Refactoring (#29)
* refactor Attack command * add test to Attack functions * changed README.md * install dev dependency rewire * stop autoloading due to ci errors
This commit is contained in:
@ -1,7 +1,7 @@
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[](https://github.com/TobenderZephyr/dsabot/actions/workflows/codeql-analysis.yml)
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# DSA Discord Bot
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     [](https://github.com/TobenderZephyr/dsabot/actions/workflows/codeql-analysis.yml)
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This Project is a fork of LucaSchwan/dsa-bot.
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It is a Discord.js Bot written in JavaScript to support playing the German Pen & Paper RPG "Das Schwarze Auge" (The Dark Eye). The Bot has a built-in Database based on Endb and can handle character sheets from [The Dark Aid](https://www.ulisses-ebooks.de/product/212543/The-Dark-Aid-alpha).
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|
145
__tests__/commands/Attack.js
Normal file
145
__tests__/commands/Attack.js
Normal file
@ -0,0 +1,145 @@
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require('module-alias/register');
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const rewire = require('rewire');
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const rewireUtils = rewire('@Commands/Attack');
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const getWeapon = rewireUtils.__get__('getWeapon');
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const getAttributeLevel = rewireUtils.__get__('getAttributeLevel');
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const getCombatTechniqueLevel = rewireUtils.__get__('getCombatTechniqueLevel');
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const isMeleeWeapon = rewireUtils.__get__('isMeleeWeapon');
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const getAttribute = rewireUtils.__get__('getAttribute');
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const CompareAttackResult = rewireUtils.__get__('CompareAttackResult');
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const getCombatTechnique = rewireUtils.__get__('getCombatTechnique');
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it('should be undefined without value', () => {
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expect(getCombatTechnique({})).toBeUndefined();
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});
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it('should return defined object', () => {
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expect(getCombatTechnique({ combattechnique: 'dolche' })).toEqual(
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expect.objectContaining({
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id: expect.any(String),
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name: expect.any(String),
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Leiteigenschaft: expect.anything(),
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})
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);
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});
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test('getAttribute should return Object', () => {
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const obj = { id: 'mut', kuerzel: 'MU', name: 'Mut' };
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expect(getAttribute('KK')).toEqual(
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expect.objectContaining({
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id: expect.any(String),
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kuerzel: expect.any(String),
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name: expect.any(String),
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})
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);
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expect(getAttribute('MU')).toEqual(obj);
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});
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test('CompareAttackResults', () => {
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expect(CompareAttackResult()).toEqual(
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expect.objectContaining({
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Ok: expect.any(Boolean),
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Patzer: expect.any(Boolean),
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CriticalHit: expect.any(Boolean),
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DoubleDamage: expect.any(Boolean),
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Dice: expect.anything(),
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})
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);
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});
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it('should return object with fumble', () => {
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const obj = {
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Ok: false,
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Patzer: true,
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CriticalHit: false,
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DoubleDamage: false,
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Dice: [20, 14],
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};
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expect(CompareAttackResult([20, 14], 8)).toEqual(obj);
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});
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it('should return object with crit', () => {
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const obj = {
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Ok: true,
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Patzer: false,
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CriticalHit: true,
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DoubleDamage: false,
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Dice: [1, 14],
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};
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expect(CompareAttackResult([1, 14], 8)).toEqual(obj);
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});
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it('should return object with double damage', () => {
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const obj = {
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Ok: true,
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Patzer: false,
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CriticalHit: true,
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DoubleDamage: true,
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Dice: [1, 4],
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};
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expect(CompareAttackResult([1, 4], 8)).toEqual(obj);
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});
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it('should return object without passing', () => {
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const obj = {
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Ok: false,
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Patzer: false,
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CriticalHit: false,
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DoubleDamage: false,
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Dice: [10],
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};
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expect(CompareAttackResult([10, 14], 8)).toEqual(obj);
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});
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it('returns a number ', () => {
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expect(getAttributeLevel({ attributes: [{ id: 'mut', level: 8 }] }, 'mut')).toBe(8);
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});
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it('returnsa defined object ', () => {
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const Player = { combattechniques: [{ id: 'dolche', level: 9 }] };
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const CombatTechnique = { name: 'Dolche', id: 'dolche', Leiteigenschaft: ['GE'] };
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expect(getCombatTechniqueLevel(Player, CombatTechnique)).toEqual(
