* initial implementation of spells * added return list of spells. Moved them into seperate json * added _some_ chants, restructuring data from spells * added more chants, added command for getting info * added related messages, added skillcheck for spells (cast) * better error handling, added chant command * (fix) Chants were referring to spells * cleanup testing variables and code * updated README * fixed storage location issues and minor bugs * removed db storage location * rc1 * (fix) chants_title * (fix) Uncaught ReferenceError: Discord is not defined * (fix) more reference errors Co-authored-by: Marcus Netz <marcus.netz@godyo.com>
31 lines
1.1 KiB
JavaScript
31 lines
1.1 KiB
JavaScript
const { getAttributeLevels } = require('@dsabot/getAttributeLevels');
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const Spells = require('@Lib/Spells.json');
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const getSpell = ({ Character: Character = [], spell_name: spell_name = '' } = {}) => {
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const spell_entry =
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Spells.find(spell => spell.id.toLowerCase() === spell_name.toLowerCase()) ||
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Spells.find(spell => spell.name.toLowerCase() === spell_name.toLowerCase());
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if (!spell_entry) {
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console.log(`getSpell() did not find entry for ${spell_name}`);
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return;
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}
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let Level = 0; // This is the minimum attributes value.
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if (!Character.hasOwnProperty('spells')) return;
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let Spell = Character.spells.find(spell => spell.id === spell_entry.id) || {}; //?+
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if (Spell && Spell.hasOwnProperty('level')) {
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Level = Spell.level || 0;
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}
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let ModifiedBy = spell_entry.modified_by;
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let Attributes = getAttributeLevels(spell_entry.attributes, Character);
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return {
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Name: spell_entry.name,
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Level: Level,
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Attributes: Attributes,
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ModifiedBy: ModifiedBy,
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};
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};
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module.exports = { getSpell };
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