switched nedb to nedb-promises (#37)

* breaking change: switched to nedb-promises
* Linting
* some dev dependencies
* more tests
* updated package version
* bug fixing
* changed isNaN to isString
* (fix) args[0]
This commit is contained in:
2021-05-03 18:39:33 +02:00
committed by GitHub
parent dc746276ab
commit c6cacdae5e
41 changed files with 16168 additions and 13670 deletions

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@ -1,112 +1,27 @@
require('module-alias/register');
const globals = require('../globals');
const db = globals.db;
const { roll } = require('@dsabot/Roll');
const { findMessage } = require('@dsabot/findMessage');
const { isEmpty } = require('@dsabot/isEmpty');
module.exports = {
name: 'attack',
description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.',
aliases: ['angriff', 'attacke'],
usage: '<Waffe>',
needs_args: true,
async exec(message, args) {
try {
db.find({ user: message.author.tag }, (err, docs) => {
if (err) {
message.reply(findMessage('ERROR'));
throw new Error(err);
}
handleAttack(docs, { message: message, args: args });
});
} catch (e) {
message.reply(findMessage('ERROR'));
throw e;
}
},
};
function handleAttack(docs, { message: message, args: args }) {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
const Player = docs[0].character;
const Weapon = getWeapon(args[0]);
if (!Weapon) {
return message.reply(findMessage('NO_SUCH_WEAPON'));
}
// Determining Both Attack and Ranged Attack Values.
let CombatTechnique = getCombatTechniqueLevel(Player, getCombatTechnique(Weapon)); //?+
let Attribute = isMeleeWeapon(Weapon)
? getAttributeLevel(Player, 'mut')
: getAttributeLevel(Player, 'fingerfertigkeit');
let AttackValue = isMeleeWeapon(Weapon)
? CombatTechnique.level + Weapon.at_mod
: CombatTechnique.level;
AttackValue += Math.floor((Attribute - 8) / 3);
let dice = roll(2, 20).dice;
let Bonus = parseInt(args[1]) || 0;
let Comparison = Math.floor(AttackValue + Bonus);
const AttackResult = CompareAttackResult(dice, Comparison);
let Reply = `Du greifst mit ${Weapon.name} an.\n Dein Angriffswert für ${CombatTechnique.name} ist ${AttackValue} (KtW: ${CombatTechnique.level})\n`;
Reply += 'Deine 🎲: ` ' + AttackResult.Dice.join(', ') + ' `.\n\n';
Reply += !AttackResult.Ok ? findMessage('COMBAT_FAIL') : findMessage('COMBAT_SUCCESS');
Reply += AttackResult.Patzer ? findMessage('COMBAT_CRIT_FAIL') : '';
Reply += AttackResult.CriticalHit ? findMessage('COMBAT_CRIT_SUCCESS') : '';
Reply += AttackResult.DoubleDamage ? findMessage('COMBAT_DOUBLEDAMAGE') : '';
if (AttackResult.Ok) {
// adding 1 to damage for every point above weapon's "Leiteigenschaft"
// applies only to Melee Weapons.
let AttackBonus = 0;
if (isMeleeWeapon(Weapon) && Weapon.DmgThreshold) {
CombatTechnique.Leiteigenschaft.forEach(abbr => {
let Attribute = getAttribute(abbr);
let AttributeValue = getAttributeLevel(Player, Attribute.id);
if (Weapon.DmgThreshold < AttributeValue) {
AttackBonus += Math.floor(AttributeValue - Weapon.DmgThreshold);
}
});
}
let DamageDice = roll(1, 6).dice;
let Damage = Weapon.diemodificator + AttackBonus + DamageDice.reduce((p, v) => p + v);
Damage = AttackResult.DoubleDamage ? (Damage *= 2) : Damage;
Reply += '\n\nHier aufklappen, wenn der Gegner nicht parieren/Ausweichen konnte:\n';
Reply += `|| ${Weapon.name} (${Weapon.dice}W6+${
Weapon.diemodificator
}) richtet ${Damage} schaden an. ${
AttackBonus ? `(+${AttackBonus} Bonus auf Leiteigenschaft)` : ''
}`;
Reply += '\nDeine 🎲: ` ' + DamageDice.join(',') + ' `.||\n';
}
return message.reply(Reply);
}
const { db } = require('../globals');
const { CombatTechniques } = require('../globals');
const { Werte } = require('../globals');
const { Weapons } = require('../globals');
const { MeleeWeapons } = require('../globals');
function getCombatTechnique(Weapon) {
if (Weapon)
return globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique);
if (Weapon) return CombatTechniques.find(technique => technique.id === Weapon.combattechnique);
return null;
}
function getAttribute(abbr) {
return globals.Werte.find(attribute => attribute.kuerzel === abbr);
return Werte.find(attribute => attribute.kuerzel === abbr);
}
function CompareAttackResult(dice = [8, 8], Comparison = 6) {
let ok = false,
crit = false,
dd = false,
fumble = false;
let ok = false;
let crit = false;
let dd = false;
let fumble = false;
dice.forEach((val, index) => {
if (index === 0) {
@ -145,16 +60,103 @@ function getCombatTechniqueLevel(Player = {}, CombatTechnique = {}) {
Leiteigenschaft: CombatTechnique.Leiteigenschaft,
};
}
return null;
}
function getWeapon(Weapon = '') {
if (Weapon)
return globals.Weapons.find(
w => w.id === Weapon.toLowerCase() || w.name.toLowerCase() === Weapon.toLowerCase()
);
return Weapons.find(
w => w.id === Weapon.toLowerCase() || w.name.toLowerCase() === Weapon.toLowerCase()
);
}
function isMeleeWeapon(Weapon) {
if (globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) return true;
else return false;
if (MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) return true;
return false;
}
function handleAttack(doc, { message, args }) {
if (isEmpty(doc)) {
return message.reply(findMessage('NOENTRY'));
}
const Player = doc.character;
const Weapon = getWeapon(args[0]);
if (!Weapon) {
return message.reply(findMessage('NO_SUCH_WEAPON'));
}
// Determining Both Attack and Ranged Attack Values.
const CombatTechnique = getCombatTechniqueLevel(Player, getCombatTechnique(Weapon)); //?+
const Attribute = isMeleeWeapon(Weapon)
? getAttributeLevel(Player, 'mut')
: getAttributeLevel(Player, 'fingerfertigkeit');
let AttackValue = isMeleeWeapon(Weapon)
? CombatTechnique.level + Weapon.at_mod
: CombatTechnique.level;
AttackValue += Math.floor((Attribute - 8) / 3);
const { dice } = roll(2, 20);
const Bonus = parseInt(args[1], 10) || 0;
const Comparison = Math.floor(AttackValue + Bonus);
const AttackResult = CompareAttackResult(dice, Comparison);
let Reply = `Du greifst mit ${Weapon.name} an.\n Dein Angriffswert für ${CombatTechnique.name} ist ${AttackValue} (KtW: ${CombatTechnique.level})\n`;
Reply += `Deine 🎲: \` ${AttackResult.Dice.join(', ')} \`\n\n`;
Reply += !AttackResult.Ok ? findMessage('COMBAT_FAIL') : findMessage('COMBAT_SUCCESS');
Reply += AttackResult.Patzer ? findMessage('COMBAT_CRIT_FAIL') : '';
Reply += AttackResult.CriticalHit ? findMessage('COMBAT_CRIT_SUCCESS') : '';
Reply += AttackResult.DoubleDamage ? findMessage('COMBAT_DOUBLEDAMAGE') : '';
if (AttackResult.Ok) {
// adding 1 to damage for every point above weapon's "Leiteigenschaft"
// applies only to Melee Weapons.
let AttackBonus = 0;
if (isMeleeWeapon(Weapon) && Weapon.DmgThreshold) {
CombatTechnique.Leiteigenschaft.forEach(abbr => {
const attrib = getAttribute(abbr);
const AttributeValue = getAttributeLevel(Player, attrib.id);
if (Weapon.DmgThreshold < AttributeValue) {
AttackBonus += Math.floor(AttributeValue - Weapon.DmgThreshold);
}
});
}
const DamageDice = roll(1, 6).dice;
let Damage = Weapon.diemodificator + AttackBonus + DamageDice.reduce((p, v) => p + v);
Damage = AttackResult.DoubleDamage ? (Damage *= 2) : Damage;
Reply += '\n\nHier aufklappen, wenn der Gegner nicht parieren/Ausweichen konnte:\n';
Reply += `||\n`;
Reply += ` ${Weapon.name} (${Weapon.dice}W6+${
Weapon.diemodificator
}) richtet ${Damage} schaden an. ${
AttackBonus ? `(+${AttackBonus} Bonus auf Leiteigenschaft)` : ''
}`;
Reply += `\nDeine 🎲: ${DamageDice.join(', ')}\n||\n`;
}
return message.reply(Reply);
}
module.exports = {
name: 'attack',
description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.',
aliases: ['angriff', 'attacke'],
usage: '<Waffe>',
needs_args: true,
async exec(message, args) {
db.findOne({ user: message.author.tag })
.then(doc => {
handleAttack(doc, { message, args });
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
},
};

