.diemodificator +')\nDeine 🎲: ' + dice.join(',') + '.\n' + 'Dein Angriff macht **' + sum + '** Schaden.');
|
||||
}
|
||||
});
|
||||
|
@ -1,5 +1,5 @@
|
||||
const globals = require('../globals')
|
||||
const db = globals.db
|
||||
const globals = require('../globals');
|
||||
const db = globals.db;
|
||||
module.exports = {
|
||||
name: 'remove',
|
||||
description: 'Löscht deinen Charakter aus der Datenbank. Sinnvoll, wenn du mir eine neue zusenden möchtest.',
|
||||
|
@ -13,16 +13,18 @@ module.exports = {
|
||||
|
||||
Random.use(message.author.tag);
|
||||
let msg;
|
||||
let arguments = args.join('');
|
||||
arguments = arguments.split(globals.DiceRegex);
|
||||
if (arguments.length == 2) {
|
||||
let arguments = args.join('').split(globals.DiceRegex);
|
||||
if (arguments.length >= 2) {
|
||||
let bonus = 0;
|
||||
const numberOfDice = parseInt(arguments[0]);
|
||||
const diceValues = parseInt(arguments[1]);
|
||||
console.log(diceValues)
|
||||
if (arguments.length==3) { bonus = parseInt(arguments[2]); }
|
||||
let sum = bonus;
|
||||
const roll = [];
|
||||
for (let i = 0; i < numberOfDice; i++) {
|
||||
const a = Random.int(1, diceValues);
|
||||
roll.push(a);
|
||||
sum += a;
|
||||
}
|
||||
if (numberOfDice == 1) {
|
||||
msg = 'n';
|
||||
@ -30,7 +32,8 @@ module.exports = {
|
||||
else {
|
||||
msg = ' ' + numberOfDice;
|
||||
}
|
||||
message.reply('Das sind deine Ergebnisse für deine' + msg + ' ' + diceValues + '-seitigen 🎲: ' + roll.join(', ') + '.');
|
||||
//message.reply('Das sind deine Ergebnisse für deine' + msg + ' ' + diceValues + '-seitigen 🎲: ' + roll.join(', ') + '. (Gesamt: ' + roll.reduce((pv, cv) => pv + cv, 0) + ' + ' + bonus[1] + ' = ' + sum + ')');
|
||||
message.reply(`Das sind die Ergebnisse für deine${msg} ${diceValues}-seitigen 🎲: ${roll.join(', ')}. (Gesamt: ${roll.reduce((pv, cv) => pv + cv, 0)} + ${bonus} = ${sum})`);
|
||||
}
|
||||
},
|
||||
};
|
@ -1,7 +1,7 @@
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
const globals = require('../globals')
|
||||
const Discord = require('discord.js')
|
||||
const db = globals.db
|
||||
const globals = require('../globals');
|
||||
const Discord = require('discord.js');
|
||||
const db = globals.db;
|
||||
|
||||
module.exports = {
|
||||
name: 'show',
|
||||
@ -15,18 +15,18 @@ module.exports = {
|
||||
db.find({
|
||||
user: message.author.tag,
|
||||
}, function(err, docs) {
|
||||
if (!docs.length > 0) {
|
||||
if (docs.length === 0) {
|
||||
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
|
||||
}
|
||||
else {
|
||||
let gender
|
||||
if (docs[0].character.sex == 'female') { gender = '♀️' }
|
||||
else { gender = '♂️' }
|
||||
const Reply = new Discord.MessageEmbed()
|
||||
Reply.setColor('#0099ff')
|
||||
Reply.setTitle(gender + ' ' + docs[0].character.name)
|
||||
Reply.setDescription(docs[0].character.age + ' Jahre, ' + docs[0].character.race + '/' + docs[0].character.culture)
|
||||
Reply.addField(docs[0].character.professionname, docs[0].character.xp.startinglevel)
|
||||
let gender;
|
||||
if (docs[0].character.sex == 'female') { gender = '♀️'; }
|
||||
else { gender = '♂️'; }
|
||||
const Reply = new Discord.MessageEmbed();
|
||||
Reply.setColor('#0099ff');
|
||||
Reply.setTitle(gender + ' ' + docs[0].character.name);
