const globals = require('../globals'); const db = globals.db; const Random = require('random'); /* "meleeweapons": [{ "amount": 1, "equipped": true, "handling": [], "ruleelement": { "id": "dolch", "type": "meleeweapon" } }, { "amount": 1, "equipped": true, "handling": [], "ruleelement": { "id": "waqqif", "type": "meleeweapon" } }], */ module.exports = { name: 'ranged', description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.', aliases: ['fernkampf'], usage: '', needs_args: true, async exec(message, args) { try { db.find({ user: message.author.tag, }, function(err, docs) { if (docs.length === 0) { return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string); } else { Random.use(message.author.tag); let dice = []; /*for (i in docs[0].character.skills) { if (docs[0].character.skills[i].id == args[0]) level = docs[0].character.skills[i].level; } */ const Weapon = globals.MeleeWeapons.find(weapon => weapon.id === args[0]); if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string);} const DieModificator = Weapon.diemodificator; let sum = DieModificator; for (let i = 0; i < Weapon.dice; i++) { dice.push(Random.int(1,6)); } dice.forEach(result => { sum += result; }); message.reply('Du schlägst mit ' + Weapon.name + ' zu. (' + Weapon.dice + 'W6+' + Weapon.diemodificator +')\nDeine 🎲: ' + dice.join(',') + '.\n' + 'Dein Angriff macht **' + sum + '** Schaden.'); } }); } catch (e) { throw e; } }, };