View File

@ -1,17 +1,41 @@
require('module-alias/register');
const globals = require('../globals');
const db = globals.db;
const { roll } = require('@dsabot/Roll');
const { findMessage } = require('@dsabot/findMessage');
const { CompareResults } = require('@dsabot/CompareResults');
const { isEmpty } = require('@dsabot/isEmpty');
const { isString } = require('@dsabot/isString');
const { db } = require('../globals');
const { Werte } = require('../globals');
function handleAttributeCheck(docs, { message, args }) {
let Attribute = isNaN(args[0])
? HandleNamedAttributes({ Character: docs[0].character, args: args })
function getAttributeLevel(Character = {}, Attribute = {}) {
return Character.attributes.find(attribute => attribute.id === Attribute.id).level;
}
function getAttribute(attribute = '') {
return attribute.length === 2
? Werte.find(a => a.kuerzel === attribute.toUpperCase())
: Werte.find(a => a.name.toLowerCase() === attribute.toLowerCase());
}
function HandleNamedAttributes({ Character = {}, args = [] } = {}) {
const Attribute = getAttribute(args[0]);
const Level = getAttributeLevel(Character, Attribute) || 8;
return {
Name: Attribute.name,
Level,
};
}
function handleAttributeCheck(doc, { message, args }) {
if (isEmpty(doc)) {
return message.reply(findMessage('NOENTRY'));
}
const Attribute = isString(args[0])
? HandleNamedAttributes({ Character: doc.character, args: args })
: null;
let Level = Attribute ? Attribute.Level : args[0] || 8;
let Bonus = parseInt(args[1]) || 0;
let dice = roll(2, 20, message.author.tag).dice;
const Level = Attribute ? Attribute.Level : args[0] || 8;
const Bonus = parseInt(args[1], 10) || 0;
const { dice } = roll(2, 20, message.author.tag);
const Result = CompareResults(dice, [Level, Level], Bonus);
// handle crits
@ -48,27 +72,6 @@ function handleAttributeCheck(docs, { message, args }) {
}`
);
}
function HandleNamedAttributes({ Character: Character = [], args: args = [] } = {}) {
let Attribute = getAttribute(args[0]);
let Level = getAttributeLevel(Character, Attribute) || 8;
return {
Name: Attribute.name,
Level: Level,
};
}
function getAttributeLevel(Character = {}, Attribute = {}) {
return Character.attributes.find(attribute => attribute.id === Attribute.id).level;
}
function getAttribute(attribute = '') {
return attribute.length === 2
? globals.Werte.find(a => a.kuerzel === attribute.toUpperCase())
: globals.Werte.find(a => a.name.toLowerCase() === attribute.toLowerCase());
}
module.exports = {
name: 'attribute',
description: '',
@ -76,13 +79,11 @@ module.exports = {
usage: '<Eigenschaft> / <Eigenschaftswert>',
needs_args: true,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (err) {
db.findOne({ user: message.author.tag })
.then(doc => handleAttributeCheck(doc, { message, args }))
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
}
handleAttributeCheck(docs, { message, args });
});
});
},
};