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expect.objectContaining({
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id: expect.any(String),
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name: expect.any(String),
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level: expect.any(Number),
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Leiteigenschaft: expect.any(Array),
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})
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);
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});
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it('returns a defined object ', () => {
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expect(getWeapon('waqqif')).toEqual(
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expect.objectContaining({
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id: expect.any(String),
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name: expect.any(String),
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dice: expect.any(Number),
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diemodificator: expect.any(Number),
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at_mod: expect.any(Number),
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pa_mod: expect.any(Number),
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article: expect.any(Number),
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DmgThreshold: expect.any(Number),
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combattechnique: expect.any(String),
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})
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);
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});
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it('returns true ', () => {
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expect(isMeleeWeapon({ id: 'waqqif' })).toBeTruthy();
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});
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it('returns false ', () => {
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expect(isMeleeWeapon({ id: 'bogen' })).toBeFalsy();
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});
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// main function
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/*
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it('should abort with a message', () => {
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const message = {
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reply: function (e) {
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throw new Error(e);
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},
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};
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const err = 'error';
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const handleAttack = rewireUtils.__get__('handleAttack');
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expect(handleAttack(err)).toThrowError();
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//expect(handleAttack(null, [])).toThrowError();
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});
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*/
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@ -1,124 +1,149 @@
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require('module-alias/register');
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const globals = require('../globals');
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const db = globals.db;
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const Random = require('random');
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//const { roll } = require('@dsabot/Roll');
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const { findMessage }= require('@dsabot/findMessage');
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const { roll } = require('@dsabot/Roll');
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const { findMessage } = require('@dsabot/findMessage');
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module.exports = {
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name: 'attack',
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description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.',
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aliases: ['angriff','attacke'],
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usage: '<Waffe>',
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needs_args: true,
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name: 'attack',
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description: 'Würfelt den Attackewert auf eine Nahkampfwaffe.',
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aliases: ['angriff', 'attacke'],
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usage: '<Waffe>',
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needs_args: true,
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async exec(message, args) {
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try {
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db.find({
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user: message.author.tag,
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}, function(err, docs) {
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if (docs.length === 0) {
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return message.reply(findMessage('NOENTRY'));
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}
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else {
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async exec(message, args) {
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try {
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db.find({ user: message.author.tag }, (err, docs) => handleAttack(err, docs, message));
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} catch (e) {
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throw e;
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}
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},
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};
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Random.use(message.author.tag);
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function handleAttack(err, docs, message) {
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if (docs.length === 0) {
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return message.reply(findMessage('NOENTRY'));
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}
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const Player = docs[0].character;
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const Weapon = globals.Weapons.find(w => w.id === args[0].toLowerCase());
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if(!Weapon) { return message.reply(globals.Replies.find(r => r.id === 'NO_SUCH_WEAPON').string); }
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const Player = docs[0].character;
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const Weapon = getWeapon(args[0]);
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if (!Weapon) {
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return message.reply(findMessage('NO_SUCH_WEAPON'));
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}
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// Determining Both Attack and Ranged Attack Values.
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const CombatTechnique = globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique);
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let PlayerCombatTechnique = Player.combattechniques.find(technique => technique.id === CombatTechnique.id);
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let CombatTechniqueValue = null;
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if (PlayerCombatTechnique) { CombatTechniqueValue = PlayerCombatTechnique.level; }
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if(!CombatTechniqueValue) { CombatTechniqueValue = 6; }
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let Attribute;
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let AttackValue = CombatTechniqueValue;
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if (globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) {
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// For melee combat, MU is used for determining the Attack Value. Also, any weapon-based attack modifiers apply.
