added roll for character attributes.

This commit is contained in:
Marcus Netz
2020-11-24 20:47:41 +01:00
parent 9acdab39bb
commit bfc76c848c
2 changed files with 84 additions and 2 deletions

77
src/commands/attribute.js Normal file
View File

@ -0,0 +1,77 @@
const globals = require('../globals')
module.exports = async (message, args, db) => {
try {
// user calls without arguments.
if (!args) {
message.reply('Bitte gib mir ein Attributswert, oder das Attribut auf welches du würfeln möchtest.')
return
}
let level = 8
// user calls with text.
if (isNaN(args[0])) {
db.find({
user: message.author.tag,
}, function (err, docs) {
if (!docs.length > 0) {
message.reply('Sorry, Für dich habe ich keinen Eintrag 😥\n' +
'Bitte gib mir den Attributswert, auf welchen du würfeln möchtest.');
return
} else {
let attributename
// try to get id of short formatted attributes.
if (args[0].length == 2) {
for (let i in globals.Werte) {
if (globals.Werte[i].kuerzel == args[0].toUpperCase()) attributename = globals.Werte[i].id;
}
} else {
attributename = args[0].toLowerCase();
}
for (let i in docs[0].character.attributes) {
if (docs[0].character.attributes[i].id == attributename) level = docs[0].character.attributes[i].level;
}
}
});
} else {
level = args[0];
}
const countOccurrences = (arr, val) => arr.reduce((a, v) => (v === val ? a + 1 : a), 0);
let dice = []
dice.push(Math.floor(Math.random() * 20) + 1);
if (dice[0] == 1 || dice[0] == 20) {
dice.push(Math.floor(Math.random() * 20) + 1);
}
// handle crits
if (countOccurrences(dice, 1) == 2) {
message.reply('Du hast einen kritischen Erfolg erzielt (' + dice.join(', ') + ')! 🎉🥳🎆');
return
} else if (countOccurrences(dice, 20) == 2) {
message.reply('Du hast einen Patzer (' + dice.join(', ') + ')! 😭 Viel Erfolg beim nächsten mal!')
return
}
if ((dice.length == 2 && dice[1] <= level) || (dice.length == 1 && dice[0] <= level)) {
if (attributename) {
message.reply('Du hast die Probe auf ' + attributename + ' (Stufe ' + level + ') bestanden.\n' +
'Deine 🎲: ' + dice.join(', '))
} else {
message.reply('Du hast die Probe (Stufe ' + level + ') bestanden.\n' +
'Deine 🎲: ' + dice.join(', '))
}
} else {
if (attributename) {
message.reply('Du hast die Probe auf ' + attributename + ' (Stufe ' + level + ') leider nicht bestanden 😢.\n' +
'Deine 🎲: ' + dice.join(', '))
} else {
message.reply('Du hast die Probe (Stufe ' + level + ') leider nicht bestanden 😢.\n' +
'Deine 🎲: ' + dice.join(', '))
}
}
} catch (e) {
throw e;
}
};

View File

@ -9,7 +9,8 @@ const tp = require('./tp');
const talent = require('./talent'); const talent = require('./talent');
const skill = require('./skill'); const skill = require('./skill');
const createFromFile = require('./createFromFile'); const createFromFile = require('./createFromFile');
const {münze, kopf, zahl, heads, tails} = require('./HeadsOrTails') const {münze, kopf, zahl, heads, tails} = require('./HeadsOrTails');
const {attribute, eigenschaft, e, a} = require('./attribute')
require('dotenv').config(); require('dotenv').config();
const cmdprefix = process.env.CMDPREFIX || '!'; const cmdprefix = process.env.CMDPREFIX || '!';
@ -27,7 +28,11 @@ const commands = {
kopf, kopf,
zahl, zahl,
heads, heads,
tails tails,
e,
a,
attribute,
eigenschaft
}; };
const Datastore = require('nedb'), const Datastore = require('nedb'),
db = new Datastore({ db = new Datastore({