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@ -1,12 +1,16 @@
const globals = require('../globals');
const Discord = require('discord.js');
const db = globals.db;
const { roll } = require('@dsabot/Roll');
const { findMessage } = require('@dsabot/findMessage');
const { getSpell } = require('@dsabot/getSpell');
const { CalculateQuality } = require('@dsabot/CalculateQuality');
const { CompareResults } = require('@dsabot/CompareResults');
const { CreateResultTable, f } = require('@dsabot/CreateResultTable');
const { isEmpty } = require('@dsabot/isEmpty');
const { isString } = require('@dsabot/isString');
const { db } = require('../globals');
module.exports = {
name: 'cast',
description:
@ -17,74 +21,88 @@ module.exports = {
usage: '<Zaubern> [<-Erschwernis> / <+Erleichterung>]',
needs_args: false,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
if (!docs[0].character.hasOwnProperty('spells')) return message.reply(findMessage('NO_SPELLS'));
if (!isNaN(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
const Spell = getSpell({ Character: docs[0].character, spell_name: args[0] });
if (!Spell) {
return message.reply(findMessage('SPELL_UNKNOWN'));
}
if (!Spell.Level || !Spell.Attributes) {
return;
}
const Attributes = Spell.Attributes;
const DiceThrow = roll(3, 20, message.author.tag).dice;
const Bonus = parseInt(args[1]) || 0;
let { Passed, CriticalHit, Fumbles, PointsUsed, PointsRemaining } = CompareResults(
DiceThrow,
Attributes.map(attr => attr.Level),
Bonus,
Spell.Level
);
const Reply = new Discord.MessageEmbed();
Reply.addFields({
name: `Du würfelst auf den Zauber **${Spell.Name}** ( Stufe ${Spell.Level} ${
Bonus ? `${f(Bonus)} ` : ''
})`,
value: CreateResultTable({
Attributes: Attributes,
Throws: DiceThrow,
PointsUsed: PointsUsed,
Bonus: Bonus,
}),
inline: false,
});
if (Fumbles >= 2) {
Reply.setColor('#900c3f');
db.findOne({ user: message.author.tag })
.then(doc => {
if (isEmpty(doc)) {
return message.reply(findMessage('NOENTRY'));
}
if (!doc.character.hasOwnProperty('spells'))
return message.reply(findMessage('NO_SPELLS'));
if (!isString(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
const Spell = getSpell({ Character: doc.character, spell_name: args[0] });
if (!Spell) {
return message.reply(findMessage('SPELL_UNKNOWN'));
}
if (!Spell.Level || !Spell.Attributes) {
return null;
}
const { Attributes } = Spell;
const DiceThrow = roll(3, 20, message.author.tag).dice;
const Bonus = parseInt(args[1], 10) || 0;
const {
Passed,
CriticalHit,
Fumbles,
PointsUsed,
PointsRemaining,
} = CompareResults(
DiceThrow,
Attributes.map(attr => attr.Level),
Bonus,
Spell.Level
);
const Reply = new Discord.MessageEmbed();
Reply.addFields({
name: findMessage('TITLE_CRIT_FAILURE'),
value: findMessage('MSG_CRIT_FAILURE'),
name: `Du würfelst auf den Zauber **${Spell.Name}** ( Stufe ${Spell.Level} ${
Bonus ? `${f(Bonus)} ` : ''
})`,
value: CreateResultTable({
Attributes: Attributes,
Throws: DiceThrow,
PointsUsed: PointsUsed,
Bonus: Bonus,
}),
inline: false,
});
} else if (CriticalHit >= 2) {
Reply.setColor('#1E8449');
Reply.addFields({
name: findMessage('TITLE_CRIT_SUCCESS'),
value: findMessage('MSG_CRIT_SUCCESS'),
inline: false,
});
} else if (Passed < 3) {
Reply.addFields({
name: findMessage('TITLE_FAILURE'),
value: `${Passed === 0 ? 'Keine Probe' : `nur ${Passed}/3 Proben`} erfolgreich. 😪`,
inline: false,
});
} else {
Reply.addFields({
name: findMessage('TITLE_SUCCESS'),
value: `Dein verbleibender Bonus: ${PointsRemaining}/${Spell.Level} (QS${CalculateQuality(
PointsRemaining
)})`,
inline: false,
});
}
if (Fumbles >= 2) {
Reply.setColor('#900c3f');
Reply.addFields({
name: findMessage('TITLE_CRIT_FAILURE'),
value: findMessage('MSG_CRIT_FAILURE'),
inline: false,
});
} else if (CriticalHit >= 2) {
Reply.setColor('#1E8449');
Reply.addFields({
name: findMessage('TITLE_CRIT_SUCCESS'),
value: findMessage('MSG_CRIT_SUCCESS'),
inline: false,
});
} else if (Passed < 3) {
Reply.addFields({
name: findMessage('TITLE_FAILURE'),
value: `${
Passed === 0 ? 'Keine Probe' : `nur ${Passed}/3 Proben`
} erfolgreich. 😪`,
inline: false,
});
} else {
Reply.addFields({
name: findMessage('TITLE_SUCCESS'),
value: `Dein verbleibender Bonus: ${PointsRemaining}/${
Spell.Level
} (QS${CalculateQuality(PointsRemaining)})`,
inline: false,
});
}
message.reply(Reply);
});
return message.reply(Reply);
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
},
};

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@ -1,12 +1,15 @@
const globals = require('../globals');
const Discord = require('discord.js');
const db = globals.db;
const { roll } = require('@dsabot/Roll');
const { findMessage } = require('@dsabot/findMessage');
const { getChant } = require('@dsabot/getChant');
const { CalculateQuality } = require('@dsabot/CalculateQuality');
const { CompareResults } = require('@dsabot/CompareResults');
const { CreateResultTable, f } = require('@dsabot/CreateResultTable');
const { isEmpty } = require('@dsabot/isEmpty');
const { isString } = require('@dsabot/isString');
const { db } = require('../globals');
module.exports = {
name: 'chant',
description:
@ -17,73 +20,87 @@ module.exports = {
usage: '<Liturgie/Zeremonie> [<-Erschwernis> / <+Erleichterung>]',
needs_args: false,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
if (!docs[0].character.hasOwnProperty('chants')) return message.reply(findMessage('NO_CHANTS'));
if (!isNaN(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
const Chant = getChant({ Character: docs[0].character, chant_name: args[0] });
if (!Chant) {
return message.reply(findMessage('CHANT_UNKNOWN'));
}
if (!Chant.Level || !Chant.Attributes) {
return;
}
const Attributes = Chant.Attributes;
const DiceThrow = roll(3, 20, message.author.tag).dice;
const Bonus = parseInt(args[1]) || 0;
let { Passed, CriticalHit, Fumbles, PointsUsed, PointsRemaining } = CompareResults(
DiceThrow,
Attributes.map(attr => attr.Level),
Bonus,
Chant.Level
);
const Reply = new Discord.MessageEmbed();
Reply.addFields({
name: `Du würfelst auf die Liturgie **${Chant.Name}** ( Stufe ${Chant.Level} ${
Bonus ? `${f(Bonus)} ` : ''
})`,
value: CreateResultTable({
Attributes: Attributes,
Throws: DiceThrow,
PointsUsed: PointsUsed,
Bonus: Bonus,
}),
inline: false,
db.findOne({ user: message.author.tag })
.then(doc => {
if (isEmpty(doc)) {
return message.reply(findMessage('NOENTRY'));
}
if (!doc.character.hasOwnProperty('chants'))
return message.reply(findMessage('NO_CHANTS'));
if (!isString(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
const Chant = getChant({ Character: doc.character, chant_name: args[0] });
if (!Chant) {
return message.reply(findMessage('CHANT_UNKNOWN'));
}
if (!Chant.Level || !Chant.Attributes) {
return null;
}
const { Attributes } = Chant;
const DiceThrow = roll(3, 20, message.author.tag).dice;
const Bonus = parseInt(args[1], 10) || 0;
const {
Passed,
CriticalHit,
Fumbles,
PointsUsed,
PointsRemaining,
} = CompareResults(
DiceThrow,
Attributes.map(attr => attr.Level),
Bonus,
Chant.Level
);
const Reply = new Discord.MessageEmbed();
Reply.addFields({
name: `Du würfelst auf die Liturgie **${Chant.Name}** ( Stufe ${Chant.Level} ${
Bonus ? `${f(Bonus)} ` : ''
})`,
value: CreateResultTable({
Attributes: Attributes,
Throws: DiceThrow,
PointsUsed: PointsUsed,
Bonus: Bonus,
}),
inline: false,
});
if (Fumbles >= 2) {
Reply.setColor('#900c3f');
Reply.addFields({
name: findMessage('TITLE_CRIT_FAILURE'),
value: findMessage('MSG_CRIT_FAILURE'),
inline: false,
});
} else if (CriticalHit >= 2) {
Reply.setColor('#1E8449');
Reply.addFields({
name: findMessage('TITLE_CRIT_SUCCESS'),
value: findMessage('MSG_CRIT_SUCCESS'),
inline: false,
});
} else if (Passed < 3) {
Reply.addFields({
name: findMessage('TITLE_FAILURE'),
value: `${
Passed === 0 ? 'Keine Probe' : `nur ${Passed}/3 Proben`
} erfolgreich. 😪`,
inline: false,
});
} else {
Reply.addFields({
name: findMessage('TITLE_SUCCESS'),
value: `Dein verbleibender Bonus: ${PointsRemaining}/${
Chant.Level
} (QS${CalculateQuality(PointsRemaining)})`,
inline: false,
});
}
return message.reply(Reply);
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
if (Fumbles >= 2) {
Reply.setColor('#900c3f');
Reply.addFields({
name: findMessage('TITLE_CRIT_FAILURE'),
value: findMessage('MSG_CRIT_FAILURE'),
inline: false,
});
} else if (CriticalHit >= 2) {
Reply.setColor('#1E8449');
Reply.addFields({
name: findMessage('TITLE_CRIT_SUCCESS'),
value: findMessage('MSG_CRIT_SUCCESS'),
inline: false,
});
} else if (Passed < 3) {
Reply.addFields({
name: findMessage('TITLE_FAILURE'),
value: `${Passed === 0 ? 'Keine Probe' : `nur ${Passed}/3 Proben`} erfolgreich. 😪`,
inline: false,
});
} else {
Reply.addFields({
name: findMessage('TITLE_SUCCESS'),
value: `Dein verbleibender Bonus: ${PointsRemaining}/${Chant.Level} (QS${CalculateQuality(
PointsRemaining
)})`,
inline: false,
});
}
message.reply(Reply);
});
},
};