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Attribute = Player.attributes.find(a => a.id === 'mut').level;
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AttackValue += Weapon.at_mod;
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}
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else {
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// For ranged combat, FF is used for determining Attack Value
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Attribute = Player.attributes.find(a => a.id === 'fingerfertigkeit').level;
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}
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AttackValue += Math.floor((Attribute - 8)/3);
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// Determining Both Attack and Ranged Attack Values.
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let CombatTechnique = getCombatTechniqueLevel(Player, getCombatTechnique(Weapon)); //?+
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let dice = [];
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let Bonus = 0;
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if(args[1] && !isNaN(parseInt(args[1]))) { Bonus = parseInt(args[1]); }
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let Comparison = Math.floor(AttackValue + Bonus);
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let CriticalHit = false;
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let Patzer = false;
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let Ok = false;
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let DoubleDamage = false;
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let Attribute = isMeleeWeapon(Weapon)
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? getAttributeLevel(Player, 'mut')
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: getAttributeLevel(Player, 'fingerfertigkeit');
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for (let i = 0; i < 2; i++) {
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dice.push(Random.int(1,20));
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}
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let AttackValue = isMeleeWeapon(Weapon)
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? CombatTechnique.level + Weapon.at_mod
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: CombatTechnique.level;
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// If there is a cleaner way to do these checks, I'm all into it.
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if((dice[0] == 1) && dice[1] <= Comparison) { CriticalHit = true; DoubleDamage = true; Ok = true; }
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else if((dice[0] == 1) && dice[1] > Comparison) { CriticalHit = true; Ok = true; }
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else if((dice[0] == 20) && dice[1] > Comparison) { Patzer = true; }
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else if(dice[0] <= Comparison && !CriticalHit) { Ok = true; dice.pop(); }
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else if(dice[0] > Comparison ) { dice.pop(); }
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AttackValue += Math.floor((Attribute - 8) / 3);
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let dice = roll(2, 20).dice;
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let Bonus = parseInt(args[1]) || 0;
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let Comparison = Math.floor(AttackValue + Bonus);
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const AttackResult = CompareAttackResult(dice, Comparison);
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let Reply = 'Du greifst mit ' + globals.Declination[Weapon.article] + ' ' + Weapon.name + ' an.\n';
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Reply += 'Dein Angriffswert für ' + CombatTechnique.name + ' ist ' + Math.floor(((Attribute - 8)/3) + CombatTechniqueValue) + '. (KtW: ' + CombatTechniqueValue + ')\n';
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Reply += 'Deine 🎲: ` ' + dice.join(', ') + ' `.\n\n';
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let Reply = `Du greifst mit ${Weapon.name} an.\n Dein Angriffswert für ${CombatTechnique.name} ist ${AttackValue} (KtW: ${CombatTechnique.level})\n`;
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Reply += 'Deine 🎲: ` ' + AttackResult.Dice.join(', ') + ' `.\n\n';
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if(!Ok) {
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Reply += globals.Replies.find(reply => reply.id === 'COMBAT_FAIL').string;
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if(Patzer) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_FAIL').string; }
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}
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else {
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if(CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_CRIT_SUCCESS').string; }
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if(DoubleDamage) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_DOUBLEDAMAGE').string; }
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if(!CriticalHit) { Reply += globals.Replies.find(reply => reply.id === 'COMBAT_SUCCESS').string; }
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Reply += !AttackResult.Ok ? findMessage('COMBAT_FAIL') : findMessage('COMBAT_SUCCESS');
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Reply += AttackResult.Patzer ? findMessage('COMBAT_CRIT_FAIL') : '';
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Reply += AttackResult.CriticalHit ? findMessage('COMBAT_CRIT_SUCCESS') : '';
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Reply += AttackResult.DoubleDamage ? findMessage('COMBAT_DOUBLEDAMAGE') : '';
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// adding 1 to damage for every point above weapon's "Leiteigenschaft"
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// applies only to Melee Weapons.