|
||||
Reply.setDescription(docs[0].character.age + ' Jahre, ' + docs[0].character.race + '/' + docs[0].character.culture);
|
||||
Reply.addField(docs[0].character.professionname, docs[0].character.xp.startinglevel);
|
||||
|
||||
message.reply( Reply );
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
const globals = require('../globals')
|
||||
const db = globals.db
|
||||
const globals = require('../globals');
|
||||
const db = globals.db;
|
||||
module.exports = {
|
||||
name: 'skill',
|
||||
description: 'Zeigt dir deinen Fertigkeitswert im jeweiligen Talent.',
|
||||
@ -12,12 +12,12 @@ module.exports = {
|
||||
db.find({
|
||||
user: message.author.tag,
|
||||
}, function(err, docs) {
|
||||
if (!docs.length > 0) {
|
||||
if (docs.length === 0) {
|
||||
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
|
||||
}
|
||||
else {
|
||||
let level = 0;
|
||||
for (i in docs[0].character.skills) {
|
||||
for (let i in docs[0].character.skills) {
|
||||
if (docs[0].character.skills[i].id == args[0]) level = docs[0].character.skills[i].level;
|
||||
}
|
||||
message.reply('Du hast folgenden Talentwert in ' + args[0] + ': ' + level);
|
||||
|
@ -1,7 +1,7 @@
|
||||
const globals = require('../globals');
|
||||
const Random = require('random');
|
||||
const Discord = require('discord.js')
|
||||
const db = globals.db
|
||||
const Discord = require('discord.js');
|
||||
const db = globals.db;
|
||||
|
||||
module.exports = {
|
||||
name: 'talent',
|
||||
@ -16,11 +16,11 @@ module.exports = {
|
||||
db.find({
|
||||
user: message.author.tag,
|
||||
}, function(err, docs) {
|
||||
if (!docs.length > 0) {
|
||||
if (docs.length === 0) {
|
||||
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
|
||||
}
|
||||
if(!isNaN(args[0])) {
|
||||
return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string)
|
||||
return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string);
|
||||
}
|
||||
else {
|
||||
Random.use(message.author.tag);
|
||||
@ -32,7 +32,7 @@ module.exports = {
|
||||
let ok = 0;
|
||||
let patzer = 0;
|
||||
let crit = 0;
|
||||
let erschwernis = 0
|
||||
let erschwernis = 0;
|
||||
|
||||
if (args[1]) {
|
||||
erschwernis = parseInt(args[1]);
|
||||
@ -59,12 +59,12 @@ module.exports = {
|
||||
const bonus_orig = bonus;
|
||||
const result = globals.Talente.find(t => t.id === talent);
|
||||
|
||||
for (i in result.values) {
|
||||
const kuerzel = globals.Werte.find(wert => wert.kuerzel === result.values[i]);
|
||||
for (val in docs[0].character.attributes) {
|
||||
if (docs[0].character.attributes[val].id == kuerzel.id) values.push(docs[0].character.attributes[val].level);
|
||||
}
|
||||
}
|
||||
result.values.forEach(value => {
|
||||
let kuerzel = globals.Werte.find(wert => wert.kuerzel === value);
|
||||
docs[0].character.attributes.forEach(attr => {
|
||||
if (attr == kuerzel.id) { values.push(attr.level);}
|
||||
});
|
||||
});
|
||||
|
||||
for (let i = 1; i <= 3; i++) {
|
||||
roll.push(Random.int(1, 20));
|
||||
@ -81,25 +81,25 @@ module.exports = {
|
||||
if (roll[i] == 1) crit++;
|
||||
if (roll[i] == 20) patzer++;
|
||||
}
|
||||
const Reply = new Discord.MessageEmbed()
|
||||
Reply.setTitle('Du würfelst auf das Talent ' + result.name + '.')