View File

@ -1,9 +1,34 @@
//const globals = require('../globals');
const globals = require('../globals');
const Discord = require('discord.js');
const db = globals.db;
const { findMessage } = require('@dsabot/findMessage');
const { getChant } = require('@dsabot/getChant');
const { isEmpty } = require('@dsabot/isEmpty');
const { db } = require('../globals');
const createChantList = (Character = {}) => {
if (!Character || !Character.hasOwnProperty('chants')) return null;
const ChantList = [];
Character.chants.forEach(chant =>
ChantList.push(getChant({ Character: Character, chant_name: chant.id }))
);
return ChantList.filter(value => value !== undefined);
};
const ReplyChantList = (ChantList = []) => {
if (!ChantList) return null;
return `${ChantList.map(chant => `${chant.Name} ${chant.Level ? `(${chant.Level})` : ''}`).join(
'\n'
)}`;
};
const ReplyChant = (Chant = {}) => {
if (!Chant) return null;
return `Deine Werte für ${Chant.Name} ${Chant.Level ? `(${Chant.Level})` : ''} sind:
${Chant.Attributes.map(attribute => `${attribute.Name}: ${attribute.Level}`).join(' ')}
`;
};
module.exports = {
name: 'chants',
description: 'Zeigt dir deinen Fertigkeitswert im jeweiligen Magietalent (Götterwirken).',
@ -12,50 +37,34 @@ module.exports = {
needs_args: false,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
const Character = docs[0].character;
if (!Character.hasOwnProperty('chants')) return message.reply(findMessage('NO_CHANTS'));
if (args.length === 0) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle(findMessage('CHANTS_TITLE'))
.setDescription(findMessage('CHANTS_DESCRIPTION'))
.addField(ReplyChantList(createChantList(Character)), '\u200B', true);
return message.reply(Embed);
}
const Chant = getChant({
Character: Character,
chant_name: args[0],
db.findOne({ user: message.author.tag })
.then(doc => {
if (isEmpty(doc)) {
return message.reply(findMessage('NOENTRY'));
}
const Character = doc.character;
if (!Character.hasOwnProperty('chants'))
return message.reply(findMessage('NO_CHANTS'));
if (args.length === 0) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle(findMessage('CHANTS_TITLE'))
.setDescription(findMessage('CHANTS_DESCRIPTION'))
.addField(ReplyChantList(createChantList(Character)), '\u200B', true);
return message.reply(Embed);
}
const Chant = getChant({
Character: Character,
chant_name: args[0],
});
if (!Chant) {
return message.reply(findMessage('SPELL_UNKNOWN'));
}
return message.reply(ReplyChant(Chant));
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
if (!Chant) {
return message.reply(findMessage('SPELL_UNKNOWN'));
}
return message.reply(ReplyChant(Chant));
});
},
};
const createChantList = (Character = {}) => {
if (!Character || !Character.hasOwnProperty('chants')) return;
let ChantList = [];
// todo: send 'chant' to getChant() so we can filter out blessings.
Character.chants.forEach(chant => ChantList.push(getChant({ Character: Character, chant_name: chant.id })));
return ChantList.filter(value => value !== undefined);
};
const ReplyChantList = (ChantList = []) => {
if (!ChantList) return;
return `${ChantList.map(chant => `${chant.Name} ${chant.Level ? `(${chant.Level})` : ''}`).join('\n')}`;
};
const ReplyChant = (Chant = {}) => {
if (!Chant) return;
return `Deine Werte für ${Chant.Name} ${Chant.Level ? '(' + Chant.Level + ')' : ''} sind:
${Chant.Attributes.map(attribute => `${attribute.Name}: ${attribute.Level}`).join(' ')}
`;
};

View File

@ -1,16 +1,16 @@
const globals = require('../globals');
const { roll } = require('@dsabot/Roll');
const { findMessage }= require('@dsabot/findMessage');
const { findMessage } = require('@dsabot/findMessage');
const { Coin } = require('../globals');
module.exports = {
name: 'kopf',
description: 'Wirf eine Münze. Kopf oder Zahl?',
aliases: ['zahl', 'heads', 'tails'],
usage: '',
needs_args: false,
name: 'kopf',
description: 'Wirf eine Münze. Kopf oder Zahl?',
aliases: ['zahl', 'heads', 'tails'],
usage: '',
needs_args: false,
async exec(message, args) {
const coin = roll(1,2,message.author.tag).dice;
message.reply(`${findMessage('HEADS_OR_TAILS')} **${globals.Coin[(coin-1)]}**.`);
},
};
async exec(message) {
const { dice } = roll(1, 2, message.author.tag);
message.reply(`${findMessage('HEADS_OR_TAILS')} **${Coin[dice - 1]}**.`);
},
};