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let AttackBonus = 0;
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if (globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id))
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{
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if(Weapon.DmgThreshold) {
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CombatTechnique.Leiteigenschaft.forEach(LEKuerzel => {
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let Leiteigenschaft = globals.Werte.find(attribute => attribute.kuerzel === LEKuerzel);
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let DmgThreshold = Weapon.DmgThreshold;
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let AttributeValue = Player.attributes.find(attribute => attribute.id === Leiteigenschaft.id).level;
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if(DmgThreshold<AttributeValue) {
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AttackBonus += Math.floor(AttributeValue - DmgThreshold);
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}
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});
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}
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}
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const DieModificator = Weapon.diemodificator;
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let Damage = DieModificator + AttackBonus;
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let DamageDice = [];
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for (let i = 0; i < Weapon.dice; i++) {
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DamageDice.push(Random.int(1,6));
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}
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DamageDice.forEach(result => {
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Damage += result;
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});
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if(DoubleDamage) { Damage *= 2; }
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if (AttackResult.Ok) {
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// adding 1 to damage for every point above weapon's "Leiteigenschaft"
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// applies only to Melee Weapons.
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let AttackBonus = 0;
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if (isMeleeWeapon(Weapon) && Weapon.DmgThreshold) {
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CombatTechnique.Leiteigenschaft.forEach(abbr => {
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let Attribute = getAttribute(abbr);
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let AttributeValue = getAttributeLevel(Player, Attribute.id);
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if (Weapon.DmgThreshold < AttributeValue) {
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AttackBonus += Math.floor(AttributeValue - Weapon.DmgThreshold);
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}
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});
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}
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Reply += '\n\nHier aufklappen, wenn der Gegner nicht parieren/Ausweichen konnte:\n';
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Reply += '||' + globals.Articles[Weapon.article] + ' ' + Weapon.name + ' (' + Weapon.dice + 'W6+' + Weapon.diemodificator +') erzielt ` ' + Damage + ' ` Schaden.';
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Reply += '\nDeine 🎲: ` ' + DamageDice.join(',') + ' `.||\n';
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}
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let DamageDice = roll(1, 6).dice;
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let Damage = Weapon.diemodificator + AttackBonus + DamageDice.reduce((p, v) => p + v);
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Damage = AttackResult.DoubleDamage ? (Damage *= 2) : Damage;
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return message.reply( Reply );
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Reply += '\n\nHier aufklappen, wenn der Gegner nicht parieren/Ausweichen konnte:\n';
|
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Reply += `|| ${Weapon.name} (${Weapon.dice}W6+${Weapon.diemodificator}) richtet ${Damage} schaden an.`;
