* Generic Object Injection Sink * (fix) "Character" is not defined. * added eslint * improve code quality, use refactored function * (fix) eslint jest * "Character" is not defined * removed unused file Compare.js * (fix) PointsUsed is not defined * (fix) eslint moans jsconfig * turn off "no-prototype-builtins" * push code coverage
165 lines
6.4 KiB
Markdown
165 lines
6.4 KiB
Markdown
# DSA Discord Bot
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     [](https://github.com/TobenderZephyr/dsabot/actions/workflows/codeql-analysis.yml) [](https://www.codacy.com/gh/TobenderZephyr/dsabot/dashboard?utm_source=github.com&utm_medium=referral&utm_content=TobenderZephyr/dsabot&utm_campaign=Badge_Grade)
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This Project is a fork of LucaSchwan/dsa-bot.
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It is a Discord.js Bot written in JavaScript to support playing the German Pen & Paper RPG "Das Schwarze Auge" (The Dark Eye). The Bot has a built-in Database based on Endb and can handle character sheets from [The Dark Aid](https://www.ulisses-ebooks.de/product/212543/The-Dark-Aid-alpha).
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It can roll dice and even compare results with your characters attributes.
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# Commands
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### !help
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Send the user a simple command list with things to do.
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## Dice Rolling
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### !roll _x_ W/D _y_
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This command can be used to roll dice. To use it one has to put in the number of dice to use as the _x_ and the number of sides as the _y_ in between those Numbers stands W/D which simply means dice(D) or the german word "Würfel" (W). Theoretically it doesn't matter what Letter is in between but for roleplay gamers this should feel natural.
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ie `!roll 3w20`
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### !heads
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Throw a coin. Heads or Tails?
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## Tracking System
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As this Bot should help with tracking your character, simply attach your .tdc file in a private message.
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### !ep / !ap [Value]
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Probes on your attributes.
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Rolls 1 die and compares it with the given value. Rolls another, if returned number is 1 or 20.
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ie `!ep 11`
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### !ep / !ap [Attribute or Abbreviation]
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Does the same as above. You don't need to remember your stats (if you sent a `tdc`-File, that is.)
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ie. `!ep Mut` or `!ep KK`
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### !skill [skillname]
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Returns the current level of the desired skill.
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### !attack [weaponname] ([-Disadvantages/+Advantages])
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Rolls an attack by using the weapon based skillset. Calculates your combat technique value and takes into account for `MU` or `FF`.
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`caution`: It does not yet make use of any benefits or disadvantages your character possesses.
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ie. `!attack Waqqif`
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For a list of weapons to chose from, use `!weapons`
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### !talent [skillname] ([-Disadvantages/+Advantages])
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Rolls 3 dice and compares the results of each with your current level of character attributes including your bonus on that particular skill.
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`caution`: It does not yet make use of any benefits or disadvantages your character has (at the moment).
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ie. `!talent klettern -2`
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```
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@TobenderZephyr, Du würfelst auf das Talent Klettern.
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Deine Werte für MU, GE, KK sind 12, 13, 12. (Bonus: 6)
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Das waren deine 🎲: 1, 16, 2. Damit hast du 3/3 Proben bestanden. Dein Bonus: 3/6.
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```
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### !talents
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Sends the User a list of talents to use on the `!talent` command.
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### !tp [attribute1] [attribute2] [attribute3] ([bonus] [-Disadvantage/+Advantages])
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This command also rolls 3 dice and compares their values with entered arguments.
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This one is better suited for people, who did not provide a `.tdc`-File or if one of the other numerous Advantages and/or Disadvantages need to be taken into account.
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Roll with no Bonus:
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`!tp 11 11 13`
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Roll with a set Bonus of 4:
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`!tp 12 10 11 4`
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Roll with a Benefit given by the GM:
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`!tp 11 10 11 0 +2`
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### !spells [spell]
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This command returns a list of spells known to you. This differs from `!talents` because there would be many more additions to certain
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spells through rule books.
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If you define a spell by not leaving arguments empty, it will display your current level and checks on your stats.
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### !chants [chant]
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See `!spells`. This uses karma point talents.
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### !cast [spell] ([-Disadvantages/+Advantages])
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Rolls 3 dice and compares the results of each with your current level of character attributes including your bonus on that particular spell.
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`caution`: It does not yet make use of any benefits or disadvantages your character has (at the moment).
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ie. `!cast fulminictus +1`
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### !chant [chant] ([-Disadvantages/+Advantages])
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See `!cast`. This uses karma point talents.
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ie. `!chant Lautlos +1`
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# How to use
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To connect the script to a Bot, you need to create a Bot using the Discord Developer Portal. To do this you can follow a guide like [this](https://discordpy.readthedocs.io/en/latest/discord.html).
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## Docker
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Just pull the docker image and you are good to go.
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`docker pull tobenderzephyr/dsabot:latest`
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The container needs at least the following Environment variables:
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`BOT_TOKEN`: The token which you retrieve for your bot Discord Developer Portal
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`CMDPREFIX`: Instead of using `!` as your prefix, you may want to use your own.
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You may run the container with `docker run -rm -v ./data:/usr/src/app/data/ -e BOT_TOKEN=[token] -e CMDPREFIX=! tobenderzephyr/dsabot:latest`
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The database is stored under `./data`, so you are good to just mount this as a volume as seen in the example above.
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### docker-compose
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You may aswell use a simple `docker-compose.yml` and use docker-compose for easy running the app:
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```
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version: "3"
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services:
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dsabot:
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container_name: dsabot
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image: TobenderZephyr/dsabot:latest
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restart: unless-stopped
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environment:
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BOT_TOKEN: <YOUR TOKEN>
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CMDPREFIX: !
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volumes:
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- ./data/:/usr/src/app/data/
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```
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## manual setup
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After cloning you need to install npm in the directory of the Bot. For that you need to have Node.js installed. You can install this from [here](https://nodejs.org/en/download/).
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Then you need to run the following code inside of a terminal while beeing in the Bots directory:
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`npm install`
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Rename `.sample.env` file to `.env`
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Enter the token you received on the Discord Developer Portal into the variable BOT_TOKEN inside `.env`.
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When you joined your Bot to your desired channel all you need to enter inside the bots directory:
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`npm start`
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Then your Bot should run and be working in your channel.
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