87
commands/List.js Normal file
View File

@ -0,0 +1,87 @@
require('module-alias/register');
const { findMessage } = require('@dsabot/findMessage');
const { isEmpty } = require('@dsabot/isEmpty');
const { db } = require('../globals');
const { Werte } = require('../globals');
async function findUser(request = '') {
return db
.findOne({
$or: [
{ user: request.replace('@', '') },
{ uid: request.replaceAll(/[<>!@]/gi, '') },
{ character: { name: request } },
],
})
.then(doc => doc);
}
function doHeading(attributes) {
return `${''.padStart(25)}${attributes
.map(a => `${a.Short}`.padEnd(4).padStart(6))
.join('|')}\n`;
}
function listStats(attributes) {
return `${attributes.map(a => `${a.Level}`.padEnd(4).padStart(6)).join('|')}\n`;
}
function getAttribute(attribute_request = { id: 'mut', level: 9 }) {
const Attribute = Werte.find(a => a.id === attribute_request.id);
return {
id: Attribute.id,
Name: Attribute.name,
Short: Attribute.kuerzel,
Level: attribute_request.level,
};
}
function getStats(user) {
const Attributes = [];
user.character.attributes.forEach(attribute => {
Attributes.push(getAttribute(attribute));
});
Attributes.sort((a, b) => (a.id > b.id ? 1 : a.id < b.id ? -1 : 0));
return Attributes;
}
module.exports = {
name: 'list',
description: 'Gibt eine Liste von Mitspielern aus.',
aliases: ['liste'],
usage: '',
needs_args: false,
exec: async (message, args) => {
if (!args) return;
console.log(args[0].replaceAll(/[<>!@]/gi, ''));
const Characters = []; //?+
Promise.all(
args.map(arg => {
return findUser(arg).then(user => {
if (!isEmpty(user)) {
Characters.push({
Name: user.character.name,
Attributes: getStats(user),
});
}
});
})
).then(() => {
if (isEmpty(Characters)) return findMessage('NO_CHARACTERS');
let Reply = `\`\`\`\n${doHeading(Characters[0].Attributes)}`;
Characters.forEach(c => {
Reply += `${c.Name.toString().padEnd(24)} ${listStats(c.Attributes)}`;
});
Reply += `\`\`\``;
return message.reply(Reply);
});
},
};
/*
(async () => {
db.loadDatabase();
const l = require('./List');
const msg = { author: { tag: 'tagged!' }, reply: e => console.log(e) };
l.exec(msg, ['tobenderzephyr#2509', 'ElManu#8438']);
})();
*/

View File

@ -1,85 +1,107 @@
const globals = require('../globals');
const db = globals.db;
const Random = require('random');
const { findMessage } = require('@dsabot/findMessage');
const { isEmpty } = require('@dsabot/isEmpty');
const { db } = require('../globals');
const { Werte } = require('../globals');
const { Weapons } = require('../globals');
const { CombatTechniques } = require('../globals');
const { MeleeWeapons } = require('../globals');
module.exports = {
name: 'parry',
description: 'Würfelt den Paradewert auf eine Nahkampfwaffe.',
aliases: ['parieren','parade'],
usage: '<Waffe>',
needs_args: true,
name: 'parry',
description: 'Würfelt den Paradewert auf eine Nahkampfwaffe.',
aliases: ['parieren', 'parade'],
usage: '<Waffe>',
needs_args: true,
async exec(message, args) {
try {
db.find({
user: message.author.tag,
}, function(err, docs) {
if (docs.length === 0) {
return message.reply(globals.Replies.find(r => r.id === 'NOENTRY').string);
}
else {
async exec(message, args) {
db.find({ user: message.author.tag }).then(docs => {
if (isEmpty(docs)) {
return message.reply(findMessage('NOENTRY'));
}
Random.use(message.author.tag);
Random.use(message.author.tag);
const Player = docs[0].character;
const Weapon = globals.Weapons.find(w => w.id === args[0].toLowerCase());
if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string);}
const Player = docs[0].character;
const Weapon = Weapons.find(w => w.id === args[0].toLowerCase());
if (!Weapon) {
return message.reply(findMessage('NO_SUCH_WEAPON'));
}
if(!globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) {
return message.reply(globals.Replies.find(r => r.id === 'PARRY_WRONG_WEAPON').string);
}
const CombatTechnique = globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique);
let PlayerCombatTechnique = Player.combattechniques.find(technique => technique.id === CombatTechnique.id);
let CombatTechniqueValue = null;
if (PlayerCombatTechnique) { CombatTechniqueValue = PlayerCombatTechnique.level; }
if(!CombatTechniqueValue) { CombatTechniqueValue = 6; }
if (!MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) {
return message.reply(findMessage('PARRY_WRONG_WEAPON'));
}
const CombatTechnique = CombatTechniques.find(
technique => technique.id === Weapon.combattechnique
);
const PlayerCombatTechnique = Player.combattechniques.find(
technique => technique.id === CombatTechnique.id
);
let CombatTechniqueValue = null;
if (PlayerCombatTechnique) {
CombatTechniqueValue = PlayerCombatTechnique.level;
}
if (!CombatTechniqueValue) {
CombatTechniqueValue = 6;
}
let ParryValue = Math.ceil(CombatTechniqueValue/2);
CombatTechniqueValue.Leiteigenschaft.forEach( Property => {
let Attribute = globals.Werte.find(a => a.kuerzel === Property.id);
ParryValue += Math.floor((Player.attributes.find(a => a.id === Attribute).level - 8)/3);
});
ParryValue += Weapon.pa_mod;
let ParryValue = Math.ceil(CombatTechniqueValue / 2);
CombatTechniqueValue.Leiteigenschaft.forEach(Property => {
const Attribute = Werte.find(a => a.kuerzel === Property.id);
ParryValue += Math.floor(
(Player.attributes.find(a => a.id === Attribute).level - 8) / 3
);
});
ParryValue += Weapon.pa_mod;
let dice = [];
let Bonus = 0;
if(args[1] && !isNaN(parseInt(args[1]))) { Bonus = parseInt(args[1]); }
let Comparison = Math.floor(ParryValue + Bonus);
let Patzer = false;
let Critical = false;
let Ok = false;
const dice = [];
for (let i = 0; i < 2; i++) {
dice.push(Random.int(1,20));
}
const Bonus = parseInt(args[1], 10) || 0;
// If there is a cleaner way to do these checks, I'm all into it.
if((dice[0] == 1) && dice[1] <= Comparison) { Critical = true; Ok = true; }
else if(dice[0] <= Comparison && !Critical) { Ok = true; dice.pop(); }
else if((dice[0] == 20) && dice[1] > Comparison) { Patzer = true; }
else if(dice[0] > Comparison ) { dice.pop(); }
const Comparison = Math.floor(ParryValue + Bonus);
let Patzer = false;
let Critical = false;
let Ok = false;
for (let i = 0; i < 2; i += 1) {
dice.push(Random.int(1, 20));
}
let Reply = 'Du versuchst, mit ' + globals.Declination[Weapon.article] + ' ' + Weapon.name + ' zu parieren.\n';
Reply += 'Dein Paradewert für ' + CombatTechnique.name + ' ist ' + Math.floor(ParryValue - Weapon.pa_mod) + '. (Waffe: ' + Weapon.pa_mod + ')\n';
Reply += 'Deine 🎲: ` ' + dice.join(', ') + ' `.\n\n';
// If there is a cleaner way to do these checks, I'm all into it.
if (dice[0] === 1 && dice[1] <= Comparison) {
Critical = true;
Ok = true;
} else if (dice[0] <= Comparison && !Critical) {
Ok = true;
dice.pop();
} else if (dice[0] === 20 && dice[1] > Comparison) {
Patzer = true;
} else if (dice[0] > Comparison) {
dice.pop();
}
if(!Ok) {
Reply += globals.Replies.find(reply => reply.id === 'PARRY_FAIL').string;
if(Patzer) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_CRIT_FAIL').string; }
}
else {
if(Critical) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_CRIT_SUCCESS').string; }
if(!Critical) { Reply += globals.Replies.find(reply => reply.id === 'PARRY_SUCCESS').string; }
}
let Reply = `Du versuchst, mit ${Weapon.name} zu parieren.\n`;
Reply += `Dein Paradewert für ${CombatTechnique.name} ist ${Math.floor(
ParryValue - Weapon.pa_mod
)}. (Waffe ${Weapon.pa_mod})\n`;
Reply += `Deine 🎲: ${dice.join(', ')}\n\n`;
return message.reply( Reply );
if (!Ok) {
Reply += findMessage('PARRY_FAIL');
if (Patzer) {
Reply += findMessage('PARRY_CRIT_FAIL');
}
} else {
if (Critical) {
Reply += findMessage('PARRY_CRIT_SUCCESS');
}
if (!Critical) {
Reply += findMessage('PARRY_SUCCESS');
}
}
}
});
}
catch (e) {
throw e;
}
},
};
return message.reply(Reply);
});
},
};