|
||||
Reply.setDescription('Deine Werte für ' + result.values.join(', ') + ' sind ' + values.join(', ') + '. (Bonus: ' + bonus_orig + ')')
|
||||
const Reply = new Discord.MessageEmbed();
|
||||
Reply.setTitle('Du würfelst auf das Talent ' + result.name + '.');
|
||||
Reply.setDescription('Deine Werte für ' + result.values.join(', ') + ' sind ' + values.join(', ') + '. (Bonus: ' + bonus_orig + ')');
|
||||
Reply.addFields({
|
||||
name: 'Deine 🎲: ' + roll.join(', ') + '.',
|
||||
value: '\u200B', inline: false})
|
||||
value: '\u200B', inline: false});
|
||||
if (patzer >= 2) {
|
||||
Reply.setColor('#900c3f')
|
||||
Reply.setColor('#900c3f');
|
||||
Reply.addFields({
|
||||
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_FAILURE').string,
|
||||
value: globals.Replies.find(x => x.id === 'MSG_CRIT_FAILURE').string,
|
||||
inline: false})
|
||||
inline: false});
|
||||
}
|
||||
else if (crit >= 2) {
|
||||
Reply.setColor('#1E8449')
|
||||
Reply.setColor('#1E8449');
|
||||
Reply.addFields({
|
||||
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_SUCCESS').string,
|
||||
value:globals.Replies.find(x => x.id === 'MSG_CRIT_SUCCESS').string,
|
||||
inline: false})
|
||||
inline: false});
|
||||
}
|
||||
else if (ok < 3) {
|
||||
Reply.addFields({name: globals.Replies.find(x => x.id === 'TITLE_FAILURE').string,
|
||||
@ -109,10 +109,10 @@ module.exports = {
|
||||
else {
|
||||
Reply.addFields({name: globals.Replies.find(x => x.id === 'TITLE_SUCCESS').string,
|
||||
value: ok + '/3 Proben erfolgreich. Dein Bonus: ' + bonus + '/' + bonus_orig + '.',
|
||||
inline: false})
|
||||
inline: false});
|
||||
}
|
||||
|
||||
message.reply(Reply)
|
||||
message.reply(Reply);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
const Random = require('random');
|
||||
const globals = require('../globals')
|
||||
const Discord = require('discord.js')
|
||||
const globals = require('../globals');
|
||||
const Discord = require('discord.js');
|
||||
|
||||
module.exports = {
|
||||
name: 'tp',
|
||||
@ -15,17 +15,17 @@ module.exports = {
|
||||
async exec(message, args) {
|
||||
|
||||
if(isNaN(args[0])) {
|
||||
return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string)
|
||||
return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string);
|
||||
}
|
||||
|
||||
Random.use(message.author.tag);
|
||||
const roll = [];
|
||||
let bonus = 0
|
||||
let bonus_orig = 0
|
||||
let erschwernis = 0
|
||||
let bonus = 0;
|
||||
let bonus_orig = 0;
|
||||
let erschwernis = 0;
|
||||
if (args[3]) {
|
||||
bonus_orig = parseInt(args[3]);
|
||||
bonus = bonus_orig
|
||||
bonus = bonus_orig;
|
||||
}
|
||||
if (args[4]) {
|
||||
erschwernis = parseInt(args[4]);
|
||||
@ -48,36 +48,36 @@ module.exports = {
|
||||
if (roll[i] == 20) patzer++;
|
||||
}
|
||||
|
||||
const Reply = new Discord.MessageEmbed()
|
||||
const Reply = new Discord.MessageEmbed();
|
||||
//Reply.setTitle('Du würfelst auf ' + args[0] + ' ' + args[1] + ' ' + args[2] + ' (Bonus: ' + bonus_orig + ')')
|
||||
Reply.setTitle('Deine 🎲: ' + roll.join(', ') + '.')