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Reply += '\nDeine 🎲: ` ' + DamageDice.join(',') + ' `.||\n';
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
}
|
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catch (e) {
|
||||
throw e;
|
||||
}
|
||||
},
|
||||
};
|
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return message.reply(Reply);
|
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}
|
||||
|
||||
function getCombatTechnique(Weapon) {
|
||||
if (Weapon)
|
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return globals.CombatTechniques.find(technique => technique.id === Weapon.combattechnique);
|
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}
|
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function getAttribute(abbr) {
|
||||
return globals.Werte.find(attribute => attribute.kuerzel === abbr);
|
||||
}
|
||||
|
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function CompareAttackResult(dice = [8, 8], Comparison = 6) {
|
||||
let ok = false,
|
||||
crit = false,
|
||||
dd = false,
|
||||
fumble = false;
|
||||
|
||||
dice.forEach((val, index) => {
|
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if (index === 0) {
|
||||
ok = val <= Comparison ? true : false;
|
||||
crit = val === 1 ? true : false;
|
||||
fumble = val === 20 ? true : false;
|
||||
if ((ok && !crit) || (!ok && !fumble)) {
|
||||
dice.pop();
|
||||
}
|
||||
}
|
||||
if (index === 1) {
|
||||
dd = crit && val < Comparison ? true : false;
|
||||
fumble = !crit && val > Comparison ? true : false;
|
||||
}
|
||||
});
|
||||
return {
|
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Ok: ok,
|
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Patzer: fumble,
|
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CriticalHit: crit,
|
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DoubleDamage: dd,
|
||||
Dice: dice,
|
||||
};
|
||||
}
|
||||
|
||||
function getAttributeLevel(Player = {}, Attribute = '') {
|
||||
return Player.attributes.find(a => a.id === Attribute).level;
|
||||
}
|
||||
|
||||
function getCombatTechniqueLevel(Player = {}, CombatTechnique = {}) {
|
||||
if (Player && CombatTechnique) {
|
||||
const p = Player.combattechniques.find(technique => technique.id === CombatTechnique.id);
|
||||
return {
|
||||
id: CombatTechnique.id,
|
||||
name: CombatTechnique.name,
|
||||
level: p ? p.level : 6,
|
||||
Leiteigenschaft: CombatTechnique.Leiteigenschaft,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function getWeapon(Weapon = '') {
|
||||
if (Weapon)
|
||||
return globals.Weapons.find(
|
||||
w => w.id === Weapon.toLowerCase() || w.name.toLowerCase() === Weapon.toLowerCase()
|
||||
);
|
||||
}
|
||||
|
||||
function isMeleeWeapon(Weapon) {
|
||||
if (globals.MeleeWeapons.find(MeleeWeapon => MeleeWeapon.id === Weapon.id)) return true;
|
||||
else return false;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ const Discord = require('discord.js');
|
||||
const Datastore = require('nedb'),
|
||||
db = new Datastore({
|
||||
filename: 'data/dsabot.db',
|
||||
autoload: true,
|
||||
autoload: false,
|
||||
});
|
||||
const MessageEmbed = new Discord.MessageEmbed();
|
||||
const money = [{
|
||||
|
129
index.js
129
index.js
@ -4,6 +4,7 @@ const fs = require('fs');
|
||||
const fetch = require('node-fetch');
|
||||
const globals = require('./globals');
|
||||
const db = globals.db;
|
||||
db.loadDatabase();
|
||||
const cmdprefix = process.env.CMDPREFIX || '!';
|
||||
const Discord = require('discord.js');
|
||||
const client = new Discord.Client();
|
||||
@ -11,75 +12,85 @@ client.commands = new Discord.Collection();
|
||||
client.on('message', commandHandler);
|
||||
client.login(process.env.BOT_TOKEN);
|
||||
client.once('ready', () => {
|
||||
console.log('Ready!');
|
||||
console.log('Ready!');
|
||||
});
|
||||
|
||||
|
||||
const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith('.js'));
|
||||
for (const file of commandFiles) {
|
||||
const command = require(`./commands/${file}`);
|
||||
client.commands.set(command.name, command);
|
||||
const command = require(`./commands/${file}`);
|
||||
client.commands.set(command.name, command);
|
||||
}
|
||||
|
||||
async function commandHandler(message) {
|
||||
//console.log(`${new Date().toUTCString()} ${message.author.tag} (size: ${message.attachments.size})`);
|
||||
if ((message.attachments.size > 0) && message.channel.type == 'dm' && !message.author.bot) {