View File

@ -1,6 +1,6 @@
const { findMessage } = require('@dsabot/findMessage');
const globals = require('../globals');
const db = globals.db;
const { db } = require('../globals');
module.exports = {
name: 'remove',
description:
@ -9,13 +9,12 @@ module.exports = {
usage: '',
needs_args: false,
// eslint-disable-next-line no-unused-vars
async exec(message, args) {
db.remove({ user: message.author.tag }, err => {
if (err) {
async exec(message) {
db.remove({ user: message.author.tag })
.then(() => message.reply(findMessage('DELETED_DATA')))
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
}
return message.reply(findMessage('DELETED_DATA'));
});
});
},
};

View File

@ -1,24 +1,28 @@
// eslint-disable-next-line no-unused-vars
const globals = require('../globals');
const { roll } = require('@dsabot/Roll');
const { findMessage }= require('@dsabot/findMessage');
const { findMessage } = require('@dsabot/findMessage');
const { DiceRegex } = require('../globals');
module.exports = {
name: 'roll',
description: 'Lass die Würfel rollen. Benötigt wird die Anzahl sowie die Augenzahl auf den Würfeln.',
aliases: ['r'],
usage: '<Anzahl> w <Augenzahl>',
needs_args: true,
async exec(message, args) {
let params = args.join('').split(globals.DiceRegex);
if ( params.length >= 2 ) {
const Bonus = parseInt(params[2]) || 0;
const numberOfDice = parseInt( params[0] );
const diceValues = parseInt( params[1] );
const result = roll( numberOfDice, diceValues, message.author.tag );
let total = (Bonus ? Bonus + result.sum : result.sum)
message.reply(`${findMessage('ROLL')} ${result.dice.join(', ')} `+
`(Gesamt: ${result.sum}${Bonus ? `+${Bonus}=${total}` : ``})` );
}
},
name: 'roll',
description:
'Lass die Würfel rollen. Benötigt wird die Anzahl sowie die Augenzahl auf den Würfeln.',
aliases: ['r'],
usage: '<Anzahl> w <Augenzahl>',
needs_args: true,
async exec(message, args) {
const params = args.join('').split(DiceRegex);
if (params.length >= 2) {
const Bonus = parseInt(params[2], 10) || 0;
const numberOfDice = parseInt(params[0], 10);
const diceValues = parseInt(params[1], 10);
const result = roll(numberOfDice, diceValues, message.author.tag);
const total = Bonus ? Bonus + result.sum : result.sum;
message.reply(
`${findMessage('ROLL')} ${result.dice.join(', ')} ` +
`(Gesamt: ${result.sum}${Bonus ? `+${Bonus}=${total}` : ``})`
);
}
},
};

View File

@ -1,8 +1,8 @@
// eslint-disable-next-line no-unused-vars
const globals = require('../globals');
const Discord = require('discord.js');
const db = globals.db;
const { findMessage } = require('@dsabot/findMessage');
const { isEmpty } = require('@dsabot/isEmpty');
const { db } = require('../globals');
module.exports = {
name: 'show',
@ -13,37 +13,28 @@ module.exports = {
// eslint-disable-next-line no-unused-vars
async exec(message, args) {
try {
db.find(
{
user: message.author.tag,
},
function (err, docs) {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
} else {
const Character = docs[0].character;
let Gender;
if (Character.sex == 'female') {
Gender = '♀️';
} else {
Gender = '♂️';
}
const Reply = new Discord.MessageEmbed();
Reply.setColor('#0099ff');
Reply.setTitle(`${Gender} ${Character.name}`);
Reply.setDescription(
`${Character.age} Jahre, ${Character.race}/${Character.culture}`
);
Reply.addField(Character.professionname, Character.xp.startinglevel);
message.reply(Reply);
}
db.find({ user: message.author.tag })
.then(docs => {
if (isEmpty(docs)) {
return message.reply(findMessage('NOENTRY'));
}
);
} catch (e) {
message.reply(findMessage('ERROR'));
throw e;
}
const Character = docs[0].character;
const Gender = Character.sex === 'female' ? '♀️' : '♂️';
const Reply = new Discord.MessageEmbed();
Reply.setColor('#0099ff');
Reply.setTitle(`${Gender} ${Character.name}`);
Reply.setDescription(
`${Character.age} Jahre, ${Character.race}/${Character.culture}`
);
Reply.addField(Character.professionname, Character.xp.startinglevel);
return message.reply(Reply);
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
},
};

View File

@ -1,7 +1,8 @@
const globals = require('../globals');
const db = globals.db;
const { findMessage } = require('@dsabot/findMessage');
const { getSkill } = require('@dsabot/getSkill');
const { isEmpty } = require('@dsabot/isEmpty');
const { db } = require('../globals');
module.exports = {
name: 'skill',
description: 'Zeigt dir deinen Fertigkeitswert im jeweiligen Talent.',
@ -10,15 +11,20 @@ module.exports = {
needs_args: true,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
const Skill = getSkill({ Character: docs[0].character, args: args });
if (!Skill) {
return message.reply(findMessage('TALENT_UNKNOWN'));
}
return message.reply(`Du hast folgenden Wert in **${Skill.Name}**: ${Skill.Level}`);
});
db.find({ user: message.author.tag })
.then(docs => {
if (isEmpty(docs)) {
return message.reply(findMessage('NOENTRY'));
}
const Skill = getSkill({ Character: docs[0].character, args: args });
if (!Skill) {
return message.reply(findMessage('TALENT_UNKNOWN'));
}
return message.reply(`Du hast folgenden Wert in **${Skill.Name}**: ${Skill.Level}`);
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
},
};