|
||||
Reply.setTitle('Deine 🎲: ' + roll.join(', ') + '.');
|
||||
if (patzer >= 2) {
|
||||
Reply.setColor('#900c3f')
|
||||
Reply.setColor('#900c3f');
|
||||
Reply.addFields({
|
||||
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_FAILURE').string,
|
||||
value: globals.Replies.find(x => x.id === 'MSG_CRIT_FAILURE').string,
|
||||
inline: false
|
||||
})
|
||||
});
|
||||
} else if (crit >= 2) {
|
||||
Reply.setColor('#1E8449')
|
||||
Reply.setColor('#1E8449');
|
||||
Reply.addFields({
|
||||
name: globals.Replies.find(x => x.id === 'TITLE_CRIT_SUCCESS').string,
|
||||
value: globals.Replies.find(x => x.id === 'MSG_CRIT_SUCCESS').string,
|
||||
inline: false
|
||||
})
|
||||
});
|
||||
} else if (ok < 3) {
|
||||
Reply.addFields({
|
||||
name: globals.Replies.find(x => x.id === 'TITLE_FAILURE').string,
|
||||
value: 'Nur ' + ok + '/3 Proben erfolgreich. 😪',
|
||||
inline: false
|
||||
})
|
||||
});
|
||||
} else {
|
||||
Reply.addFields({
|
||||
name: globals.Replies.find(x => x.id === 'TITLE_SUCCESS').string,
|
||||
value: ok + '/3 Proben erfolgreich. Dein Bonus: ' + bonus + '/' + bonus_orig + '.',
|
||||
inline: false
|
||||
})
|
||||
});
|
||||
}
|
||||
message.reply(Reply)
|
||||
message.reply(Reply);
|
||||
}
|
||||
}
|
||||
};
|
23
globals.js
23
globals.js
@ -1,15 +1,15 @@
|
||||
const Discord = require('discord.js')
|
||||
const Discord = require('discord.js');
|
||||
const Datastore = require('nedb'),
|
||||
db = new Datastore({
|
||||
filename: 'data/dsabot.db',
|
||||
autoload: true,
|
||||
});
|
||||
const MessageEmbed = new Discord.MessageEmbed()
|
||||
const MessageEmbed = new Discord.MessageEmbed();
|
||||
const money = [{
|
||||
'GD': 'Golddukaten',
|
||||
'ST': 'Silbertaler',
|
||||
}];
|
||||
const DiceRegex = /\s?[DdWw]\s?/;
|
||||
const DiceRegex = /\s?[DdWw]\s?|(?=\-|\+)/;
|
||||
const Coin = ['Kopf', 'Zahl'];
|
||||
const Werte = [
|
||||
{ id: 'mut', kuerzel: 'MU', name: 'Mut' },
|
||||
@ -21,7 +21,7 @@ const Werte = [
|
||||
{ id: 'konstitution', kuerzel: 'KO', name: 'Konstitution' },
|
||||
{ id: 'koerperkraft', kuerzel: 'KK', name: 'Körperkraft' },
|
||||
];
|
||||
const TalentKategorien = ['Körpertalente','Gesellschaftstalente','Naturtalente','Wissenstalente','Handwerkstalente']
|
||||
const TalentKategorien = ['Körpertalente','Gesellschaftstalente','Naturtalente','Wissenstalente','Handwerkstalente'];
|
||||
|
||||
const Talente = [
|
||||
// Körpertalente
|
||||
@ -140,8 +140,8 @@ const Replies = [
|
||||
{ id: 'PARRY_SUCCESS', string: 'Parade erfolgreich.'},
|
||||
{ id: 'PARRY_CRIT_SUCCESS', string: 'Kritischer Erfolg! Du darfst einen Passierschlag ausführen!'}
|
||||
];
|
||||
const Declination = ['dem', 'der', 'dem', ''] // Maskulinum, Feminimum, Neutrum, None
|
||||
const Articles = ['Der','Die','Das','']
|
||||
const Declination = ['dem', 'der', 'dem', '']; // Maskulinum, Feminimum, Neutrum, None
|
||||
const Articles = ['Der','Die','Das',''];
|
||||
const MeleeWeapons = [
|
||||
{ id: 'basiliskenzunge', name: 'Basiliskenzunge', dice: 1, diemodificator: 2, at_mod: 0, pa_mod: -1, article: 1, DmgThreshold: 14, combattechnique: 'dolche' },
|
||||
{ id: 'dolch', name: 'Dolch', dice: 1, diemodificator: 1, at_mod: 0, pa_mod: 0, article: 0, DmgThreshold: 14, combattechnique: 'dolche' },
