Files
dsabot/commands/Talent.js
TobenderZephyr 23418bbc60 Add Skillchecks for Magical Talents (#25)
* initial implementation of spells

* added return list of spells. Moved them into seperate json

* added _some_ chants, restructuring data from spells

* added more chants, added command for getting info

* added related messages, added skillcheck for spells (cast)

* better error handling, added chant command

* (fix) Chants were referring to spells

* cleanup testing variables and code

* updated README

* fixed storage location issues and minor bugs

* removed db storage location

* rc1

* (fix) chants_title

* (fix) Uncaught ReferenceError: Discord is not defined

* (fix) more reference errors

Co-authored-by: Marcus Netz <marcus.netz@godyo.com>
2021-04-28 19:33:30 +02:00

86 lines
3.4 KiB
JavaScript

const globals = require('../globals');
const Discord = require('discord.js');
const db = globals.db;
const { roll } = require('@dsabot/Roll');
const { findMessage } = require('@dsabot/findMessage');
const { getSkill } = require('@dsabot/getSkill');
const { CalculateQuality } = require('@dsabot/CalculateQuality');
const { CompareResults } = require('@dsabot/CompareResults');
const { CreateResultTable } = require('@dsabot/CreateResultTable');
module.exports = {
name: 'talent',
description:
' Du machst eine Fertigkeitsprobe.\n' +
' Es werden drei Würfel auf deine Eigenschaftswerte geworfen. Hast du Boni auf dein Talent und/oder' +
' ist der Wurf erleichtert oder erschwert, wird dies in die Berechnung einbezogen.',
aliases: ['t'],
usage: '<Talent> [<-Erschwernis> / <+Erleichterung>]',
needs_args: true,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
if (!isNaN(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
const Skill = getSkill({ Character: docs[0].character, args: args });
if (!Skill) {
return message.reply(findMessage('TALENT_UNKNOWN'));
}
const Attributes = Skill.Attributes;
const DiceThrow = roll(3, 20, message.author.tag).dice;
const Bonus = parseInt(args[1]) || 0;
let { Passed, CriticalHit, Fumbles, PointsUsed, PointsRemaining } = CompareResults(
DiceThrow,
Attributes.map(attr => attr.Level),
Bonus,
Skill.Level
);
const Reply = new Discord.MessageEmbed();
Reply.addFields({
name: `Du würfelst auf das Talent **${Skill.Name}** (Stufe ${Skill.Level} + ${Bonus})`,
value: CreateResultTable({
Attributes: Attributes,
Throws: DiceThrow,
PointsUsed: PointsUsed,
Bonus: Bonus,
}),
inline: false,
});
if (Fumbles >= 2) {
Reply.setColor('#900c3f');
Reply.addFields({
name: findMessage('TITLE_CRIT_FAILURE'),
value: findMessage('MSG_CRIT_FAILURE'),
inline: false,
});
} else if (CriticalHit >= 2) {
Reply.setColor('#1E8449');
Reply.addFields({
name: findMessage('TITLE_CRIT_SUCCESS'),
value: findMessage('MSG_CRIT_SUCCESS'),
inline: false,
});
} else if (Passed < 3) {
Reply.addFields({
name: findMessage('TITLE_FAILURE'),
value: `${Passed === 0 ? 'Keine Probe' : `nur ${Passed}/3 Proben`} erfolgreich. 😪`,
inline: false,
});
} else {
Reply.addFields({
name: findMessage('TITLE_SUCCESS'),
value: `Dein verbleibender Bonus: ${PointsRemaining}/${Skill.Level} (QS${CalculateQuality(
PointsRemaining
)})`,
inline: false,
});
}
message.reply(Reply);
});
},
};