View File

@ -1,9 +1,30 @@
//const globals = require('../globals');
const globals = require('../globals');
const db = globals.db;
const Discord = require('discord.js');
const { findMessage } = require('@dsabot/findMessage');
const { getSpell } = require('@dsabot/getSpell');
const { db } = require('../globals');
const ReplySpellList = (SpellList = []) => {
if (!SpellList) return findMessage('NO_SPELLS');
return `${SpellList.map(s => `${s.Name} (${s.Level})`).join('\n')}`;
};
const ReplySpell = (Spell = {}) => {
if (!Spell) return null;
return `Deine Werte für ${Spell.Name} (${Spell.Level}) sind:
${Spell.Attributes.map(attribute => `${attribute.Name}: ${attribute.Level}`).join(' ')}
`;
};
const createSpellList = (Character = {}) => {
if (!Character || !Character.hasOwnProperty('spells')) return null;
const SpellList = [];
Character.spells.forEach(spell =>
SpellList.push(getSpell({ Character: Character, spell_name: spell.id }))
);
return SpellList.filter(value => value !== undefined); //?+
};
module.exports = {
name: 'spells',
description: 'Zeigt dir deinen Fertigkeitswert im jeweiligen Magietalent.',
@ -12,48 +33,32 @@ module.exports = {
needs_args: false,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
const Character = docs[0].character;
if (!Character.hasOwnProperty('spells')) return message.reply(findMessage('NO_SPELLS'));
if (args.length === 0) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle(findMessage('SPELLS_TITLE'))
.setDescription(findMessage('SPELLS_DESCRIPTION'))
.addField(ReplySpellList(createSpellList(Character)), '\u200B', true);
return message.reply(Embed);
}
const Spell = getSpell({
Character: Character,
spell_name: args[0],
db.find({ user: message.author.tag })
.then(docs => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
const Character = docs[0].character;
if (!Character.hasOwnProperty('spells'))
return message.reply(findMessage('NO_SPELLS'));
if (args.length === 0) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle(findMessage('SPELLS_TITLE'))
.setDescription(findMessage('SPELLS_DESCRIPTION'))
.addField(ReplySpellList(createSpellList(Character)), '\u200B', true);
return message.reply(Embed);
}
const Spell = getSpell({
Character: Character,
spell_name: args[0],
});
if (!Spell) return message.reply(findMessage('SPELL_UNKNOWN'));
return message.reply(ReplySpell(Spell));
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
if (!Spell) return message.reply(findMessage('SPELL_UNKNOWN'));
return message.reply(ReplySpell(Spell));
});
},
};
const ReplySpellList = (SpellList = []) => {
if (!SpellList) return findMessage('NO_SPELLS');
return `${SpellList.map(s => `${s.Name} (${s.Level})`).join('\n')}`;
};
const ReplySpell = (Spell = {}) => {
if (!Spell) return;
return `Deine Werte für ${Spell.Name} (${Spell.Level}) sind:
${Spell.Attributes.map(attribute => `${attribute.Name}: ${attribute.Level}`).join(' ')}
`;
};
const createSpellList = (Character = {}) => {
if (!Character || !Character.hasOwnProperty('spells')) return;
let SpellList = [];
Character.spells.forEach(spell =>
SpellList.push(getSpell({ Character: Character, spell_name: spell.id }))
);
return SpellList.filter(value => value !== undefined); //?+
};

View File

@ -1,12 +1,13 @@
const globals = require('../globals');
const Discord = require('discord.js');
const db = globals.db;
const { roll } = require('@dsabot/Roll');
const { findMessage } = require('@dsabot/findMessage');
const { getSkill } = require('@dsabot/getSkill');
const { CalculateQuality } = require('@dsabot/CalculateQuality');
const { CompareResults } = require('@dsabot/CompareResults');
const { CreateResultTable } = require('@dsabot/CreateResultTable');
const { isString } = require('@dsabot/isString');
const { db } = require('../globals');
module.exports = {
name: 'talent',
description:
@ -17,69 +18,82 @@ module.exports = {
usage: '<Talent> [<-Erschwernis> / <+Erleichterung>]',
needs_args: true,
async exec(message, args) {
db.find({ user: message.author.tag }, (err, docs) => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
if (!isNaN(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
db.find({ user: message.author.tag })
.then(docs => {
if (docs.length === 0) {
return message.reply(findMessage('NOENTRY'));
}
if (!isString(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
const Skill = getSkill({ Character: docs[0].character, args: args });
if (!Skill) {
return message.reply(findMessage('TALENT_UNKNOWN'));
}
const Skill = getSkill({ Character: docs[0].character, args: args });
if (!Skill) {
return message.reply(findMessage('TALENT_UNKNOWN'));
}
const Attributes = Skill.Attributes;
const DiceThrow = roll(3, 20, message.author.tag).dice;
const Bonus = parseInt(args[1]) || 0;
let { Passed, CriticalHit, Fumbles, PointsUsed, PointsRemaining } = CompareResults(
DiceThrow,
Attributes.map(attr => attr.Level),
Bonus,
Skill.Level
);
const Reply = new Discord.MessageEmbed();
Reply.addFields({
name: `Du würfelst auf das Talent **${Skill.Name}** (Stufe ${Skill.Level} + ${Bonus})`,
value: CreateResultTable({
Attributes: Attributes,
Throws: DiceThrow,
PointsUsed: PointsUsed,
Bonus: Bonus,
}),
inline: false,
const { Attributes } = Skill;
const DiceThrow = roll(3, 20, message.author.tag).dice;
const Bonus = parseInt(args[1], 10) || 0;
const {
Passed,
CriticalHit,
Fumbles,
PointsUsed,
PointsRemaining,
} = CompareResults(
DiceThrow,
Attributes.map(attr => attr.Level),
Bonus,
Skill.Level
);
const Reply = new Discord.MessageEmbed();
Reply.addFields({
name: `Du würfelst auf das Talent **${Skill.Name}** (Stufe ${Skill.Level} + ${Bonus})`,
value: CreateResultTable({
Attributes: Attributes,
Throws: DiceThrow,
PointsUsed: PointsUsed,
Bonus: Bonus,
}),
inline: false,
});
if (Fumbles >= 2) {
Reply.setColor('#900c3f');
Reply.addFields({
name: findMessage('TITLE_CRIT_FAILURE'),
value: findMessage('MSG_CRIT_FAILURE'),
inline: false,
});
} else if (CriticalHit >= 2) {
Reply.setColor('#1E8449');
Reply.addFields({
name: findMessage('TITLE_CRIT_SUCCESS'),
value: findMessage('MSG_CRIT_SUCCESS'),
inline: false,
});
} else if (Passed < 3) {
Reply.addFields({
name: findMessage('TITLE_FAILURE'),
value: `${
Passed === 0 ? 'Keine Probe' : `nur ${Passed}/3 Proben`
} erfolgreich. 😪`,
inline: false,
});
} else {
Reply.addFields({
name: findMessage('TITLE_SUCCESS'),
value: `Dein verbleibender Bonus: ${PointsRemaining}/${
Skill.Level
} (QS${CalculateQuality(PointsRemaining)})`,
inline: false,
});
}
return message.reply(Reply);
})
.catch(err => {
message.reply(findMessage('ERROR'));
throw new Error(err);
});
if (Fumbles >= 2) {
Reply.setColor('#900c3f');
Reply.addFields({
name: findMessage('TITLE_CRIT_FAILURE'),
value: findMessage('MSG_CRIT_FAILURE'),
inline: false,
});
} else if (CriticalHit >= 2) {
Reply.setColor('#1E8449');
Reply.addFields({
name: findMessage('TITLE_CRIT_SUCCESS'),
value: findMessage('MSG_CRIT_SUCCESS'),
inline: false,
});
} else if (Passed < 3) {
Reply.addFields({
name: findMessage('TITLE_FAILURE'),
value: `${Passed === 0 ? 'Keine Probe' : `nur ${Passed}/3 Proben`} erfolgreich. 😪`,
inline: false,
});
} else {
Reply.addFields({
name: findMessage('TITLE_SUCCESS'),
value: `Dein verbleibender Bonus: ${PointsRemaining}/${Skill.Level} (QS${CalculateQuality(
PointsRemaining
)})`,
inline: false,
});
}
message.reply(Reply);
});
},
};