|
||||
@ -200,7 +200,7 @@ const MeleeWeapons = [
|
||||
{ id: 'felsspalter', name: 'Felsspalter', dice: 2, diemodificator: 2, at_mod: 0, pa_mod: -2, article: 0, DmgThreshold: 13, combattechnique: 'zweihandhiebwaffen'},
|
||||
{ id: 'kriegshammer', name: 'Kriegshammer', dice: 2, diemodificator: 3, at_mod: 0, pa_mod: -3, article: 0, DmgThreshold: 13, combattechnique: 'zweihandhiebwaffen'},
|
||||
{ id: 'zwergenschlaegel', name: 'Zwergenschlägel', dice: 1, diemodificator: 6, at_mod: 0, pa_mod: -1, article: 0, DmgThreshold: 13, combattechnique: 'zweihandhiebwaffen'},
|
||||
]
|
||||
];
|
||||
const RangedWeapons = [
|
||||
|
||||
{ id: 'balestrina', name: 'Balestrina', dice: 1, diemodificator: 4, article: 1, combattechnique: 'armbrueste'},
|
||||
@ -221,15 +221,14 @@ const RangedWeapons = [
|
||||
{ id: 'wurfscheibe', name: 'Wurfscheibe', dice: 1, diemodificator: 1, article: 1, combattechnique: 'wurfwaffen'},
|
||||
{ id: 'wurfstern', name: 'Wurfstern', dice: 1, diemodificator: 1, article: 0, combattechnique: 'wurfwaffen'},
|
||||
{ id: 'wurfspeer', name: 'Wurfspeer', dice: 1, diemodificator: 2, article: 0, combattechnique: 'wurfwaffen'}
|
||||
]
|
||||
const Weapons = MeleeWeapons.concat(RangedWeapons)
|
||||
];
|
||||
const Weapons = MeleeWeapons.concat(RangedWeapons);
|
||||
|
||||
const Advantages = [
|
||||
{}
|
||||
]
|
||||
];
|
||||
const Disadvantages = [
|
||||
{}
|
||||
]
|
||||
|
||||
];
|
||||
module.exports = { Werte, Talente, Coin, TalentKategorien, DiceRegex, Discord, MessageEmbed, db, Replies, MeleeWeapons, Weapons, RangedWeapons, CombatTechniques, Articles, Declination };
|
||||
|
||||
|
14
index.js
14
index.js
@ -1,8 +1,8 @@
|
||||
require('dotenv').config();
|
||||
const fs = require('fs')
|
||||
const fs = require('fs');
|
||||
const fetch = require('node-fetch');
|
||||
const globals = require('./globals')
|
||||
const db = globals.db
|
||||
const globals = require('./globals');
|
||||
const db = globals.db;
|
||||
const cmdprefix = process.env.CMDPREFIX || '!';
|
||||
const Discord = require('discord.js');
|
||||
const client = new Discord.Client();
|
||||
@ -28,7 +28,7 @@ async function commandHandler(message) {
|
||||
const data = await validateJSON(response);
|
||||
if (data) await CreateFromFile(message, data);
|
||||
} catch (e) {
|
||||
console.log(e)
|
||||
console.log(e);
|
||||
return message.reply(globals.Replies.find(x => x.id === 'ERROR').string);
|
||||
}
|
||||
} else {
|
||||
@ -50,10 +50,10 @@ async function commandHandler(message) {
|
||||
command.exec(message, args);
|
||||
}
|
||||
} catch (e) {
|
||||
message.reply(globals.Replies.find(x => x.id === 'ERROR').string)
|
||||
message.reply(globals.Replies.find(x => x.id === 'ERROR').string);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function validateJSON(body) {
|
||||
try {
|
||||
@ -69,7 +69,7 @@ async function CreateFromFile(message, data) {
|
||||
db.find({
|
||||
user: message.author.tag,
|
||||
}, function(err, docs) {
|
||||
if (!docs.length > 0) {
|
||||
if (docs.length === 0) {
|
||||
db.insert({
|
||||
user: message.author.tag,
|
||||
character: data,
|
||||
|
Reference in New Issue
Block a user