* initial implementation of spells * added return list of spells. Moved them into seperate json * added _some_ chants, restructuring data from spells * added more chants, added command for getting info * added related messages, added skillcheck for spells (cast) * better error handling, added chant command * (fix) Chants were referring to spells * cleanup testing variables and code * updated README * fixed storage location issues and minor bugs * removed db storage location * rc1 * (fix) chants_title * (fix) Uncaught ReferenceError: Discord is not defined * (fix) more reference errors Co-authored-by: Marcus Netz <marcus.netz@godyo.com>
28 lines
922 B
JavaScript
28 lines
922 B
JavaScript
const globals = require('../globals');
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const { getAttributeLevels } = require('@dsabot/getAttributeLevels');
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const getSkill = ({ Character: Character = [], args: args = [] } = {}) => {
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let skill_entry =
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globals.Talente.find(skill => skill.id.toLowerCase() === args[0].toLowerCase()) ||
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globals.Talente.find(skill => skill.name.toLowerCase() === args[0].toLowerCase());
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if (!skill_entry) {
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return;
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}
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let Level = 0; // This is the minimum attributes value.
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let cSkill = Character.skills.find(skill => skill.id === skill_entry.id) || {};
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if (cSkill) {
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Level = cSkill.level || 0;
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}
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let Name = globals.Talente.find(skill => skill.id === skill_entry.id).name;
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let Attributes = getAttributeLevels(skill_entry.values, Character);
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return {
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Name: Name,
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Level: Level,
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Attributes: Attributes,
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};
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};
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module.exports = { getSkill };
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