# DSA Discord Bot ![GitHub package.json version](https://img.shields.io/github/package-json/v/TobenderZephyr/dsabot?style=flat-square) ![node-current](https://img.shields.io/node/v/discord.js?style=flat-square) ![GitHub last commit](https://img.shields.io/github/last-commit/TobenderZephyr/dsabot?style=flat-square) ![GitHub Workflow Status (branch)](https://img.shields.io/github/workflow/status/TobenderZephyr/dsabot-docker/Build%20Image%20on%20Push/main?label=docker%20image&style=flat-square) ![Docker Pulls](https://img.shields.io/docker/pulls/tobenderzephyr/dsabot) [![CodeQL](https://github.com/TobenderZephyr/dsabot/actions/workflows/codeql-analysis.yml/badge.svg)](https://github.com/TobenderZephyr/dsabot/actions/workflows/codeql-analysis.yml) [![Codacy Badge](https://app.codacy.com/project/badge/Grade/565f705cf4a8403387b55c559a7bf5bc)](https://www.codacy.com/gh/TobenderZephyr/dsabot/dashboard?utm_source=github.com&utm_medium=referral&utm_content=TobenderZephyr/dsabot&utm_campaign=Badge_Grade) This Project is a fork of LucaSchwan/dsa-bot. It is a Discord.js Bot written in JavaScript to support playing the German Pen & Paper RPG "Das Schwarze Auge" (The Dark Eye). The Bot has a built-in Database based on Endb and can handle character sheets from [The Dark Aid](https://www.ulisses-ebooks.de/product/212543/The-Dark-Aid-alpha). It can roll dice and even compare results with your characters attributes. # Commands ### !help Send the user a simple command list with things to do. ## Dice Rolling ### !roll _x_ W/D _y_ This command can be used to roll dice. To use it one has to put in the number of dice to use as the _x_ and the number of sides as the _y_ in between those Numbers stands W/D which simply means dice(D) or the german word "Würfel" (W). Theoretically it doesn't matter what Letter is in between but for roleplay gamers this should feel natural. ie `!roll 3w20` ### !heads Throw a coin. Heads or Tails? ## Tracking System As this Bot should help with tracking your character, simply attach your .tdc file in a private message. ### !ep / !ap [Value] Probes on your attributes. Rolls 1 die and compares it with the given value. Rolls another, if returned number is 1 or 20. ie `!ep 11` ### !ep / !ap [Attribute or Abbreviation] Does the same as above. You don't need to remember your stats (if you sent a `tdc`-File, that is.) ie. `!ep Mut` or `!ep KK` ### !skill [skillname] Returns the current level of the desired skill. ### !attack [weaponname] ([-Disadvantages/+Advantages]) Rolls an attack by using the weapon based skillset. Calculates your combat technique value and takes into account for `MU` or `FF`. `caution`: It does not yet make use of any benefits or disadvantages your character possesses. ie. `!attack Waqqif` For a list of weapons to chose from, use `!weapons` ### !talent [skillname] ([-Disadvantages/+Advantages]) Rolls 3 dice and compares the results of each with your current level of character attributes including your bonus on that particular skill. `caution`: It does not yet make use of any benefits or disadvantages your character has (at the moment). ie. `!talent klettern -2` ``` @TobenderZephyr, Du würfelst auf das Talent Klettern. Deine Werte für MU, GE, KK sind 12, 13, 12. (Bonus: 6) Das waren deine 🎲: 1, 16, 2. Damit hast du 3/3 Proben bestanden. Dein Bonus: 3/6. ``` ### !talents Sends the User a list of talents to use on the `!talent` command. ### !tp [attribute1] [attribute2] [attribute3] ([bonus] [-Disadvantage/+Advantages]) This command also rolls 3 dice and compares their values with entered arguments. This one is better suited for people, who did not provide a `.tdc`-File or if one of the other numerous Advantages and/or Disadvantages need to be taken into account. Roll with no Bonus: `!tp 11 11 13` Roll with a set Bonus of 4: `!tp 12 10 11 4` Roll with a Benefit given by the GM: `!tp 11 10 11 0 +2` ### !spells [spell] This command returns a list of spells known to you. This differs from `!talents` because there would be many more additions to certain spells through rule books. If you define a spell by not leaving arguments empty, it will display your current level and checks on your stats. ### !chants [chant] See `!spells`. This uses karma point talents. ### !cast [spell] ([-Disadvantages/+Advantages]) Rolls 3 dice and compares the results of each with your current level of character attributes including your bonus on that particular spell. `caution`: It does not yet make use of any benefits or disadvantages your character has (at the moment). ie. `!cast fulminictus +1` ### !chant [chant] ([-Disadvantages/+Advantages]) See `!cast`. This uses karma point talents. ie. `!chant Lautlos +1` # How to use To connect the script to a Bot, you need to create a Bot using the Discord Developer Portal. To do this you can follow a guide like [this](https://discordpy.readthedocs.io/en/latest/discord.html). ## Docker Just pull the docker image and you are good to go. `docker pull tobenderzephyr/dsabot:latest` The container needs at least the following Environment variables: `BOT_TOKEN`: The token which you retrieve for your bot Discord Developer Portal `CMDPREFIX`: Instead of using `!` as your prefix, you may want to use your own. You may run the container with `docker run -rm -v ./data:/usr/src/app/data/ -e BOT_TOKEN=[token] -e CMDPREFIX=! tobenderzephyr/dsabot:latest` The database is stored under `./data`, so you are good to just mount this as a volume as seen in the example above. ### docker-compose You may aswell use a simple `docker-compose.yml` and use docker-compose for easy running the app: ``` version: "3" services: dsabot: container_name: dsabot image: TobenderZephyr/dsabot:latest restart: unless-stopped environment: BOT_TOKEN: CMDPREFIX: ! volumes: - ./data/:/usr/src/app/data/ ``` ## manual setup After cloning you need to install npm in the directory of the Bot. For that you need to have Node.js installed. You can install this from [here](https://nodejs.org/en/download/). Then you need to run the following code inside of a terminal while beeing in the Bots directory: `npm install` Rename `.sample.env` file to `.env` Enter the token you received on the Discord Developer Portal into the variable BOT_TOKEN inside `.env`. When you joined your Bot to your desired channel all you need to enter inside the bots directory: `npm start` Then your Bot should run and be working in your channel.