View File

@ -1,42 +1,42 @@
const globals = require('../globals');
const Discord = require('discord.js');
const { Capitalize } = require('@dsabot/Capitalize');
module.exports = {
name: 'talents',
description: '',
aliases: [],
usage: '',
needs_args: false,
async exec(message, args) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('Talentübersicht')
.setDescription('Das sind die Talente, die ich kenne:');
for (let Talent of GenerateTalentList()) {
Embed.addField(Talent.Category, Talent.Talents.join('\n'), true);
}
message.author.send(
Embed,
);
},
};
const { TalentKategorien } = require('../globals');
const { Talente } = require('../globals');
const GenerateTalentList = () => {
const Categories = globals.TalentKategorien;
const Talents = globals.Talente;
const TalentList = [];
const TalentList = [];
TalentKategorien.forEach(Category => {
TalentList.push({
Category: Category,
Talents: Talente.filter(
Talent => Talent.categoryid === TalentKategorien.indexOf(Category)
)
.map(Talent => Capitalize(Talent.id))
.sort(),
});
});
Categories.forEach(Category => {
TalentList.push({
Category: Category,
Talents: Talents.filter(Talent => Talent.categoryid === Categories.indexOf(Category))
.map(Talent => Capitalize(Talent.id))
.sort()
});
});
return TalentList.sort();
};
return TalentList.sort();
};
module.exports = {
name: 'talents',
description: '',
aliases: [],
usage: '',
needs_args: false,
async exec(message) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('Talentübersicht')
.setDescription('Das sind die Talente, die ich kenne:');
const TalentList = GenerateTalentList();
TalentList.forEach(Talent => {
Embed.addField(Talent.Category, Talent.Talents.join('\n'), true);
});
return message.author.send(Embed);
},
};

View File

@ -3,6 +3,7 @@ const Discord = require('discord.js');
const { roll } = require('@dsabot/Roll');
const { findMessage } = require('@dsabot/findMessage');
const { CompareResults } = require('@dsabot/CompareResults');
module.exports = {
name: 'tp',
description:
@ -15,20 +16,21 @@ module.exports = {
needs_args: true,
async exec(message, args) {
if (isNaN(args[0])) {
if (Number.isNaN(args[0])) {
return message.reply(findMessage('WRONG_ARGUMENTS'));
}
let Bonus = parseInt(args[3]) || 0;
let Erschwernis = parseInt(args[4]) || 0;
const Bonus = parseInt(args[3], 10) || 0;
const Erschwernis = parseInt(args[4], 10) || 0;
const dice = roll(3, 20, message.author.tag).dice;
const { dice } = roll(3, 20, message.author.tag);
const {
Passed: Passed,
CriticalHit: CriticalHit,
Fumbles: Fumbles,
PointsRemaining: PointsRemaining} = CompareResults(dice, [args[0], args[1], args[2]], Bonus, Erschwernis);
const { Passed, CriticalHit, Fumbles, PointsRemaining } = CompareResults(
dice,
[args[0], args[1], args[2]],
Bonus,
Erschwernis
);
const Reply = new Discord.MessageEmbed();
Reply.setTitle(`${findMessage('ROLL')} ${dice.join(', ')}.`);
@ -59,6 +61,6 @@ module.exports = {
inline: false,
});
}
message.reply(Reply);
return message.reply(Reply);
},
};

View File

@ -1,41 +1,38 @@
const globals = require('../globals');
const Discord = require('discord.js');
const { Capitalize } = require('@dsabot/Capitalize');
module.exports = {
name: 'weapons',
description: 'Listet eine Übersicht, welche für einen Angriff genutzt werden können.',
aliases: ['waffen'],
usage: '',
needs_args: false,
async exec(message, args) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('Waffenübersicht')
.setDescription('Folgende Waffen können für einen Angriff genutzt werden:');
for (let Technique of GenerateWeaponList()) {
Embed.addField(Technique.Technique_Name, Technique.Weapons.join('\n'), true);
}
message.author.send(
Embed,
);
},
};
const { CombatTechniques } = require('../globals');
const { Weapons } = require('../globals');
const GenerateWeaponList = () => {
let WeaponList = [];
const Techniques = globals.CombatTechniques;
const Weapons = globals.Weapons;
Techniques.forEach(Technique => {
WeaponList.push({
Technique_Name: Technique.name,
Weapons: Weapons.filter(Weapon => Weapon.combattechnique === Technique.id)
.map(Weapon => Capitalize(Weapon.id))
});
});
return WeaponList.sort();
const WeaponList = [];
CombatTechniques.forEach(Technique => {
WeaponList.push({
Technique_Name: Technique.name,
Weapons: Weapons.filter(Weapon => Weapon.combattechnique === Technique.id).map(Weapon =>
Capitalize(Weapon.id)
),
});
});
return WeaponList.sort();
};
module.exports = {
name: 'weapons',
description: 'Listet eine Übersicht, welche für einen Angriff genutzt werden können.',
aliases: ['waffen'],
usage: '',
needs_args: false,
async exec(message) {
const Embed = new Discord.MessageEmbed()
.setColor('#0099ff')
.setTitle('Waffenübersicht')
.setDescription('Folgende Waffen können für einen Angriff genutzt werden:');
const WeaponList = GenerateWeaponList();
WeaponList.forEach(Technique => {
Embed.addField(Technique.Technique_Name, Technique.Weapons.join('\n'), true);
});
return message.author.send(Embed);
},
};