|
||||
try {
|
||||
const response = await fetch(message.attachments.first().url);
|
||||
const data = await validateJSON(response);
|
||||
if (data) await CreateFromFile(message, data);
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
return message.reply(globals.Replies.find(x => x.id === 'ERROR').string);
|
||||
}
|
||||
} else {
|
||||
if (!message.content.startsWith(cmdprefix) || message.author.bot) {
|
||||
return;
|
||||
}
|
||||
const args = message.content.slice(cmdprefix.length).split(' ');
|
||||
const commandName = args.shift().toLowerCase();
|
||||
//if (!client.commands.has(commandName)) return;
|
||||
try {
|
||||
const command = client.commands.get(commandName) || client.commands.find(cmd => cmd.aliases && cmd.aliases.includes(commandName));
|
||||
if (!command) return;
|
||||
if (command.needs_args && !args.length) {
|
||||
return message.reply(
|
||||
globals.Replies.find(x => x.id === 'TOO_FEW_ARGS').string +
|
||||
cmdprefix + commandName + ' ' + command.usage
|
||||
);
|
||||
} else {
|
||||
command.exec(message, args);
|
||||
}
|
||||
} catch (e) {
|
||||
message.reply(globals.Replies.find(x => x.id === 'ERROR').string);
|
||||
}
|
||||
}
|
||||
//console.log(`${new Date().toUTCString()} ${message.author.tag} (size: ${message.attachments.size})`);
|
||||
if (message.attachments.size > 0 && message.channel.type == 'dm' && !message.author.bot) {
|
||||
try {
|
||||
const response = await fetch(message.attachments.first().url);
|
||||
const data = await validateJSON(response);
|
||||
if (data) await CreateFromFile(message, data);
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
return message.reply(globals.Replies.find(x => x.id === 'ERROR').string);
|
||||
}
|
||||
} else {
|
||||
if (!message.content.startsWith(cmdprefix) || message.author.bot) {
|
||||
return;
|
||||
}
|
||||
const args = message.content.slice(cmdprefix.length).split(' ');
|
||||
const commandName = args.shift().toLowerCase();
|
||||
//if (!client.commands.has(commandName)) return;
|
||||
try {
|
||||
const command =
|
||||
client.commands.get(commandName) ||
|
||||
client.commands.find(cmd => cmd.aliases && cmd.aliases.includes(commandName));
|
||||
if (!command) return;
|
||||
if (command.needs_args && !args.length) {
|
||||
return message.reply(
|
||||
globals.Replies.find(x => x.id === 'TOO_FEW_ARGS').string +
|
||||
cmdprefix +
|
||||
commandName +
|
||||
' ' +
|
||||
command.usage
|
||||
);
|
||||
} else {
|
||||
command.exec(message, args);
|
||||
}
|
||||
} catch (e) {
|
||||
message.reply(globals.Replies.find(x => x.id === 'ERROR').string);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function validateJSON(body) {
|
||||
try {
|
||||
const data = body.json();
|
||||
return data;
|
||||
} catch (e) {
|
||||
return null;
|
||||
}
|
||||
try {
|
||||
const data = body.json();
|
||||
return data;
|
||||
} catch (e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
async function CreateFromFile(message, data) {
|
||||
try {
|
||||
db.find({
|
||||
user: message.author.tag,
|
||||
}, function (err, docs) {
|
||||
if (docs.length === 0) {
|
||||
db.insert({
|
||||
user: message.author.tag,
|
||||
character: data,
|
||||
}, function (err, docs) {
|
||||
message.reply(globals.Replies.find(r => r.id === 'SAVED_DATA').string);
|
||||
});
|
||||
}
|
||||
});
|
||||
} catch (e) {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
try {
|
||||
db.find(
|
||||
{
|
||||
user: message.author.tag,
|
||||
},
|
||||
function (err, docs) {
|
||||
if (docs.length === 0) {
|
||||
db.insert(
|
||||
{
|
||||
user: message.author.tag,
|
||||
character: data,
|
||||
},
|
||||
function (err, docs) {
|
||||
message.reply(globals.Replies.find(r => r.id === 'SAVED_DATA').string);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
);
|
||||
} catch (e) {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
1504
package-lock.json
generated
1504
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@ -26,10 +26,15 @@
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/jest": "^26.0.23",
|
||||
"jest": "^26.6.3"
|
||||
"jest": "^26.6.3",
|
||||
"rewire": "^5.0.0"
|
||||
},
|
||||
"jest": {
|
||||
"collectCoverage": true,
|
||||
"collectCoverageFrom": ["**/*.{js,jsx}", "!**/node_modules/**", "!**/vendor/**"]
|
||||
"collectCoverageFrom": [
|
||||
"**/*.{js,jsx}",
|
||||
"!**/node_modules/**",
|
||||
"!**/vendor/**"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user