const globals = require('../globals'); const Random = require('random'); const Discord = require('discord.js'); const db = globals.db; module.exports = { name: 'talent', description: ' Du machst eine Fertigkeitsprobe.\n' + ' Es werden drei Würfel auf deine Eigenschaftswerte geworfen. Hast du Boni auf dein Talent und/oder' + ' ist der Wurf erleichtert oder erschwert, wird dies in die Berechnung einbezogen.', aliases: ['t'], usage: ' [<-Erschwernis> / <+Erleichterung>]', needs_args: true, async exec(message, args) { try { db.find({ user: message.author.tag, }, function(err, docs) { if (docs.length === 0) { return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string); } if(!isNaN(args[0])) { return message.reply(globals.Replies.find(x => x.id === 'WRONG_ARGUMENTS').string); } else { Random.use(message.author.tag); const values = []; const roll = []; let found = false; let talent; let bonus = 0; let ok = 0; let patzer = 0; let crit = 0; let erschwernis = 0; if (args[1]) { erschwernis = parseInt(args[1]); } for (let i in globals.Talente) { if (globals.Talente[i].id.toLowerCase() == args[0].toLowerCase() || globals.Talente[i].name.toLowerCase() == args[0].toLowerCase()) { found = true; talent = globals.Talente[i].id; break; } } if (!found) { message.reply(globals.Replies.find(x => x.id === 'TALENT_UNKNOWN').string); return; } for (let i in docs[0].character.skills) { if (docs[0].character.skills[i].id == talent) { bonus = docs[0].character.skills[i].level; found = true; } } const bonus_orig = bonus; const result = globals.Talente.find(t => t.id === talent); result.values.forEach(value => { let kuerzel = globals.Werte.find(wert => wert.kuerzel === value); docs[0].character.attributes.forEach(attr => { if (attr == kuerzel.id) { values.push(attr.level);} }); }); for (let i = 1; i <= 3; i++) { roll.push(Random.int(1, 20)); } // compare results for (let i = 0; i < 3; i++) { if (Math.floor(values[i] + parseInt(erschwernis)) >= roll[i]) { ok++; } else if ((Math.floor(values[i]) + parseInt(bonus) + parseInt(erschwernis)) >= roll[i]) { ok++; bonus = bonus - (roll[i] - parseInt(erschwernis) - values[i]); } if (roll[i] == 1) crit++; if (roll[i] == 20) patzer++; } const Reply = new Discord.MessageEmbed(); Reply.setTitle('Du würfelst auf das Talent ' + result.name + '.'); Reply.setDescription('Deine Werte für ' + result.values.join(', ') + ' sind ' + values.join(', ') + '. (Bonus: ' + bonus_orig + ')'); Reply.addFields({ name: 'Deine 🎲: ' + roll.join(', ') + '.', value: '\u200B', inline: false}); if (patzer >= 2) { Reply.setColor('#900c3f'); Reply.addFields({ name: globals.Replies.find(x => x.id === 'TITLE_CRIT_FAILURE').string, value: globals.Replies.find(x => x.id === 'MSG_CRIT_FAILURE').string, inline: false}); } else if (crit >= 2) { Reply.setColor('#1E8449'); Reply.addFields({ name: globals.Replies.find(x => x.id === 'TITLE_CRIT_SUCCESS').string, value:globals.Replies.find(x => x.id === 'MSG_CRIT_SUCCESS').string, inline: false}); } else if (ok < 3) { Reply.addFields({name: globals.Replies.find(x => x.id === 'TITLE_FAILURE').string, value: 'nur ' + ok + '/3 Proben erfolgreich. 😪', inline: false}); } else { Reply.addFields({name: globals.Replies.find(x => x.id === 'TITLE_SUCCESS').string, value: ok + '/3 Proben erfolgreich. Dein Bonus: ' + bonus + '/' + bonus_orig + '.', inline: false}); } message.reply(Reply); } }); } catch (e) { throw e; } }, };